Spacecraft system
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DoctorDuke | Date: Tuesday, 19.06.2012, 07:14 | Message # 1 |
 Space Tourist
Group: Users
Netherlands
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| I was wondering, how could we expect the spacecraft system in 0.96? Like Orbiter/Spaceway or something completely different?
Edited by DoctorDuke - Tuesday, 19.06.2012, 07:15 |
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DoctorOfSpace | Date: Tuesday, 19.06.2012, 07:52 | Message # 2 |
 Galaxy Architect
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Pirate
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| I hope its like Spaceway but through the WASD keys and mouse wheel lets you slow down/speed up.
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SpaceEngineer | Date: Tuesday, 19.06.2012, 09:02 | Message # 3 |
 Author of Space Engine
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Russian Federation
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| Quote (DoctorOfSpace) I hope its like Spaceway but through the WASD keys and mouse wheel lets you slow down/speed up. Exactly. But without any MFD / compute orbit systems for now. Only manual control, interplanetary flights is almost impossible *
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apenpaap | Date: Tuesday, 19.06.2012, 11:03 | Message # 4 |
 World Builder
Group: Users
Antarctica
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| Just orbiting a planet will be great. I've tried it in spaceship mode in the current version, but you have to press F every now and then to let your ship move down with the curve of the planet, as the lazy planet won't pull you down itself.
I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
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HarbingerDawn | Date: Tuesday, 19.06.2012, 11:50 | Message # 5 |
 Cosmic Curator
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United States
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| I agree with apenpaap, I will be so glad just to have spaceflight physics Interplanetary flight might be a little easier in some systems - like Gliese 581 or Kepler-11 - that have tightly-spaced planets. In Kepler-11 you would need a rather high delta-V though.
I take it that 0.96 will not have joystick support?
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DoctorOfSpace | Date: Wednesday, 20.06.2012, 01:44 | Message # 6 |
 Galaxy Architect
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| Quote (SpaceEngineer) Exactly. But without any MFD / compute orbit systems for now. Only manual control, interplanetary flights is almost impossible
Sounds great as for almost impossible interplanetary travel, I accept that challenge.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
Edited by DoctorOfSpace - Wednesday, 20.06.2012, 01:49 |
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Donatelo200 | Date: Wednesday, 20.06.2012, 04:29 | Message # 7 |
Explorer
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United States
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| Quote (DoctorOfSpace) Sounds great as for almost impossible interplanetary travel, I accept that challenge. Agreed challenge accepted.
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pebble | Date: Friday, 13.07.2012, 05:39 | Message # 8 |
 Astronaut
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| Quote (apenpaap) but you have to press F every now and then to let your ship move down with the curve of the planet, as the lazy planet won't pull you down itself.
Actually you can orbit properly, but you must be in 'gameplay' (4 key) mode. It helps to know the orbital velocity for your current altitude, so let's use Earth as an example. At 350 km above the Earth, you can orbit if you fly at about 7.7 km/second parallel with the ground.
Without a HUD it can be hard to orient properly, but press 1 for Free Flight mode, then shift-g and land. After your camera is oriented with the ground, translate straight up without rotating until you reach 350km. Press ctrl-3 to access the ship menu, choose one, and then click Teleport Here. You'll see it appear and immediately begin to fall away from you. Click Switch To and now you're flying the ship, in the same orientation as your camera. Accelerate forward until your speed is about 7.7km/sec. Visually ascertain whether your front and back velocity markers are an equal height above the planet, and adust your speed accordingly with use of the translational thrusters.
It's not ideal, but that should get you started.
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apenpaap | Date: Friday, 13.07.2012, 07:54 | Message # 9 |
 World Builder
Group: Users
Antarctica
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| Hehe, thanks for the help, but the rest of the thread, including my posts, were written back in 0.95 There was no game mode or ships back then. XD
I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
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