Taking surface pictures of a planet. Like a map
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Tuskin | Date: Sunday, 12.06.2011, 20:18 | Message # 1 |
Space Pilot
Group: Users
Canada
Messages: 94
Status: Offline
| I've got an interesting suggestion. Would it be possible to have a feature that takes a picture of a planets surface, like a map of the planet?
Its not that important of a feature, but would be a need gimmick
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SpaceEngineer | Date: Sunday, 12.06.2011, 20:28 | Message # 2 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Do you mean an export of procedural generated textures, or just showing a planet's map in some GUI window?
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Neon | Date: Sunday, 12.06.2011, 20:57 | Message # 3 |
Explorer
Group: SE team
Australia
Messages: 208
Status: Offline
| I think he means an image of the surface topography, as a map of the surface wouldn't be much use I think, since you can see the whole planet. Unless he's referring to the star map and planet finder.
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Tuskin | Date: Sunday, 12.06.2011, 21:30 | Message # 4 |
Space Pilot
Group: Users
Canada
Messages: 94
Status: Offline
| Quote (Neon) I think he means an image of the surface topography, as a map of the surface wouldn't be much use I think, since you can see the whole planet.
Yeah, that is what I meant, I guess you're right. I could also stitch one together using screenshots if I wanted.
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Neon | Date: Sunday, 12.06.2011, 22:33 | Message # 5 |
Explorer
Group: SE team
Australia
Messages: 208
Status: Offline
| Hard job to stitch one together. I suppose Vova has a basic bump texture that handles the topography... ahh no, he doesn't, he uses fractal generation, so it's generated on the fly during the universe generation.
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Tuskin | Date: Sunday, 12.06.2011, 23:03 | Message # 6 |
Space Pilot
Group: Users
Canada
Messages: 94
Status: Offline
| Quote (Neon) he uses fractal generation, so it's generated on the fly during the universe generation.
Yeah, I guess would be hard to dump something that is randomly generated.
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Neon | Date: Monday, 13.06.2011, 16:09 | Message # 7 |
Explorer
Group: SE team
Australia
Messages: 208
Status: Offline
| Yeh, he does use bump textures for topography for some planets, ie Earth. You can see that in the data folder.
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SpaceEngineer | Date: Monday, 13.06.2011, 18:21 | Message # 8 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Rendering a single texture is simple. I use a simple rectangle texture 512*256 to map planets that are far away, so it's not difficult to obtain a texture 2048*1024 of what you want.
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Tuskin | Date: Monday, 13.06.2011, 19:22 | Message # 9 |
Space Pilot
Group: Users
Canada
Messages: 94
Status: Offline
| Quote (SpaceEngineer) Rendering a single texture is simple. I use a simple rectangle texture 512*256 to map planets that are far away, so it's not difficult to obtain a texture 2048*1024 of what you want.
Ah, that would be cool
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Thurs | Date: Tuesday, 14.06.2011, 19:19 | Message # 10 |
Astronaut
Group: Users
United States
Messages: 49
Status: Offline
| I think so, and I know Vova is familiar with the similar Russian program Spaceway which uses this feature. As you approach a celestial body, a map of the surface pops up on one of the info screens (if you have it set to Surface mode) along with a crosshair showing exactly where you are over the surface. It's similar to Noctis.
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Neon | Date: Tuesday, 14.06.2011, 20:44 | Message # 11 |
Explorer
Group: SE team
Australia
Messages: 208
Status: Offline
| Ahhh I've not played Noctis, though I've seen a vid of it on yourtube. Looks like a very old program right?
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Thurs | Date: Tuesday, 14.06.2011, 21:33 | Message # 12 |
Astronaut
Group: Users
United States
Messages: 49
Status: Offline
| Sweet
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