Extremely Weird Bug (Please Fix)
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andrewkovnat | Date: Friday, 06.03.2015, 23:03 | Message # 1 |
Observer
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| I was messing around with the Filter options in the star finder menu (by pressing SHIFT+F3) and out of boredom, I searched for Scorched Titans, because I knew that the game would make that impossible. BUT, I was surprised to find that they exist! Okay, here's an example I found. (Which coincidentally had another glitch, which was that it was INSIDE of it's other planet because it was a binary system.) RS 1186-511-6-262103-963 A10 Now, here's the info. on the planets' system: All the planets before the Titan was pretty normal, but after the second to last planet (a COLD Desert), there was all of a sudden... a SCORCHED... TITAN! I don't know HOW this could happen, but it's weird none the less! Also, to reiterate, it was just a coincidence that this planet was also INSIDE of it's other binary planet's rings! Please explain someone... Also, I gave you a screenshot of the planet.
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Voekoevaka | Date: Friday, 06.03.2015, 23:48 | Message # 2 |
World Builder
Group: SE team
France
Messages: 1016
Status: Offline
| I think it is a problem with the calculation of the tidal heating, as the moon is really close from the planet.
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andrewkovnat | Date: Friday, 06.03.2015, 23:54 | Message # 3 |
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| Voekoevaka, Yeah, I was thinking of that. But I thought of how Space Engine doesn't really simulate how planets/moons interact with each other. For example, have you ever seen two really small moons have the same orbit, and eventually, they go through each other? Realize that NOTHING happens. They just phase through each other.
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Voekoevaka | Date: Saturday, 07.03.2015, 00:07 | Message # 4 |
World Builder
Group: SE team
France
Messages: 1016
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| Tidal heating was implemented in last version, and it is still buggy.
Quote BugList - Inaccurate tidal heating calculations, makes some moons too hot (e.g. asteroid Dactyl)
This bug will be fixed on next release !
By the way, you should have posted that on the bug reports thread.
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andrewkovnat | Date: Saturday, 07.03.2015, 01:31 | Message # 5 |
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| Voekoevaka, Yeah... I realized that right after I posted this...
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Watsisname | Date: Saturday, 07.03.2015, 01:38 | Message # 6 |
Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
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| This thread was unnecessary as both of these bugs (planets/moons spawning too close together, and incorrect tidal heating) have already been discussed elsewhere and one of them has already been fixed for the next version. In the future please use the forum search tool and check the troubleshooting / bug reports thread.
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andrewkovnat | Date: Saturday, 07.03.2015, 02:12 | Message # 7 |
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| Okay. I will sure do that next time! Also, I think you're right about the heat being caused by tidal influence from a VERY close planet, because I also searched Scorched Ice Worlds, and all of them were really close to a planet.
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