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curiousepicDate: Saturday, 03.11.2012, 07:09 | Message # 181
Space Pilot
Group: SE team
United States
Messages: 141
Status: Offline
This project looks really promising:
http://www.kickstarter.com/project....ts

Obviously taking a different tack than Space Engine, but with much of the same spirit, and an eye to maintaining an element of fun.





My ideal preferences for visual design of the mothership and technology in SE
Harry Potter and the Methods of Rationality
 
TalismanDate: Saturday, 03.11.2012, 07:10 | Message # 182
Pioneer
Group: Users
United States
Messages: 409
Status: Offline
That looks pretty cool, will check that out!

EDIT: Oh boy this download speed.... lol

EDIT2: Devonx, it looks like is has been updated recently, latest gallary updates are from march 2011 (http://dg8.ru/gallery.html)







Edited by Talisman - Friday, 23.12.2011, 00:47
 
kagamisamaDate: Saturday, 03.11.2012, 07:10 | Message # 183
Observer
Group: Newbies
Poland
Messages: 6
Status: Offline
It will be interesting to see this succeed massively (financially) cuz of "Notch" stamp on it, i just hope SE will have some gameplay till that hapen so we could witness following scene... "ppl are playing this game and are shocked about space, and generation and overall minecraft in space (and i dont mean blockade runner) and then... somebody on the internet will show them SE. cool
 
DevonXDate: Saturday, 03.11.2012, 07:10 | Message # 184
Space Pilot
Group: Users
Norway
Messages: 113
Status: Offline
Nice but it seems it has not been updated since 2010 tho ._.
 
matty406Date: Saturday, 03.11.2012, 07:10 | Message # 185
Astronaut
Group: Users
United Kingdom
Messages: 77
Status: Offline
What I found interesting about 0x10c was the computer systems and other micromanagement things. They got me really exited but I know if I tried to dabble with them I'd get lots pretty easily.
 
KvikiDate: Tuesday, 06.11.2012, 12:52 | Message # 186
Explorer
Group: SE team
Croatia
Messages: 289
Status: Offline
http://www.kickstarter.com/projects/1461411552/elite-dangerous

I'm in love! yahoo





 
Antza2Date: Tuesday, 06.11.2012, 12:54 | Message # 187
World Builder
Group: Global Moderators
Finland
Messages: 1049
Status: Offline
There is a video game thread already but....
YEEEEEEESS! yahoo





Go to antza2.deviantart.com for cool photos!
 
GlorymajorDate: Thursday, 08.11.2012, 11:19 | Message # 188
Space Tourist
Group: Users
Brazil
Messages: 30
Status: Offline
Yes! I was one of the first backers. biggrin




PC: Intel i7 3.2 GHz, 8 Gb RAM, GeForce GTX 680 with 2048 Mb VRAM
Laptop: Intel i7 2.3 GHz, 8 Gb RAM, GeForce GTX 675M with 2048 Mb VRAM
 
HarbingerDawnDate: Thursday, 08.11.2012, 11:21 | Message # 189
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
I merged the Elite Kickstarter thread here, it didn't disappear. Just FYI




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
GlorymajorDate: Thursday, 08.11.2012, 12:11 | Message # 190
Space Tourist
Group: Users
Brazil
Messages: 30
Status: Offline
Quote (SpaceEngineer)
http://dg8.ru/

Dreams Gate is a game based on the "Star Gate" universe, developed by a Russian guy Roman Vereshagin. The game generates procedural planets with erosion effects (!), cool water and clouds. It already has a network system - you can walk on a planet and shoot other players (however the server is offline).

Download:

Last demo client
http://server.dg8.ru/dl/demo-1.20.mod.1_patch.rar

Since the server is offline, press the "Play offline" button when game loaded, or open console by pressing [~] and type "run". This version has no spaceships. To fly over surface, open console and type "fly". To switch back to walking mode, type "fly". After first launch, the screen resolution and fullscreen mode can be adjusted in the config.xml file in the game's main folder.


You russians are becoming gods of procedural programming or what? happy

There´s some future improvements for SE on those Screenshots.

Ty for sharing!





PC: Intel i7 3.2 GHz, 8 Gb RAM, GeForce GTX 680 with 2048 Mb VRAM
Laptop: Intel i7 2.3 GHz, 8 Gb RAM, GeForce GTX 675M with 2048 Mb VRAM
 
neutronium76Date: Thursday, 08.11.2012, 16:51 | Message # 191
World Builder
Group: Users
Greece
Messages: 718
Status: Offline
With all those promising looking projects that are in development in the space gaming field (infinity, Elite dangerous, Dreams Gate, etc..) , I am worried as to what pathway Space Engineer should take with the development and realization of SE:

One option would be to finish the engine and then create a game. I think this is not a very wise choice because of the big competition and many people/teams developing their own games.
The other option is to finish the engine and then try to sell it to the competition. I think this is a wiser choice but I am not an experienced in this field so I am open to suggestions.

(To the mods: This should probably be moved to another thread under development status or gameplay discussions)





PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1
PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
 
HarbingerDawnDate: Friday, 09.11.2012, 05:18 | Message # 192
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Hello Shepard, and welcome to the forum. Please take a moment to read the forum rules.

This game has already been much discussed here on the Video Game Thread. Please use the search function before creating a new thread.

Thanks





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
AerospacefagDate: Tuesday, 13.11.2012, 15:28 | Message # 193
Pioneer
Group: Users
Russian Federation
Messages: 401
Status: Offline


Quote
Full rigid body simulation of all spaceships. You wanted proper Newtonian mechanics. You got it! Spaceships adjust their trajectory and orientation just like the real thing.


 
HarbingerDawnDate: Tuesday, 13.11.2012, 15:49 | Message # 194
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Well, he is correct to a point. The thrusters really do act on the spacecraft to change its orientation in accordance with a physical model. But it is misleading of him to say that they adjust just like the real thing, because the video they've released so far shows that it is not even slightly realistic.




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
SalvoDate: Tuesday, 13.11.2012, 16:22 | Message # 195
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
http://dg8.ru/
Why they didn't wrote the site in english?! cry

I think SE is better, except for generating of planets, that I like it so much love





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)


Edited by Salvo - Tuesday, 13.11.2012, 16:24
 
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