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Graphical glitch - granular concentric circles atmo -SOLVED
Destructor1701Date: Friday, 10.05.2013, 03:26 | Message # 1
Pioneer
Group: Users
Ireland
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The limb of the planet, even in darkness, will be rimmed by a granular line, and as you pan around the planet, or turn the camera on the ground, concentric circles - centred on the systems' sun(s) - render over the atmosphere model.
There were attendant nicks and scrapes in any procedurally generated textures in previous versions, but I haven't encountered that in 0.9.7.

I remember having this problem since I started using SE with version 0.9.4. I did something in 0.9.6 that fixed it, but I cannot, for the life of me, remember what it was. My copy of 0.9.6 still runs glitch-free.

I've been back and forth over the 0.9.7 CFG files, compared them with my 0.9.6 install, changed every option I could possibly imagine could be related, I've deleted the cached shaders folder I don't know how many times... I'm at my wits' end.

SE v0.9.7 opens with this glitch in effect about 80% of the time.

Anybody got any ideas?

I wanted to take more screens to illustrate... but SE opened glitch-free, this time! I'll update with more screens.

SE.log attached.

I'm running windows 7 64-bit on an Athlon 64 X2 dual core with 6 gigs of DDR 3 ram and a 1gb Radeon HD 4870.

Attachments: se.log (53.6 Kb)







Edited by Destructor1701 - Friday, 10.05.2013, 18:47
 
VoekoevakaDate: Friday, 10.05.2013, 12:57 | Message # 2
World Builder
Group: SE team
France
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That's not a glitch. It looks like an aliaseng. Do you have turn on the anti-aliasing on the graphics settings ?




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Destructor1701Date: Friday, 10.05.2013, 18:46 | Message # 3
Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
I've turned it on and turned it off. All it does is smooth the lines a tad. It is a glitch in the sense that it's not desirable, and is obviously caused by something functioning badly. I can't isolate anything that I'm doing consistently on the occasions when the glitch doesn't occur.

I've found only one other reference to it - in the 0.9.5 bug reports thread. That link has more illustrative pictures.

It was largely ignored, Vladimir suggested setting BugCracks true to that user, but it didn't help.

Added (10.05.2013, 21:46)
---------------------------------------------
UPDATE!

Right, your post actually sparked off a memory in my head. I had to make a special profile for the program in ATI tray tools, and disable "high quality AF" under the Anisotropic Filtering section - setting it to Application Controlled instead. That's solved it!

Before:


After:


Showing how the effect is centred on the system's sun(s):


(very wide FOV makes glitch appear un-circular)

Attachments: 9649653.jpg (175.5 Kb) · 7999773.jpg (178.6 Kb) · 3232023.jpg (205.1 Kb)







Edited by Destructor1701 - Friday, 10.05.2013, 18:50
 
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