Improvement to simplify modifications and addons usage
|
|
Dwarden | Date: Friday, 14.06.2013, 14:10 | Message # 1 |
Astronaut
Group: SE team
Czech Republic
Messages: 63
Status: Offline
| looking on the amount of modifications and addons ... I think there should be change in way how mods are loaded w/o need to define / edit default SE files e.g. cfgs
why not just add new folders \Modifications\ \Addons\
into root of SE
and mimic the SE file-structure there each modification would need own sub-directory
engine will load SE default an then \Modifications\ and then \Addons\
clearly the modifications will be any 'changes' to default SE while addons will be only addition to default SE or modded SE
... this is just proposal ... but the aim is to make modding and addon creation + use as simple as possible even for not skilled users
Ideas are like ocean w/o borders! https://twitter.com/FoltynD
Edited by Dwarden - Saturday, 15.06.2013, 17:03 |
|
| |
DoctorOfSpace | Date: Friday, 14.06.2013, 14:19 | Message # 2 |
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| I think this would be a good idea for a future version as well. Would allow users to have a mod package that they drop in place rather than having to go into different folders and modify core files.
As of right now I think it is very easy for someone to mess their local copy up if they install a mod incorrectly.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
|
|
| |
Dwarden | Date: Friday, 14.06.2013, 20:12 | Message # 3 |
Astronaut
Group: SE team
Czech Republic
Messages: 63
Status: Offline
| thanks, I base this experience on our own games ... the more seamless and less editing for the 'end user' the better ...
Ideas are like ocean w/o borders! https://twitter.com/FoltynD
|
|
| |
Destructor1701 | Date: Saturday, 15.06.2013, 00:57 | Message # 4 |
Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| Garry's Mod style... good thinking.
|
|
| |
oleg999 | Date: Sunday, 16.06.2013, 09:45 | Message # 5 |
Observer
Group: Newbies
Russian Federation
Messages: 4
Status: Offline
| Yes, it would be good if in future versions of the SE adding galaxies, nebulae, ships was using the auto-installer.
|
|
| |
Dwarden | Date: Sunday, 16.06.2013, 16:54 | Message # 6 |
Astronaut
Group: SE team
Czech Republic
Messages: 63
Status: Offline
| I honestly prefer option to not be forced to some installer , please realize that random binaries from internet are good for malware spread ...
so for start it would be fine to be just able drop downloaded content into e.g. SpaceEngine\Modifications\UltraHDtextures\ SpaceEngine\Addons\NewGreatGalaxy01\
w/o thinking or need to edit any files
...
in fact next useful and logical step would be support of e.g. .7z (7-zip) etc. archive system so you don't even need to extract the files
Ideas are like ocean w/o borders! https://twitter.com/FoltynD
|
|
| |
SpaceEngineer | Date: Sunday, 16.06.2013, 19:47 | Message # 7 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| I plan make an addon install menu in the SE interface. You just drop the file into SpaceEngine/import folder, then SE automatically add it to its folders and scripts. In GUI, you have a menu with list of installed addons with checkboxes to enable/disable them, or even remove. Addon may have a readme/credit file, which will be displayed in the menu when you click on addon.
|
|
| |
oleg999 | Date: Sunday, 16.06.2013, 22:17 | Message # 8 |
Observer
Group: Newbies
Russian Federation
Messages: 4
Status: Offline
| Quote (Dwarden) please realize that random binaries from internet are good for malware spread ... I agree that auto-installers are a good way to spread malware. Often these installers are recognized by anti-virus software as malicious software.
Quote (SpaceEngineer) I plan make an addon install menu in the SE interface. You just drop the file into SpaceEngine/import folder, then SE automatically add it to its folders and scripts. In GUI, you have a menu with list of installed addons with checkboxes to enable/disable them, or even remove. Addon may have a readme/credit file, which will be displayed in the menu when you click on addon. This is very good solution. So even much better.
Edited by oleg999 - Sunday, 16.06.2013, 22:17 |
|
| |
Dwarden | Date: Friday, 05.07.2013, 14:45 | Message # 9 |
Astronaut
Group: SE team
Czech Republic
Messages: 63
Status: Offline
| very good to hear that SE
Ideas are like ocean w/o borders! https://twitter.com/FoltynD
|
|
| |
neutronium76 | Date: Friday, 02.08.2013, 20:18 | Message # 10 |
World Builder
Group: Users
Greece
Messages: 718
Status: Offline
| I think that it will be much better if all addons are installed in \SEfolder\Addons\ subfolder. The directory structure under Addons subfolder would be similar to the dir.structure under SE main folder:
Obviously folders such as ''cache'' or ''system'' are not required in the addons subfolder That way it will be much easier to find wether a bug is related with an addon or the program itself.
I believe this is an important issue which warrants its own thread. However if the moderators feel that it should be listed under the ''general suggestions'' thread then it can be moved there. After all they have the power and the final word
PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1 PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
|
|
| |
HarbingerDawn | Date: Friday, 02.08.2013, 20:23 | Message # 11 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| neutronium76, a thread about this suggestion already exists.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
|
|
| |