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Taking surface pictures of a planet. Like a map
TuskinDate: Sunday, 12.06.2011, 20:18 | Message # 1
Space Pilot
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Canada
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I've got an interesting suggestion. Would it be possible to have a feature that takes a picture of a planets surface, like a map of the planet?

Its not that important of a feature, but would be a need gimmick
 
SpaceEngineerDate: Sunday, 12.06.2011, 20:28 | Message # 2
Author of Space Engine
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Russian Federation
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Do you mean an export of procedural generated textures, or just showing a planet's map in some GUI window?

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NeonDate: Sunday, 12.06.2011, 20:57 | Message # 3
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I think he means an image of the surface topography, as a map of the surface
wouldn't be much use I think, since you can see the whole planet. Unless he's
referring to the star map and planet finder.
 
TuskinDate: Sunday, 12.06.2011, 21:30 | Message # 4
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Quote (Neon)
I think he means an image of the surface topography, as a map of the surface
wouldn't be much use I think, since you can see the whole planet.


Yeah, that is what I meant, I guess you're right. I could also stitch one together using screenshots if I wanted.
 
NeonDate: Sunday, 12.06.2011, 22:33 | Message # 5
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Hard job to stitch one together. I suppose Vova has a basic bump texture
that handles the topography... ahh no, he doesn't, he uses fractal generation,
so it's generated on the fly during the universe generation.
 
TuskinDate: Sunday, 12.06.2011, 23:03 | Message # 6
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Quote (Neon)
he uses fractal generation,
so it's generated on the fly during the universe generation.


Yeah, I guess would be hard to dump something that is randomly generated.
 
NeonDate: Monday, 13.06.2011, 16:09 | Message # 7
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Yeh, he does use bump textures for topography for some planets, ie Earth.
You can see that in the data folder.
 
SpaceEngineerDate: Monday, 13.06.2011, 18:21 | Message # 8
Author of Space Engine
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Rendering a single texture is simple. I use a simple rectangle texture 512*256 to map planets that are far away, so it's not difficult to obtain a texture 2048*1024 of what you want.

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TuskinDate: Monday, 13.06.2011, 19:22 | Message # 9
Space Pilot
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Quote (SpaceEngineer)
Rendering a single texture is simple. I use a simple rectangle texture 512*256 to map planets that are far away, so it's not difficult to obtain a texture 2048*1024 of what you want.


Ah, that would be cool
 
ThursDate: Tuesday, 14.06.2011, 19:19 | Message # 10
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I think so, and I know Vova is familiar with the similar Russian program Spaceway which uses this feature. As you approach a celestial body, a map of the surface pops up on one of the info screens (if you have it set to Surface mode) along with a crosshair showing exactly where you are over the surface. It's similar to Noctis.
 
NeonDate: Tuesday, 14.06.2011, 20:44 | Message # 11
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Ahhh I've not played Noctis, though I've seen a vid of it on yourtube. Looks
like a very old program right?
 
ThursDate: Tuesday, 14.06.2011, 21:33 | Message # 12
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Sweet biggrin
 
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