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Black screen with multi-colored bars
SteepsDate: Sunday, 24.07.2011, 22:03 | Message # 1
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http://imgur.com/d8m61

Updated video drivers, tried redownloading and extracting, same problem. log still shows openGL version 3.0.0 and error creating galaxy block. Video card is a Geforce 525M with 1024 memory.

 
SpaceEngineerDate: Sunday, 24.07.2011, 22:10 | Message # 2
Author of Space Engine
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Russian Federation
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Quote (Steeps)

Dynamic video memory detection unsupported. Value 1024 Mb from config will be used.
Dynamic video memory detection disabled


Follow 5c paragraph here.





 
SteepsDate: Sunday, 24.07.2011, 22:21 | Message # 3
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Thanks for the quick reply. Followed the steps in 5c, problem still exists. Tried disabling Aero theme as well, no luck.
 
SpaceEngineerDate: Sunday, 24.07.2011, 22:34 | Message # 4
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What have you typed in main.cfg?

Code

VideoMemorySize 1024
VideoMemoryMaxPercent 60
VideoMemoryStartupDetect false
VideoMemoryDynamicDetect false


Try VideoMemoryMaxPercent 60, 70 or so. SpaceEngine uses 200-300 Mb of static data and buffers it in VRAM, which will not consider without dynamic memory detection.

Update: And disable dynamic memory detection.

*





 
SteepsDate: Sunday, 24.07.2011, 22:51 | Message # 5
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Tried it with those values, no luck. Tried 60, 70, 80 on VideoMemoryMaxPercent.

I can actually move around using wasd and mouse, and this time a crosshair popped up. I could move around with respect to it, but still just a black screen. Screencap: http://i.imgur.com/BDwk3.png

Thanks for the help.
 
SpaceEngineerDate: Sunday, 24.07.2011, 23:38 | Message # 6
Author of Space Engine
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Russian Federation
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Of course black screen. No textures and other stuff was loaded, because program can't determine the size of your graphics card memory. I found a mistake in initialization code, so program always detects 0 Mb of memory, despite the VideoMemoryStartupDetect / VideoMemoryDynamicDetect values. I will fix it and upload a patch within several days.

*





 
SteepsDate: Monday, 25.07.2011, 00:29 | Message # 7
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Okay, thanks again, this looks very cool. I'll be watching for the patch.
 
Joe_the_TimelordDate: Wednesday, 24.08.2011, 22:08 | Message # 8
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Well, I suppose I should save a thread page and post here.
I have a pretty much identical problem. After reading I must say I'm relieved that you're working on a patch and wish you the best of luck on your endeavor.

I do, however, have a question: is this simulator capable of running on a GeForce 9100 video card, or is my problem simply this bug?

Thank you for your help in advance, the screenshots alone were highly enjoyable. You've made a fine program.
 
SpaceEngineerDate: Thursday, 25.08.2011, 09:42 | Message # 9
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I'm not sure about GeForce 9100. If it has at least 512 Mb of video memory and supports OpenGL 3.0, it probably can run SE.

*





 
Joe_the_TimelordDate: Thursday, 25.08.2011, 10:22 | Message # 10
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It absolutely does both. Thank you!
 
JaJa789NeODate: Saturday, 27.08.2011, 08:58 | Message # 11
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Any updates on this? I have the same exact problem and I've tried the same trouble shooting tips here and many others on the forums

Specs are
Win 7 64bit
Dual GTX 285m
12 gigs ram
i7 Black Edition

Also tried running it as admin in win xp compatibility mode.

Attachments: 1211011.png (66.4 Kb)
 
SpaceEngineerDate: Saturday, 27.08.2011, 08:58 | Message # 12
Author of Space Engine
Group: Administrators
Russian Federation
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This is a bug with detecting the amount of available video memory size. Engine detects it as zero. It is possible to force some value in the config, but current version has a bug, so value from config is ignored. If you give me your log, I can tell you more about your problem.

*





 
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