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New Fisheye shader?
renanssDate: Tuesday, 09.09.2014, 19:14 | Message # 1
Observer
Group: Newbies
Brazil
Messages: 5
Status: Offline
Does anyone have tested any other OpenGL fisheye shader or modified the current one?
I`m testing in a small dome here and the SpaceEngine looks pretty awesome. But I think there`s a lot to improve regarding the fisheye effect. Specially the AntiAliasing. Does anyone knows how to make the current FXAA work on fisheye mode?

I was looking at internet and found some fisheye shaders for other applications but I had no success implementing these.

Additionally, I noticed a small glitch with the Small and Large Magellanic Cloud. The only solution I found was to remove it from the Galaxy catalog.
smile
 
SalvoDate: Wednesday, 10.09.2014, 11:41 | Message # 2
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
Quote renanss ()
I`m testing in a small dome here and the SpaceEngine looks pretty awesome.

Wow... please make a photo or a video, I would really like to know how it feels cry

Anyway, did you tryied to change the render settings of your GPU? You can set AA there if I'm not wrong.





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
renanssDate: Wednesday, 10.09.2014, 15:41 | Message # 3
Observer
Group: Newbies
Brazil
Messages: 5
Status: Offline
I'll post some pics soon. Promise.

I've decided to use the current Fisheye shader even with the aliasing issues and the minor glitches (Small and Large Magellanic cloud flickering).
I've done several tests. With the Fisheye shader and Without it (FOV 45 to 120) and in one of these I recorded videos and then in After Effects, I've applied a Fulldome plugin by Navegar Foundation (paid version).
To be honest, I didn't see any major difference between using the realtime fisheye shader provided by spaceEngine versus the Post effect Fulldome plugin in After Effects. They both had similar results, despite the mentioned glitches and FOV's. So I'll capture a few more videos and test it again on a dome.
This effort is to see if we (space engine community) can adopt SpaceEngine as an alternative tool to FullDome environments.

Quote
Anyway, did you tryied to change the render settings of your GPU? You can set AA there if I'm not wrong.


Yes, I have two computers here one with a 7900 Radeon and other with Nvidia 740m. I've forced to apply AntiAliasing, MultiSampling, Triple Buffer(OpenGl) and every other option available to improve quality but when I change the SpaceEngine to Fisheye, it just ignores all these configurations :/
 
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