Kerbal Space Program
dudefinal Date: Tuesday, 15.03.2016, 06:49 | Message # 151
Space Tourist
Group: Users
United States
Messages: 37
Status: Offline
Ugh I've never gotten past the Mun in Kerbal Space Program career. I am patiently waiting for 1.1 so I can get extremely addicted again.
"Its impossible" - CASE "No, It's necessary" - Cooper Piece of crap Toshiba AIO...
lolcats12345 Date: Thursday, 17.03.2016, 05:15 | Message # 152
Observer
Group: Users
United States
Messages: 10
Status: Offline
Kerbal space program gameplay + Space Engine procedurally generated universe = gaming heaven
Salvo Date: Thursday, 17.03.2016, 07:28 | Message # 153
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
Quote lolcats12345 (
)
gaming heaven
I would cry tears of joy. I would make my own systems and I would try to challenge my skills as more as possible Anyway, SE is slowly getting those features. Also a spaceship editor is planned:Quote SpaceEngineer (
)
Spaceship builder with physical testing of construction
Maybe he will integrate SHW 's ship editor. With some edits that would still be awesome and very funny to do, also pretty near to what was KSP in the beginning.
The universe is not required to be in perfect harmony with human ambition. CPU : Intel Core i7 4770 GPU : ASUS Radeon R9 270 RAM : 8 GBs (still don't know why everyone is doing this...)
lolcats12345 Date: Thursday, 17.03.2016, 22:40 | Message # 154
Observer
Group: Users
United States
Messages: 10
Status: Offline
Quote Salvo (
)
I would cry tears of joy. I would make my own systems and I would try to challenge my skills as more as possible
i would spend hours and hours per day exploring the universe
Wwadlol Date: Sunday, 29.05.2016, 19:07 | Message # 155
Space Pilot
Group: Users
Norway
Messages: 107
Status: Offline
I love the Bd armory mod.
Edited by Wwadlol - Sunday, 29.05.2016, 19:07
Wwadlol Date: Friday, 22.07.2016, 15:59 | Message # 156
Space Pilot
Group: Users
Norway
Messages: 107
Status: Offline
Some contraptions and mods I've worked with.
A train tube.
An attachable module for SCUDs, designed to gain manual control.
F-18E replica. One of the best controlling and maneuverable aircraft I've made yet. These crafts work with FAR only.
Working helicopter with no hinge/axle mod.
Working combine gunship (from HL2) Rotor is very far back, so there's a lot of counterweight in the back.
And also a skybox exported from SE in 2048x2
Watsisname Date: Sunday, 23.10.2016, 23:38 | Message # 157
Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
Well this is now hands-down the most impressive and ridiculous thing I've seen in KSP so far.
DoctorOfSpace Date: Sunday, 23.10.2016, 23:56 | Message # 158
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
That is quite impressive
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB