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Work progress 0.9.7.1
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| JCandeias | Date: Monday, 11.11.2013, 22:17 | Message # 376 |
 Pioneer
Group: Translators
Portugal
Messages: 387
Status: Offline
| Shephard moons. Booyah!
They let me use this!
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| Voekoevaka | Date: Monday, 11.11.2013, 22:20 | Message # 377 |
 World Builder
Group: SE team
France
Messages: 1016
Status: Offline
| Moonlets + Shepherd moons ! Amazing !
Want some music of mine ? Please go here !
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| anonymousgamer | Date: Monday, 11.11.2013, 22:31 | Message # 378 |
 World Builder
Group: Global Moderators
United States
Messages: 1011
Status: Offline
| Did someone call for
Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
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| RockoRocks | Date: Monday, 11.11.2013, 22:37 | Message # 379 |
 World Builder
Group: Users
Belgium
Messages: 674
Status: Offline
| Quote SpaceEngineer (  ) Small but important bugfix: cyclones on gas giants are returned! wait where they ever even away?
Oh wait, apparently they were, but I never noticed due to hanging out around catalog gas giants so much which can have cyclones in the current version
I will be inactive on this forum for the time being. Might come back eventually
AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
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| JCandeias | Date: Monday, 11.11.2013, 22:40 | Message # 380 |
 Pioneer
Group: Translators
Portugal
Messages: 387
Status: Offline
| Quote HarbingerDawn (  ) Models which yielded non-Solar type systems were done decades before the first exoplanets were discovered. Carl Sagan briefly mentions them in Cosmos, which aired in 1980.
Yeah, but they were mostly disregarded for not being "realistic".
Look: I don't have the time to discuss this any further, so I'm not going to. I'll only add that I think 4 data points are waaaay too few to get to any sort of conclusions, especially if the conclusions only vaguely apply to two of them, and that astronomy has been plagued for centuries with notions about the deterministic and neat organization of astronomical systems, which is religious in its origin (God doesn't play with dice, the "music of the spheres" and so forth) but has contaminated the thought processes of many non-religious people as well. Only slowly and reluctantly has it come to the conclusion that whatever order there is, it emerges from chaotic processes and is not an intrinsic property of the systems themselves. Once, it was thought that planetary systems should follow "laws" like the one Johann Bode came up with. Now we know that they don't. So yes, my opinion is that some moon systems should be like this - we have the proof of that around Jupiter - but some should be quite different - and we have the proof of that around Neptune - for whatever reasons having to do with the specific history and starting point of each particular system. And that's all, really. I'm not opposed to some moon systems being like this; I'm opposed to them being all like this.
Not that my opinions matter much or at all. In the end, this is SpaceEngineer's playground, and we'll do whatever he decides to do.
And besides, I can always create my own systems with my own rules, which I do, so everything is just fine.
They let me use this!
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| Joey_Penguin | Date: Tuesday, 12.11.2013, 00:13 | Message # 381 |
 Pioneer
Group: Users
United States
Messages: 311
Status: Offline
| If this new moonlet/ring/asteroid field generation system was scaled up, could we get protoplanetary disks?
Or would our computers spontaneously combust?
Also, you might want to update that changelog on page one, SpaceEngineer.
Careful. The PLATT Collective has spurs.
Edited by Joey_Penguin - Tuesday, 12.11.2013, 03:44 |
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| SpaceEngineer | Date: Tuesday, 12.11.2013, 09:06 | Message # 382 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote JCandeias (  ) So yes, my opinion is that some moon systems should be like this - we have the proof of that around Jupiter - but some should be quite different - and we have the proof of that around Neptune - for whatever reasons having to do with the specific history and starting point of each particular system. And that's all, really. I'm not opposed to some moon systems being like this; I'm opposed to them being all like this.
Why do you think that all systems will be "like this"? Procedural generator just have a bunch of rules, they may execute or may not. This depends on distance to star and other planets, mass of a planet, inclination, etc etc. So there may be "right" Jupiter-like systems, may be system completely built with asteroidal satellites, bay be one super-earth satellite on retrograde orbit, and even binary gas giant.
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| JCandeias | Date: Tuesday, 12.11.2013, 19:34 | Message # 383 |
 Pioneer
Group: Translators
Portugal
Messages: 387
Status: Offline
| Quote SpaceEngineer (  ) Why do you think that all systems will be "like this"?
Well, "all" is an exhaggeration on my part.
You did write that the chances of other arrangements were small, though, and that you wanted to model SE's moon systems after what we have in the Solar System, and this spooked me a bit. I thought you were getting ready to limit SE's variety in outcomes for future versions. If you aren't, all is just fine under all the suns of the universe.
They let me use this!
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| SpaceEngineer | Date: Wednesday, 13.11.2013, 00:30 | Message # 384 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote JCandeias (  ) ready to limit SE's variety New system generates much more various systems than old one.
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| Harbinger_of_Life | Date: Wednesday, 13.11.2013, 05:40 | Message # 385 |
 Observer
Group: Users
New Zealand
Messages: 15
Status: Offline
| Protoplanetary disks would make my life complete. Do you reckon they are a plausible concept, mighty SpaceEngineer?
EDIT: Do you think it could it be a similar coding process to a planet's rings?
Edited by Harbinger_of_Life - Wednesday, 13.11.2013, 05:42 |
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| DeathStar | Date: Wednesday, 13.11.2013, 08:23 | Message # 386 |
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Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
| Harbinger_of_Life, of course they are planned. Now, I am not much of a programmer and dont know SE code, but I assume it would be similar. Only problem is, you would have to simulate almost 1000 times more asteroids than around planets, so it would cause FPS issues.
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| RockoRocks | Date: Wednesday, 13.11.2013, 22:51 | Message # 387 |
 World Builder
Group: Users
Belgium
Messages: 674
Status: Offline
| That's odd, I found a procedural planet with a cyclone on it in the current version:
RS 8405-1353-7-1351679-149 A3
And another one here: In fact, it has 3 cyclones, a really cool planet
HIP 10714 4
HIP 46847 2
RS 8404-1353-9-128445989-40 6
For some reason I keep finding gas giants with cyclones, often with HIP designations, something I never (or rarely) did in the past. Is this some live bug fix? Is this temporarily? I've found many more maybe too much to post. Weird.Added (14.11.2013, 01:51) ---------------------------------------------
Quote SpaceEngineer (  ) New system generates much more various systems than old one. Yes!!!
I will be inactive on this forum for the time being. Might come back eventually
AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
Edited by RockoRocks - Wednesday, 13.11.2013, 22:49 |
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| Destructor1701 | Date: Thursday, 14.11.2013, 06:32 | Message # 388 |
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Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| I wonder if, rather than using the ring-system code, something developed from scaled-down galaxy code, but with asteroids and planetoids peppered around inside, would work better.
That sentence was an Oort cloud of commas. Sorry.
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| JCandeias | Date: Thursday, 14.11.2013, 15:08 | Message # 389 |
 Pioneer
Group: Translators
Portugal
Messages: 387
Status: Offline
| Quote Destructor1701 (  ) That sentence was an Oort cloud of commas. Sorry.
Ha! I love this sentence!
They let me use this!
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| Salvo | Date: Thursday, 14.11.2013, 16:50 | Message # 390 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote Destructor1701 (  ) I wonder if, rather than using the ring-system code, something developed from scaled-down galaxy code, but with asteroids and planetoids peppered around inside, would work better.
(If I understood you) That would be super-hard, stars on the galaxy don't move, while rings should move, would be uselessly gpu-expansive, since rings are just some meters thin, and creating shadows would be even harder
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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