Static rendering
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TheDimak | Date: Monday, 29.08.2011, 10:02 | Message # 1 |
Observer
Group: Newbies
Israel
Messages: 1
Status: Offline
| Wouldn't it be cool if there was an option to statically render a scene? By static rendering I mean stop the game completely and just render the scene in great detail: 32x anti-aliasing, detailed shadows, ambient occlusion and all that stuff.
Of course, rendering such detail in real time is practically impossible, so this could be used to make some pretty neat screenshots. A good example of such technique would be Gran Turismo's photo mode; when a screenshot is taken, soft shadows are applied and the resolution is increased greatly.
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CaptainMagnet | Date: Tuesday, 30.08.2011, 09:36 | Message # 2 |
Observer
Group: Users
Germany
Messages: 13
Status: Offline
| Brilliant Idea!
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SpaceEngineer | Date: Tuesday, 30.08.2011, 10:13 | Message # 3 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| I must first implement shadows, antialiasing, ambient occlusion, etc. By the way, more of it is possible in real time. Some kind of offline rendering is supported now: if you toggle FrameTime mode (Shift-\) and Immediate loading mode (Shift-/), and toggle all graphics settings to max (except LOD, +3 is too great for engine now), engine goes to offline rendering: it waits until frame is loaded/rendered before camera moves and begins render of next frame. I use it to record smooth and seamless video.
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