Everstar
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Talisman | Date: Wednesday, 18.07.2012, 22:53 | Message # 1 |
Pioneer
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United States
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| Some of you may remember from another thread I posted about developing games here and I was working on a game called Everstar, most likely my last game I'm going to make for a long time.
It draws a lot from space engine, if you enjoy space engine you just might enjoy this game haha. Almost everything is random generated (I'm not skilled enough for procedural generation, but you won't be able to tell the difference!)
Try it out here: http://www.newgrounds.com/portal/view/599005
Here's a nice screenshot:
Edited by Talisman - Wednesday, 18.07.2012, 22:53 |
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HarbingerDawn | Date: Thursday, 19.07.2012, 00:04 | Message # 2 |
Cosmic Curator
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United States
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| Wow, nice work Talisman, it sure has come a long way since you posted that first demo version
I played it for a bit, I only put it down because I'm really tired right now, but it was fun, I enjoyed it.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Talisman | Date: Thursday, 19.07.2012, 00:19 | Message # 3 |
Pioneer
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United States
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| Thanks Harb! I put a ton of work into it and was working on it for more then a year.
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Destructor1701 | Date: Thursday, 19.07.2012, 00:56 | Message # 4 |
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Ireland
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| Yeah, excellent work! A unique aesthetic and an atmospheric musical score compliment a deep and compulsive space trading game.
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neutronium76 | Date: Thursday, 19.07.2012, 09:17 | Message # 5 |
World Builder
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Greece
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| Hi Talisman! Nice game! I have an idea: What if you coud cooperate with Space Engineer and combine this game with Space Engine? Let me explain: This game could be used as an add-on for long interstellar flights in space engine. When ship instruments and panels are implemented this could be an MFD plugin similar to orbiter plugins used for Orbiter sim. So while you are waiting to arrive at the new star system you could play this game in one of your instrument panels just to kill your time and have fun!
PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1 PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
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Talisman | Date: Tuesday, 24.07.2012, 04:57 | Message # 6 |
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| Quote (Destructor1701) Yeah, excellent work! A unique aesthetic and an atmospheric musical score compliment a deep and compulsive space trading game.
Quote (neutronium76) Hi Talisman! Nice game!
Thanks a lot! It really drew a lot of inspiration from Space Engine.
Quote (neutronium76) Let me explain: This game could be used as an add-on for long interstellar flights in space engine.
Haha, that's a neat idea! I would feel honored, maybe if it was included as an easter egg in the panels or something, but I don't know if it's good enough to deserve that.
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anonymousgamer | Date: Tuesday, 24.07.2012, 11:01 | Message # 7 |
World Builder
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United States
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| If only my WASD keys would work on flash games. They don't for some reason.
Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
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Joey_Penguin | Date: Tuesday, 24.07.2012, 22:32 | Message # 8 |
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Group: Users
United States
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| The controls have a mind of their own. Help!!
Careful. The PLATT Collective has spurs.
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