Work progress - SpaceEngine 0.94
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SpaceEngineer | Date: Friday, 27.05.2011, 20:52 | Message # 1 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Here is the list of changes/additions I have made in SpaceEngine. I will upload the new version hopefully by 10th June.
Changes and additions: - Triple and multiple stars
- Procedural planets around barycenters of multiple stars (i.e. planets orbiting two suns simultaneously)
- Changes in the naming rules of procedural stars, planets and moons
- Changes in the Solar system browser
- Localization to Russian and possibility of localization to other languages
- Fonts with different-width characters
- A description of stars spectral classes
- Various interface changes
- The possibility of inversion of the mouse
- Removed the prefix notation in the configuration files
- The new stars motion blur mode: only when moving
- Calculation of the density and pressure of the planetary atmospheres
- Calculation of the greenhouse effect on the planets
- Improved stars colors
- Planets with highly eccentric orbits[/color]
- Changed the sign of the LOD of planets: 3 for max detail, -3 for min
- Gravitational lens effect of a for black holes and neutron stars
- Supermassive black holes at the centers of galaxies and globular clusters (so far without accretion disks and jets)
- Stars nearest to supermassive black hole are now orbiting it
- Procedural asteroid belts (at this time limited to 3000 asteroids per system)
- Pointer to the selected object in the form of cross and arrow
Bug fixes: - Eliminated the main cause of crashes (wrong calculation of used memory)
- Fixed memory overrun due to the use of textures with a non-power-of-two resolution
- Reduced the minimum distance to the galaxy twere generating of procedural stars begins
- Reduced excessive density of stars in small galaxies
- Fixed bug with writing extra spaces in the coordinates in the user config
- Fixed bug with nebulae selecting
- Fixed incorrect brightness of the nebula in Auto exposure mode
- Fixed incorrect reading of the scripts with Linux-style end of line
- Fixed slowdown with catalogs of thousands of asteroids and comets in solar system
- Fixed a bug with the Bloom effect affection on the interface
- Fixed displaying information about the number of planets around star
- Fixed incorrect drawing of a marker of barycenter
- Fixed cloud density on dry terra planets
- Fixed display of Greek abbreviations instead of the Greek characters in the autopilot journal and locations dialog
- Fixed flashing on the planets with atmosphere if sun comes into view field
- Fixed incorrect determination of the temperature class of the planet while creating the system
- Fixed bug with choosing of wrong body in the Solar system browser if there are several bodies with the same name present in catalog
- Fixed a line break and reset of the register of font in table cells
- Eliminated changing the direction of flight when switching between Spacecraft and Aircraft modes
- Reduced z-fighting on the red giants models
- Fixed bug with incorrect removing of duplicate stars in the script (text) stars catalog
- Reduced z-fighting on the planets when seen from afar and through a telescope
- Eliminated the loss of accuracy in the transformation of the vertices in very close to the surface of the planet
- Fixed glare brightness on icy surfaces
- Fixed disappearing of landscape tiles if camera turns qiuckly
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Neon | Date: Saturday, 28.05.2011, 00:33 | Message # 2 |
Explorer
Group: SE team
Australia
Messages: 208
Status: Offline
| ooo sounds great... I had noticed the z fighting on the red giant stars. Figured you already knew about it, so didn't mention it. Really glad about the star blur when moving, always thought it never looked quite right as it was.
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Robbie | Date: Saturday, 28.05.2011, 16:04 | Message # 3 |
Pioneer
Group: Global Moderators
United Kingdom
Messages: 590
Status: Offline
| Hello. I've just signed up today. I'm so thrilled by what SpaceEngine is trying to do. I've been reading through your forums and am impressed by what you're looking to achieve with the engine. Looking at the feature list here for the next release will add to SpaceEngine's potential even more so.
I can't wait to see some basic game-play elements incorporated. Hopefully another travel mode: A starship with cockpit view, with a simple HUD and star map for starters perhaps? That would be cool!
A huge thank-you to you SpaceEngineer for bringing such a wonderful (and currently FREE) space simulator to the wannabe space pilots here. I've been playing with Version 0.93 for the past week, it's been great fun traveling around in your universe. Keep up the great work! I can't wait for your next release.
Quad Core i7 930 CPU o/c 3.8 GHz - 6GB DDR3 1600MHz RAM - ATI HD 5870 1024Mb - Intel SSD X25-M Gen 2 - Win 7 64-bit Add Your PC Spec To Your Signature Or Post It Here
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SpaceEngineer | Date: Saturday, 28.05.2011, 21:04 | Message # 4 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Robbie, Thanks. I don't know when any kind of gameplay features will be incorporated. Maybe sometime next year
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j0KeR | Date: Wednesday, 08.06.2011, 19:18 | Message # 5 |
Explorer
Group: Users
Greece
Messages: 178
Status: Offline
| Is the new version going to be released in 2 days ?
"Novus Ordo Seclorum"
Intel Core(E6850) 2 Duo 3.00 GHz \ Geforce GTX560 1024MB \ 4GB 667(MHz) 2 Channel RAM \ Windows 7 (32bit) \ Samsung SA700D 120hz (3D)
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SpaceEngineer | Date: Wednesday, 08.06.2011, 19:25 | Message # 6 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| I updated the changelog
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j0KeR | Date: Wednesday, 08.06.2011, 21:40 | Message # 7 |
Explorer
Group: Users
Greece
Messages: 178
Status: Offline
| -Gravitational lens effect of a for black holes and neutron stars -Supermassive black holes at the centers of galaxies and globular clusters (so far without accretion disks and jets)
Cool!!! i thought that these features would be difficult and it would be implemented in later releases , im happy that SpaceEngine0.94 version will have these features
When it is going to be released ? im so amazed
"Novus Ordo Seclorum"
Intel Core(E6850) 2 Duo 3.00 GHz \ Geforce GTX560 1024MB \ 4GB 667(MHz) 2 Channel RAM \ Windows 7 (32bit) \ Samsung SA700D 120hz (3D)
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SpaceEngineer | Date: Thursday, 09.06.2011, 07:53 | Message # 8 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Black holes are made as a post effect, so when you approach one closely, some artifacts appear. My next step is to create a skybox for black hole renderer, and to have a realistic picture like this: http://www.spacetimetravel.org/expeditionsl/expeditionsl.html
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Neon | Date: Thursday, 09.06.2011, 10:08 | Message # 9 |
Explorer
Group: SE team
Australia
Messages: 208
Status: Offline
| What about real gravitational effects from being close to a black hole? lol I want to go through the looking glass. lol
Is it possible? Or would it make it too difficult having to model relativistic black holes?
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SpaceEngineer | Date: Thursday, 09.06.2011, 10:23 | Message # 10 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| No, it is not difficult to model real distortion of light rays (gravi lens effect). But I need to create special sub-system in engine; the rendering of environment maps. I'll start to implement it, but it wont be done just yet, sometime in the future, not tomorrow, that's for sure
Modelling of blue shift of light near black hole is difficult. It can be done as a fake effect. Or, I need to model infrared view of Milky Way, nebulae and stars
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j0KeR | Date: Thursday, 09.06.2011, 12:08 | Message # 11 |
Explorer
Group: Users
Greece
Messages: 178
Status: Offline
| So the 0.94 version is going to be released tomorrow that's good news !!
Another idea is to implement rocks inside the rings of a planet like we saw in The Infinity game, that would be great
"Novus Ordo Seclorum"
Intel Core(E6850) 2 Duo 3.00 GHz \ Geforce GTX560 1024MB \ 4GB 667(MHz) 2 Channel RAM \ Windows 7 (32bit) \ Samsung SA700D 120hz (3D)
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DevonX | Date: Friday, 10.06.2011, 20:55 | Message # 12 |
Space Pilot
Group: Users
Norway
Messages: 113
Status: Offline
| OMG cant wait D: Btw if the memory bug is fixed does that mean i can travel to the center of the galaxy without crashing now?
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Tzion | Date: Friday, 10.06.2011, 21:11 | Message # 13 |
Observer
Group: Newbies
United States
Messages: 8
Status: Offline
| Quote (DevonX) OMG cant wait D: Btw if the memory bug is fixed does that mean i can travel to the center of the galaxy without crashing now?
Yes, but Satan will kill you. True story. I saw it in Star Trek.
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Tuskin | Date: Friday, 10.06.2011, 23:50 | Message # 14 |
Space Pilot
Group: Users
Canada
Messages: 94
Status: Offline
| Its out!
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