Thks Mosfet I chech that thread, but i can't find a satisfactory solution (my card drivers are updated :S).
And here is my se.log:
Code
SpaceEngine Version 0.9.7.2 beta
STARTING
Loading script "config/main.cfg"
[MT] Loading script "config/universe.cfg"
[MT] Loading script "config/user.cfg"
[MT] Loading image "textures/common/splash19.jpg"
DONE
INITIALIZING OPENGL
[MT] Vendor: ATI Technologies Inc.
[MT] Renderer: ATI Radeon HD 5450
[MT] OpenGL version: 3.2.9655 Compatibility Profile Context
[MT] GLSL version: 1.50
[MT] Saving script "config/main.cfg"
[MT] Extensions: GL_AMDX_name_gen_delete GL_AMDX_random_access_target GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_atomic_counters GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[MT] Floating-point pixel format: GL_RGBA16F_ARB
[MT] Half float supported
[MT] 3D textures supported
[MT] Stereoscopic draw buffers not supported
[MT] Binary shader program not supported
[MT] Sync objects IGNORED
[MT] Max texture image units: 16
[MT] Max vertex texture image units: 16
[MT] Max combined texture image units: 32
[MT] Max texture size: 16384
[MT] Max rectangle texture size: 16384
[MT] Max cubemap texture size: 16384
[MT] Max 3D texture size: 8192
[MT] Max viewport size: 16384 x 16384
[MT] Max anisotropy: 16
[MT] Max multisamples: 8
[MT] Draw buffers: 8
DONE
INITIALIZING OPENAL
[MT] Vendor: Creative Labs Inc.
[MT] Renderer: Software
[MT] OpenAL Version: OpenAL 1.0
[MT] OpenAL Extentions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
[MT] ALC Default device specifier: DirectSound3D
[MT] ALC Device specifier: DirectSound
[MT] ALC Extensions:
[MT] Loading default sounds
DONE
INITIALIZING LOADER
[MT] Number of CPUs: 2
[MT] Loader threads: 1
[MT] RAM granularty: 4 kb
[MT] Total RAM: 4095 Mb
[MT] Available RAM: 3938 Mb
[MT] Total VRAM: 464 Mb
[MT] Available VRAM: 464 Mb
[MT] Dedicated VRAM: 464 Mb (auto)
[MT] Dynamic video memory detection is enabled
[MT] Searching for pak files
[MT] Loading "catalogs/CatalogsSE.pak": 5 folders, 24 files
[MT] Loading "locale/Fonts.pak": 0 folders, 8 files
[MT] Loading "models/atmospheres/Atmospheres.pak": 0 folders, 10 files
[MT] Loading "models/spacecrafts/ShipsModelsSE.pak": 2 folders, 110 files
[MT] Loading "system/shaders.pak": 1 folders, 134 files
[MT] Loading "textures/common/CommonTexSE.pak": 0 folders, 16 files
[MT] Loading "textures/galaxies/GalaxiesTexSE.pak": 0 folders, 177 files
[MT] Loading "textures/nebulae/NebulaeTexSE.pak": 0 folders, 53 files
[MT] Loading "textures/planets/PlanetsTexSE.pak": 362 folders, 33958 files
[MT] Loading "textures/spacecrafts/ShipsTexSE.pak": 3 folders, 35 files
[MT] Total: 34525 files in 10 paks
[MT] Initializing the filesystem data
DONE
INITIALIZING OCULUS RIFT
[MT] Oculus Rift HMD not detected, using virtual debug HMD
[MT] Display device:
[MT] Product name: Oculus Rift DK1
[MT] Manufacturer: Oculus VR
[MT] Display resolution: 1280 x 800
[MT] Render resolution: 2242 x 1553
[MT] Default FOV: 129.872
[MT] Maximum FOV: 149.937
[MT] Interpup. distance: 6.4
DONE
LOADING LOCALIZATIONS
[MT] 18 localizations found
[MT] Loading script "locale/esp-gui.cfg"
[MT] 961 localization strings loaded
DONE
INITIALIZING ENGINE
[MT] Loading script "config/user.cfg"
[MT] Loading shader "system/shaders/hdr_down.glsl"
[MT] ERROR: Compiling shader "system/shaders/hdr_down.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:10: error(#279) Invalid layout qualifier 'location'
ERROR: 0:11: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/hdr_down.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:25: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/hdr_down.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/hdr_gauss_blur.glsl"
[MT] ERROR: Compiling shader "system/shaders/hdr_gauss_blur.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:9: error(#279) Invalid layout qualifier 'location'
ERROR: 0:10: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/hdr_gauss_blur.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:24: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/hdr_gauss_blur.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/hdr_tone.glsl"
[MT] ERROR: Compiling shader "system/shaders/hdr_tone.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:9: error(#279) Invalid layout qualifier 'location'
ERROR: 0:10: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/hdr_tone.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:24: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/hdr_tone.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/hdr_tone_alpha.glsl"
[MT] ERROR: Compiling shader "system/shaders/hdr_tone_alpha.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:9: error(#279) Invalid layout qualifier 'location'
ERROR: 0:10: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/hdr_tone_alpha.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:25: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/hdr_tone_alpha.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/hdr_tone_luma.glsl"
[MT] ERROR: Compiling shader "system/shaders/hdr_tone_luma.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:9: error(#279) Invalid layout qualifier 'location'
ERROR: 0:10: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/hdr_tone_luma.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:24: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/hdr_tone_luma.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/hdr_tone_bloom.glsl"
[MT] ERROR: Compiling shader "system/shaders/hdr_tone_bloom.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:10: error(#279) Invalid layout qualifier 'location'
ERROR: 0:11: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/hdr_tone_bloom.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:25: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/hdr_tone_bloom.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/hdr_add_bloom.glsl"
[MT] ERROR: Compiling shader "system/shaders/hdr_add_bloom.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:10: error(#279) Invalid layout qualifier 'location'
ERROR: 0:11: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/hdr_add_bloom.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:25: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/hdr_add_bloom.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/proj_fisheye.glsl"
[MT] ERROR: Compiling shader "system/shaders/proj_fisheye.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:11: error(#279) Invalid layout qualifier 'location'
ERROR: 0:12: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/proj_fisheye.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:26: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/proj_fisheye.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/proj_fisheye_gui.glsl"
[MT] ERROR: Compiling shader "system/shaders/proj_fisheye_gui.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:12: error(#279) Invalid layout qualifier 'location'
ERROR: 0:13: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/proj_fisheye_gui.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:27: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/proj_fisheye_gui.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/3D_interlace_ver.glsl"
[MT] ERROR: Compiling shader "system/shaders/3D_interlace_ver.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:9: error(#279) Invalid layout qualifier 'location'
ERROR: 0:10: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/3D_interlace_ver.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:24: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/3D_interlace_ver.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/3D_interlace_hor.glsl"
[MT] ERROR: Compiling shader "system/shaders/3D_interlace_hor.glsl":
Vertex shader failed to compile with the following errors:
Added (02.01.2015, 02:09)
---------------------------------------------
Code
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:9: error(#279) Invalid layout qualifier 'location'
ERROR: 0:10: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/3D_interlace_hor.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:24: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/3D_interlace_hor.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/3D_shutter.glsl"
[MT] ERROR: Compiling shader "system/shaders/3D_shutter.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:9: error(#279) Invalid layout qualifier 'location'
ERROR: 0:10: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/3D_shutter.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:24: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/3D_shutter.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/3D_anaglyph.glsl"
[MT] ERROR: Compiling shader "system/shaders/3D_anaglyph.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:10: error(#279) Invalid layout qualifier 'location'
ERROR: 0:11: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/3D_anaglyph.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:25: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/3D_anaglyph.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/hdr_copy.glsl"
[MT] ERROR: Compiling shader "system/shaders/hdr_copy.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:9: error(#279) Invalid layout qualifier 'location'
ERROR: 0:10: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/hdr_copy.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:24: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/hdr_copy.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/hdr_copy_cube.glsl"
[MT] ERROR: Compiling shader "system/shaders/hdr_copy_cube.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:9: error(#279) Invalid layout qualifier 'location'
ERROR: 0:10: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/hdr_copy_cube.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:24: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/hdr_copy_cube.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/3D_oculus_mesh.glsl"
[MT] ERROR: Compiling shader "system/shaders/3D_oculus_mesh.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:12: error(#279) Invalid layout qualifier 'location'
ERROR: 0:13: error(#279) Invalid layout qualifier 'location'
ERROR: 0:14: error(#279) Invalid layout qualifier 'location'
ERROR: 0:15: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 6 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/3D_oculus_mesh.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:46: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/3D_oculus_mesh.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/3D_oculus_mesh_chrom.glsl"
[MT] ERROR: Compiling shader "system/shaders/3D_oculus_mesh_chrom.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:12: error(#279) Invalid layout qualifier 'location'
ERROR: 0:13: error(#279) Invalid layout qualifier 'location'
ERROR: 0:14: error(#279) Invalid layout qualifier 'location'
ERROR: 0:15: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 6 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/3D_oculus_mesh_chrom.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:52: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/3D_oculus_mesh_chrom.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/3D_oculus_mesh_GUI.glsl"
[MT] ERROR: Compiling shader "system/shaders/3D_oculus_mesh_GUI.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:9: error(#279) Invalid layout qualifier 'location'
ERROR: 0:10: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/3D_oculus_mesh_GUI.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:28: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/3D_oculus_mesh_GUI.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/3D_oculus_gui.glsl"
[MT] ERROR: Compiling shader "system/shaders/3D_oculus_gui.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:12: error(#279) Invalid layout qualifier 'location'
ERROR: 0:13: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/3D_oculus_gui.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:27: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/3D_oculus_gui.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/3D_oculus_chrom_gui.glsl"
[MT] ERROR: Compiling shader "system/shaders/3D_oculus_chrom_gui.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:13: error(#279) Invalid layout qualifier 'location'
ERROR: 0:14: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/3D_oculus_chrom_gui.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:28: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/3D_oculus_chrom_gui.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/fxaa.glsl"
[MT] ERROR: Compiling shader "system/shaders/fxaa.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:287: error(#279) Invalid layout qualifier 'location'
ERROR: 0:288: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/fxaa.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:303: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/fxaa.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/fxaa_lum.glsl"
[MT] ERROR: Compiling shader "system/shaders/fxaa_lum.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:287: error(#279) Invalid layout qualifier 'location'
ERROR: 0:288: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/fxaa_lum.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:303: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/fxaa_lum.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading script "models/galaxies/Models.cfg"
[MT] Initializing galaxies models
[MT] Loading script "models/nebulae/Models.cfg"
[MT] Initializing nebulae models
[MT] Loading script "models/atmospheres/Atmospheres.pak/atmospheres.cfg"
[MT] Loading shader "system/shaders/atmo_transm.glsl"
[MT] ERROR: Compiling shader "system/shaders/atmo_transm.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:30: error(#106) Version number not supported by GL2
ERROR: 0:30: error(#308) Profile is invalid before glsl1.5.
ERROR: error(#273) 2 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/atmo_transm.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:30: error(#106) Version number not supported by GL2
ERROR: 0:30: error(#308) Profile is invalid before glsl1.5.
ERROR: error(#273) 2 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/atmo_transm.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/blackhole_disk.glsl"
[MT] ERROR: Compiling shader "system/shaders/blackhole_disk.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:30: error(#279) Invalid layout qualifier 'location'
ERROR: 0:31: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/blackhole_disk.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:43: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/blackhole_disk.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/blackhole_warp.glsl"
[MT] ERROR: Compiling shader "system/shaders/blackhole_warp.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:11: error(#279) Invalid layout qualifier 'location'
ERROR: 0:12: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/blackhole_warp.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:24: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/blackhole_warp.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/ship_warp.glsl"
[MT] ERROR: Compiling shader "system/shaders/ship_warp.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:12: error(#279) Invalid layout qualifier 'location'
ERROR: 0:13: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/ship_warp.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:25: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/ship_warp.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/get_pixel.glsl"
[MT] ERROR: Compiling shader "system/shaders/get_pixel.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:9: error(#279) Invalid layout qualifier 'location'
ERROR: 0:10: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/get_pixel.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:19: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/get_pixel.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/sun_flare_mark.glsl"
[MT] ERROR: Compiling shader "system/shaders/sun_flare_mark.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:10: error(#279) Invalid layout qualifier 'location'
ERROR: 0:11: error(#279) Invalid layout qualifier 'location'
ERROR: 0:12: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 5 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/sun_flare_mark.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:22: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
Added (02.01.2015, 02:09)
---------------------------------------------
Code
[MT] ERROR: Linking shader "system/shaders/sun_flare_mark.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/sun_flare_conv.glsl"
[MT] ERROR: Compiling shader "system/shaders/sun_flare_conv.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:13: error(#279) Invalid layout qualifier 'location'
ERROR: 0:14: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/sun_flare_conv.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:26: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/sun_flare_conv.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/sun_flare_ghost.glsl"
[MT] ERROR: Compiling shader "system/shaders/sun_flare_ghost.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:11: error(#279) Invalid layout qualifier 'location'
ERROR: 0:12: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/sun_flare_ghost.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:26: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/sun_flare_ghost.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/sun_flare_ghost_read.glsl"
[MT] ERROR: Compiling shader "system/shaders/sun_flare_ghost_read.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:12: error(#279) Invalid layout qualifier 'location'
ERROR: 0:13: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/sun_flare_ghost_read.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:27: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/sun_flare_ghost_read.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/billboard.glsl"
[MT] ERROR: Compiling shader "system/shaders/billboard.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:13: error(#279) Invalid layout qualifier 'location'
ERROR: 0:14: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/billboard.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:26: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/billboard.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/mipmap_down.glsl"
[MT] ERROR: Compiling shader "system/shaders/mipmap_down.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:9: error(#279) Invalid layout qualifier 'location'
ERROR: 0:10: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/mipmap_down.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:22: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/mipmap_down.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/mipmap_down_glow.glsl"
[MT] ERROR: Compiling shader "system/shaders/mipmap_down_glow.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:9: error(#279) Invalid layout qualifier 'location'
ERROR: 0:10: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/mipmap_down_glow.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:22: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/mipmap_down_glow.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/mipmap_down_norm.glsl"
[MT] ERROR: Compiling shader "system/shaders/mipmap_down_norm.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:9: error(#279) Invalid layout qualifier 'location'
ERROR: 0:10: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/mipmap_down_norm.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:22: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/mipmap_down_norm.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/mipmap_down_packed_norm.glsl"
[MT] ERROR: Compiling shader "system/shaders/mipmap_down_packed_norm.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:9: error(#279) Invalid layout qualifier 'location'
ERROR: 0:10: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/mipmap_down_packed_norm.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:22: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/mipmap_down_packed_norm.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/bump_to_normal.glsl"
[MT] ERROR: Compiling shader "system/shaders/bump_to_normal.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:9: error(#279) Invalid layout qualifier 'location'
ERROR: 0:10: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/bump_to_normal.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:22: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/bump_to_normal.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/bump_to_packed_normal.glsl"
[MT] ERROR: Compiling shader "system/shaders/bump_to_packed_normal.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:9: error(#279) Invalid layout qualifier 'location'
ERROR: 0:10: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/bump_to_packed_normal.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:22: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/bump_to_packed_normal.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/tg_spiral_galaxy.glsl"
[MT] ERROR: Compiling shader "system/shaders/tg_spiral_galaxy.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:30: error(#106) Version number not supported by GL2
ERROR: 0:30: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:37: error(#279) Invalid layout qualifier 'location'
ERROR: 0:38: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/tg_spiral_galaxy.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:30: error(#106) Version number not supported by GL2
ERROR: 0:30: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:50: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/tg_spiral_galaxy.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Loading shader "system/shaders/tg_sun_height.glsl"
[MT] ERROR: Compiling shader "system/shaders/tg_sun_height.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:30: error(#106) Version number not supported by GL2
ERROR: 0:30: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:37: error(#279) Invalid layout qualifier 'location'
ERROR: 0:38: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 4 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/tg_sun_height.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:30: error(#106) Version number not supported by GL2
ERROR: 0:30: error(#308) Profile is invalid before glsl1.5.
ERROR: 0:50: error(#279) Invalid layout qualifier 'location'
ERROR: error(#273) 3 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/tg_sun_height.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[MT] Procedural generator shaders loaded in 116.345 ms
[MT] Loading image "textures/common/CommonTexSE.pak/planet_atlas.png"
[MT] Loading script "textures/common/CommonTexSE.pak/atlas.cfg"
[MT] Loading script "textures/common/CommonTexSE.pak/palette.cfg"
[MT] Loading image "textures/common/CommonTexSE.pak/particle.png"
[MT] Loading shader "system/shaders/particle.glsl"
[MT] ERROR: Compiling shader "system/shaders/particle.glsl":
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: error(#273) 2 compilation errors. No code generated
[MT] ERROR: Compiling shader "system/shaders/particle.glsl":
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
ERROR: error(#273) 2 compilation errors. No code generated
[MT] ERROR: Linking shader "system/shaders/particle.glsl":
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
DONE
INITIALIZING ENGINE
DONE
RUNNING ENGINE
...................
...................
CLOSING LOADER
[MT] Waiting until loader tasks completed
DONE
DESTROYING UNIVERSE
[MT] Destroying planets
[MT] Destroying stars
[MT] Destroying nebulae
[MT] Destroying clusters
[MT] Destroying galaxies
DONE
FINISHED