Green items have been fixed for the next release
- Star catalog have many errors in star classification, so there are many "giant dwarfs" and "dwarf giants".
- Many real binary stars rendered as single, and many single rendered as binary. This is not a bug.
- Ships do not render in the interstellar space
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Ships do not render in systems belonging to a star cluster and displayed as "Interstellar" - Few issues with asynchronous loading (stars don't always generate properly, especially when flying to new galaxies)
- Holes in some giant stars when camera is directly above a very tall spot
[example] -
Impossible to find very dim objects (like stellar remnants) in the map mode -
Star browser does not detect stars belonging to the central galaxy star cluster and some globular cluster stars -
Star browser is not effective at detecting halo stars -
In the Map mode, Star browser performing search around camera position, not around the map center - Star browser sometimes shows incorrect star multiplicity data
- Flashing landscape LOD on a planet when Wiki for it is displayed
- Unfinished text editor for descriptions
- When transition from lens flare to star flare begins, the star point turns black and shines through flares/objects when using star style "points". Examples:
[1] [2] - Unable to select something with cursor for several seconds after repeated clicks sometimes
- Star clusters not displayed in Wiki
- GUI response issues with some users (interface items glitchy or not respond easily)
- GUI toolbars may completely disappear when pressing pin button while half-hidden
- Digital value/edit field in planet editor may completely disappear sometimes
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Music player doesn't work - Deep space objects (e.g. stars, galaxies) will shine through planets when HDR for DSO is off, but HDR is on and Bloom is on
[example] - Comet nucleus star-sprite will shine through planets
[example] - Aurora radius limited to planet radius (not a bug, just catalog parameter limitation)
- Some neutron stars can have very low temperatures
[example] - Flickering flare color in close binary systems
[example] - Bugs with some catalog planets with textures from files when using the Editor
[example] - Dwarf planets not only generated in asteroid belts
- Sunspot distribution is not always realistic
- Auto-exposure does not react when a sun is blocked while diffraction spikes are set to normal or super
- Planet rings have an unrealistic color palette
- "Eclipse bug" on distant planets (weird dark shimmering on outer planet caused by inner planet crossing the sun or two suns eclipsing)
- Rounding errors (e.g. 30° in catalog rounds to 29°59'59.99" displayed on HUD)
- Shimmering bloom splotch when very close to the surface of a gas giant
[example] -
Setting StarProcBifurcation to false in the universe config disables generation of all multi-star systems, including procedural -
Planets with life are not generated in single-star systems - Cloud cyclones have cut edges sometimes
- Galaxy/nebula sprites will rotate when seen from certain angles. This is not a bug.
- Level horizon command (End key) doesn't work properly on oblate objects
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FOV ignored when choosing default camera position in game mode - Problems when releasing Left+Right click
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Solitary brown dwarfs are not generated -
The primary planet of a barycenter displays one too many satellites in the Wiki -
Wiki displayed luminosity of the Sun as 0.9 - Some bugs with exported surface maps
- Auroras and rings can be rendered in front of ships/moons sometimes
- Comet tails can be rendered in front of ships/planets
- Lens flares are distorted by gravitational lensing (black holes)
- Lines or junctures are visible on planetary surface
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Problems with shaders loading (disappearing of water, eclipse shadows, etc) -
Weird behaviour of Shift-G with star clusters - Switching to fullscreen doesn't work sometimes
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Procedural landscape uses only snow detail textures -
VSync mode is always Auto (2)