Problem with Shaders - Modding
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Salvo | Date: Wednesday, 29.08.2012, 08:26 | Message # 1 |
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| My problem is that... i can't find the right material to make the water reflections, so SE give me this error
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
Edited by Salvo - Wednesday, 29.08.2012, 08:34 |
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XMINEIROCREEPEIROGENERALX | Date: Wednesday, 29.08.2012, 14:39 | Message # 2 |
Space Tourist
Group: Banned
Portugal
Messages: 38
Status: Offline
| Español LOL sí no eu sou también! The problem maybe the add-on its not recomended for your version, or SE can´tn read the add-on so, that hapens:
OpenGL 3.0 is the best OpenGL for SE. Trust me. ;)
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SpaceEngineer | Date: Thursday, 30.08.2012, 11:00 | Message # 3 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Salvo, did you modify the shaders? You should really know that are you doing in shader code. Also, modifying the shaders is not a good idea, SE is not designed to it.
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Salvo | Date: Thursday, 30.08.2012, 11:10 | Message # 4 |
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote (SpaceEngineer) Salvo, did you modify the shaders?
Yes, i was trying to edit water's material to make reflection layer but i have to give up because any changes into a shader make SE crash...
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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DoctorOfSpace | Date: Thursday, 30.08.2012, 11:15 | Message # 5 |
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote (Salvo) because any changes into a shader make SE crash...
Variable tweaking in shaders doesn't cause crashes, unless you completely change its function. You can also swap some shader functions for others and those kinds of edits work fine.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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SpaceEngineer | Date: Thursday, 30.08.2012, 23:59 | Message # 6 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Procedural texture generator shader does not affect reflection. Water is rendered by one of the shaders located in the cache: cache/shaders/glsl/*water*.glsl
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Salvo | Date: Saturday, 01.09.2012, 10:12 | Message # 7 |
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote (SpaceEngineer) cache/shaders/glsl/*water*.glsl
I tried to write the code in one of cache/shaders/glsl/*water*.glsl files, now it don't crash but nothing happens into the game (I'm taking a cue from here: http://en.wikibooks.org/wiki/Category:GLSL_Programming)
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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