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Mars Expedition1 Mod for Vehicle Simulator
werdnaforeverDate: Tuesday, 10.09.2013, 00:39 | Message # 16
World Builder
Group: Users
Pirate
Messages: 897
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This is impressive! The colors and lighting are perfect, and the ground looks great. It really looks like Mars... except I think there's a bit too much fog in the thin martian atmosphere. Perhaps it has to do with the vehicle simulator's engine.
 
JafergonDate: Tuesday, 10.09.2013, 00:55 | Message # 17
Observer
Group: Newbies
Spain
Messages: 6
Status: Offline
Thanks! Fog density is totally adjustable. In some of these screens i have tried to show the diversity of mars wheater conditions. Keep in mind that despite the low density of mars atmosphere, some other factors like dust can reduce visibility as can be seen in some photos from MSL. In other shots i have used layered fog typical of morning wheater in some areas like Valles Marineris. It is up to the player to define the wheather settings. Perhaps at high altitude vehicle simulator adds too much fog... but as you mentioned it is because of the sim engine.

Edited by Jafergon - Tuesday, 10.09.2013, 01:05
 
SpaceEngineerDate: Tuesday, 10.09.2013, 11:20 | Message # 18
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Quote (HarbingerDawn)
Mass Effect has little use for altered gravity since there's no jumping or anything. However I have changed the gravity value in the config file before, and significant departures from 1g make the game unplayable (i.e. makes the Mako undrivable, makes characters take a long time to fall even just a few meters) They would have had to significantly rework and expand the game mechanics to allow for different gravities, and that would have been an unnecessarily large amount of work for that game.


They must implement moon-like moving (jumping).

Quote (Jafergon)
As a visual experience to explore the Martian geography I think it is quite realistic though


Did it use procedural generation, or some sort of pre-baking maps?





 
JafergonDate: Tuesday, 10.09.2013, 14:51 | Message # 19
Observer
Group: Newbies
Spain
Messages: 6
Status: Offline
Textures in Vehicle Simulator scenery are arranged by altitude in layers similar to colors in a topographic map, and also contrlloed by slope angle. The global Mars scenery is divided in 74 areas and I have created some variations for these areas, so for example, terrain is sightly darker in Sirtis Major compared with Utopia Planitia.

For each texture there are two bitmaps, the main one and a detail map that is loaded when player is close to the ground.

Javier
 
Destructor1701Date: Thursday, 12.09.2013, 01:30 | Message # 20
Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
This is a heck of a lot of fun!

There are still some rough edges, but it's pretty great - well done!

I do wish there was a more varied pool of rock sprites to draw from - but this is the most astonishingly GREAT deployment of sprites I've ever seen!





 
LucasDate: Wednesday, 02.10.2013, 16:54 | Message # 21
Astronaut
Group: Users
Sweden
Messages: 46
Status: Offline
The Vehicle Simulator website is infected. Thus, WS cannot be safely downloaded without jeopardising my software.
 
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