1) Unpack the archive to any place you wish. 2) Download the patch 0.9.6.2 and unpack it to the SpaceEngine's folder. 3) Run SpaceEngine.exe Do not merge this version with old installed!
Copying to another PC
Copy all content of the SpaceEngine folder, except the 'cache' folder.
To improve quality and level of detail of our Solar System's planets and moons, download the official add-ons, that based on real NASA missions.
What's new
A new coordinate system and camera
The Map of the Universe
The console, various console commands allow you to change settings, there are also commands that duplicate the functions of the autopilot
Console commands can be executed from the file - it is possible to create a scripts that controls the flight
Updated catalog of dwarf planets, exoplanets, nearest stars, etc.
Some new galaxies models, new textures for some Solar system bodies
A count on the number of planets with life has been added to the selected star's information table
Significantly improved performance in dense regions of galaxies (the nucleus and spiral arms)
In the Orbital review mode (Right-drag) rotation is always doing around the current object, but not around selected one
Showing vectors of a planet: its own X axis, the direction to the parent body, and the barycentric velocity
Collision detection of camera with all planets
Spacecrafts: motion control, gravity forces, collisions with planets
Procedural galaxies with large-scale structure of the universe and the redshift effect
Supporting of the indoor scenes in the *.map format ("Radiant" editor of games using the Quake engine) for buildings and ship interiors (maps are available as "scenes" from the console)
Anti-aliasing on the border of the cloud layer on the planets
New forms of landscape on planets
Smooth transition between textures of different materials on the surface of the planet
Changed the algorithm for calculating landscape level of detail - detail close to the camera is always high (as in LOD 0) for each LOD
Exporting of skybox (panoramic screenshot)
Exporting of procedural textures of planets
Editor of the procedural parameters of the planet with the script export function
Optimization of the interface, the active window is moved to the foreground
A new interface design
The "game" style of the Main Menu
Various control panels
Some settings for the Planetary System Browser
Binding keys and saving them to the config file
The "Copy" and "Paste" buttons in the Locations menu - for easier sharing of coordinates via the forum
Supporting for Windows clipboard in the text input fields (Ctrl-C, Ctrl-V), for example, in the Search By Name menu (F3)
Real brightness of the planets (lighting dependency on the distance to the sun)
White dwarfs, neutron stars, black holes - isolated and in multiple star systems
Binary gas giants
New model of the atmosphere with a green hue
New class of a planet - Titan (ice world with a hydracarbon ocean)
Fully cloudy planets - Venus-like warm deserts and Titans
Automatic procedural generation of atmosphere, clouds, water and rings for catalog planets, if these paremeters are missing in the catalog
Dynamic star coronas
Probabilities of double and multiple stars, stellar remnants, brown dwarfs, gas giants, etc. in the config
Bug fixes
Fixed some bugs in the planetary system exporting code
Fixed "reddening" of the stars at very high magnification
Fixed "blueing" of the sun at sunset
Fixed bug with black spots on the edge of the disk of the planet (including the Planetary System Browser)
Fixed crashes due to excessive generation of planetary systems in nebulae
Fixed pulling of camera to infinity at first contact with a planet or a star
Fixed bug with generation of very small Terra planets and moons
Reduced the size of impact basins, their generation is suppressed for large Terras
Fixed an extremely dense clouds on Oceanias
Fixed a bug with the NoPlanets parameter in the stars catalog
Removed unnecessary lens flares of black holes
Fixed too often generation of gas/ice giants as a closest to sun planet
Reduced atmosphere artifacts on horizon
Fixed a blocky artifact in stars distribution the in galaxies
So with the download of the latest version of space engine.... is there a necessity to download any other patches? I've only been able to get into the actual game ONCE! it just lags out saying that windows detected a problem and I'm not able to go on!!!
mac's opengl support is too low (2.1) space engine would need to be downgraded to run on this (windows supports 4.0). This also means it won't run on wine on mac. You're going to have to wait for better opengl support or for the developer (its just one guy- a russian one of course) to find the time to make a mac build.
@Derp Johnson Thanks. You're right about the OpenGL thing. All is possible.
Spaceengine 0.9.6 is better for memory allocation. I'm waiting for a 64bit build. That will be a big hit because it should increase performance. But we'll have to be patient. I guess the developers are working on extra improvements as we speak.