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Multiplayer
TalismanDate: Tuesday, 23.08.2011, 22:48 | Message # 1
Pioneer
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United States
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Has anyone thought about multiplayer? Nothing too complicated, just so you can explore with a friend and go to each-others locations, you'll be able to see your friend/friends as little dots flying around in the universe.

Would that be hard to do?







Edited by Talisman - Tuesday, 23.08.2011, 23:11
 
SpaceEngineerDate: Wednesday, 24.08.2011, 14:41 | Message # 2
Author of Space Engine
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Russian Federation
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It is one of the goals to be developed in near future. Players can have co-op style gameplay - fly together and share locations via internet server database.

*





 
ElliottB1Date: Friday, 13.05.2016, 21:53 | Message # 3
Observer
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United States
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So I have an idea for some multiplayer functionality within SE. Basically, if the server host's copy of SE is modded, then those mods will be uploaded to the server, and the SE client automatically downloads the mods from the server when you join said server. That way, the SE universe is the same to everyone connected to a single multiplayer server.

If a player is currently controlling a ship, then they will appear to other players as said ship. If they are not controlling a ship, they will appear to other players as a placeholder ship. You can customize the placeholder ship to your own extent (other players will see your customizations).

There will also be support for voice and text chat, and when you go to an object by pressing G your ship will leave a blue trail behind, to create a "warp drive" sense.

Ships may be extremely small, but this is fixed by slowing the camera velocity whenever you're near other players (you can reset the velocity to your previous one once you're done with the other players).

However, this may have some flaws. You can technically get players to download any file, even viruses, from your multiplayer server as long as they're in your SE client's mods folder.
 
HarbingerDawnDate: Friday, 13.05.2016, 23:25 | Message # 4
Cosmic Curator
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United States
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Quote ElliottB1 ()
Basically, if the server host's copy of SE is modded, then those mods will be uploaded to the server, and the SE client automatically downloads the mods from the server when you join said server.

This is not a good idea, for a number of reasons. For one, it would mean that a person who wanted to host SE would have to upload potentially gigabytes of data, which could take many hours depending on connection speed. It also means that the client would have to download a similar amount of data whether they want it or not, which again could take a very long time, possibly longer than their play session itself would take. On top of that it's a pretty inefficient system. It's also a potential conduit for malware, as you pointed out.

A much more reasonable system would be to employ a neutral centralized mod/addon handling and distribution system (like Steam Workshop), and the client can simply load the list of mods being used from the server and download them from the workshop. This is a safer and more efficient system.

But little if any multiplayer is likely to ever be done on private servers. Most play will be done on one or more (but preferably one) official server. A private server option may not even exist.



Aside from those points, some of your suggestions seem to be centered around the idea of SE as it exists today having multiplayer. This will not happen. Only the as-yet-undeveloped game will have multiplayer, and since the game will lack a free camera, the idea of a "placeholder ship" is meaningless. A player will be represented in the universe solely by their characters, vehicles, and buildings.





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MosfetDate: Sunday, 15.05.2016, 16:42 | Message # 5
World Builder
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Italy
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And what happens when in the next update there's a change of the "seed" number in procedural generation? A whole universe reset, like a procedural Big Bang?
"I used to be a discoverer of worlds like you, then I took a seed in the knee" biggrin





"Time is illusion. Lunchtime doubly so."
Douglas N. Adams
My mods
Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
 
deejayaechDate: Saturday, 25.06.2016, 03:17 | Message # 6
Space Tourist
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Pirate
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The_Blazar good idea
 
butterarmyxjrblxDate: Tuesday, 05.07.2016, 02:37 | Message # 7
Astronaut
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Pirate
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I have an idea:
You have 80 servers, similar to Minecraft servers. They can hold around 500 people. You can explore space with others. There are expeditions, which serve as groups. Pretty simple premise, right?





"You can't spell Challenge without change. You need to change to overcome challenges." -Bo Dallas
 
hunterbickel2003Date: Thursday, 25.08.2016, 02:01 | Message # 8
Astronaut
Group: Users
Pirate
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i feel like space engine is a single player experience, just saying.
 
coldfuseDate: Friday, 23.09.2016, 11:34 | Message # 9
Observer
Group: Newbies
Poland
Messages: 8
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Same here. I don't think it would be possible to implement any multiplayer/co-op mechanics without cutting off major factors of experience, as shared visuals (not defined directly by client) or even seeing each other. Too much for game to handle, even more for server.
 
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