Modification of asteroids and selenes
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Klud | Date: Tuesday, 27.10.2015, 16:19 | Message # 31 |
 Astronaut
Group: Users
Russian Federation
Messages: 72
Status: Offline
| Quote Canleskis (  ) It's now working, no more crash. Thank you, beautiful mod
Ok.
But now you need to re-download and install because updated.
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Brett001 | Date: Tuesday, 27.10.2015, 16:32 | Message # 32 |
 Space Pilot
Group: Users
Hungary
Messages: 84
Status: Offline
| Works fine! Thanks! JackDole , Klud excellent work!
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Fireinthehole | Date: Tuesday, 27.10.2015, 16:48 | Message # 33 |
 Pioneer
Group: Translators
Sweden
Messages: 356
Status: Offline
| Quote Klud (  ) Yes, you're right, it is not correct, is not working properly.This is not the same as what was in the first case. Now it will be changed.
Thanks again.
P.S. Update done. When I thought it couldn't look better.
Excellent work!
Love SpaceEngine!
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n0b0dy | Date: Tuesday, 27.10.2015, 16:48 | Message # 34 |
 Explorer
Group: Users
Pirate
Messages: 297
Status: Offline
| Quote Klud (  ) But now you need to re-download and install because updated.
For me (Nvidia GTX-780) it worked from the beginning. I am using Rodrigo's shaders with latest 0974 patch 7. Do I need to re-download?
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Canleskis | Date: Tuesday, 27.10.2015, 18:14 | Message # 35 |
Space Pilot
Group: Users
France
Messages: 117
Status: Offline
| Quote Klud (  ) Quote Canleskis ()
Ok.
But now you need to re-download and install because updated.
Yeah I saw that it was updated and have already downloaded this new version.
Edited by Canleskis - Tuesday, 27.10.2015, 18:57 |
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Kosh | Date: Tuesday, 27.10.2015, 21:00 | Message # 36 |
 Space Tourist
Group: Users
United States
Messages: 29
Status: Offline
| Installed these MODS on SE 0794 patch 7. Works just fine, they should be a standard part of SE. Comments WOW! What a difference. :)
Windows 7 Ultimate 32 bit
Edited by Kosh - Tuesday, 27.10.2015, 21:02 |
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Klud | Date: Tuesday, 27.10.2015, 21:59 | Message # 37 |
 Astronaut
Group: Users
Russian Federation
Messages: 72
Status: Offline
| Quote n0b0dy (  ) For me (Nvidia GTX-780) it worked from the beginning. I am using Rodrigo's shaders with latest 0974 patch 7. Do I need to re-download?
In your case, this is not necessary.
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Tinman | Date: Wednesday, 28.10.2015, 17:19 | Message # 38 |
Observer
Group: Newbies
Germany
Messages: 2
Status: Offline
| Hi.
If you use this mod with Rodrigo's addon. There are strange Canyons.
This is Rodrigo's addon:

And this yours and with Rodrigo's addon:

and some other things:
Rodrigo's addon:

and yours with Rodrigo's addon:

Its a wonderful mod.
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GP300 | Date: Friday, 30.10.2015, 19:42 | Message # 39 |
Observer
Group: Users
Sweden
Messages: 15
Status: Offline
| Quote DeathStar (  ) This needs to be in the base game if you ask me.
I agree.
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Klud | Date: Friday, 30.10.2015, 22:03 | Message # 40 |
 Astronaut
Group: Users
Russian Federation
Messages: 72
Status: Offline
| Quote Tinman (  ) There are strange Canyons.
Yes I know. Now I updated the file. But relief in general has become more flat.
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PlutonianEmpire | Date: Friday, 04.12.2015, 06:38 | Message # 41 |
 Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| I am noticing that a custom selena, whose original script file does not define specific terrain parameters except for coloring and randomization, has literally patch-like terrain. However I am unsure if this is an issue with my Intel HD chip or an issue with the shaders:

The se.log is the attachment. I am using the Rodrigo shaders and the dune shaders as well. 0.974 patch 7.
The original code:
Code
Moon "Lethe" { ParentBody "Belle Hades" Class "Selena" Radius 1326.2126 Mass 0.005454 Albedo 0.119 Surface { Randomize (-0.707, 0.222, -0.393) mainFreq 1.910903 colorSea (0.900, 0.900, 0.900, 0.000) colorShelf (0.600, 0.600, 0.600, 0.000) colorBeach (0.236, 0.205, 0.192, 0.000) colorDesert (0.330, 0.288, 0.269, 0.200) colorLowland (0.424, 0.370, 0.346, 0.500) colorUpland (0.377, 0.329, 0.308, 0.800) colorRock (0.500, 0.500, 0.500, 1.000) colorSnow (1.000, 1.000, 1.000, 1.000) } NoClouds true NoOcean true NoAtmosphere true NoAurora true NoRings true NoCometTail true Orbit { Period 0.01243604242249774948665297741273 SemiMajorAxis 0.00065712418057832690796447278577475 Eccentricity 0.0153 Inclination 2.1748 AscendingNode 313.2269 ArgOfPericen 83.7125 MeanAnomaly 128.7635 RefPlane "Ecliptic" } }
The exported code:
Code Moon "Lethe" { ParentBody "Belle Hades" Class "Selena"
Mass 0.005454 Radius 1326.213 InertiaMoment 0.3886167
Obliquity 2.1748 EqAscendNode 313.2269
Albedo 0.119 Brightness 3.5 Color (0.950 0.900 0.861)
Surface { SurfStyle 0.284876 OceanStyle 0.4481804 Randomize (-0.707, 0.222, -0.393) colorDistMagn 0.0586371 colorDistFreq 178.3773 detailScale 3411.094 colorConversion true drivenDarkening 0 seaLevel 0.1632711 snowLevel 2 tropicLatitude 0.4216531 icecapLatitude 10 icecapHeight 0.1977087 climatePole 0.9375 climateTropic 0.3125 climateEquator 0.6875 heightTempGrad 0.625 tropicWidth 0.07 mainFreq 1.910903 venusFreq 1.106808 venusMagn 0 mareFreq 0.4863397 mareDensity 0.001938752 terraceProb 0.1551618 erosion 0 montesMagn 0.05941669 montesFreq 63.04434 montesSpiky 0.8699769 montesFraction 0.801365 dunesMagn 0.03224542 dunesFreq 1716.279 dunesFraction 0.383941 hillsMagn 0.1406485 hillsFreq 165.4712 hillsFraction 0.6009592 hills2Fraction 0.8014649 riversMagn 60.54967 riversFreq 3.52889 riversSin 6.016728 riversOctaves 0 canyonsMagn 0.03233755 canyonsFreq 38.98921 canyonFraction 0.5435562 cracksMagn 0.02777581 cracksFreq 0.409229 cracksOctaves 0 craterMagn 0.6550766 craterFreq 3.732444 craterDensity 0.7738173 craterOctaves 11 craterRayedFactor 0.4584008 volcanoMagn 0.1977851 volcanoFreq 0.9511886 volcanoDensity 0.3393977 volcanoOctaves 1 volcanoActivity 1.18317 volcanoFlows 0.3788444 volcanoRadius 0.6274254 volcanoTemp 1494.476 lavaCoverTidal 0 lavaCoverSun 0 lavaCoverYoung 0 colorSea (0.900, 0.900, 0.900, 0.000) colorShelf (0.600, 0.600, 0.600, 0.000) colorBeach (0.236, 0.205, 0.192, 0.000) colorDesert (0.330, 0.288, 0.269, 0.200) colorLowland (0.424, 0.370, 0.346, 0.500) colorUpland (0.377, 0.329, 0.308, 0.800) colorRock (0.500, 0.500, 0.500, 1.000) colorSnow (1.000, 1.000, 1.000, 1.000) BumpHeight 20 SpecBrightWater 0 SpecBrightIce 0 SpecularPower 55 Hapke 1 SpotBright 4 SpotWidth 0.05 DayAmbient 0.07 }
NoClouds true
NoOcean true
NoLava true
NoAtmosphere true
NoAurora true
NoRings true
NoCometTail true
Orbit { SemiMajorAxis 0.0006571242 Period 0.01243604 Eccentricity 0.0153 Inclination 2.1748 AscendingNode 313.2269 ArgOfPericenter 83.7125 MeanAnomaly 128.7635 RefPlane "Ecliptic" } }
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
Edited by PlutonianEmpire - Friday, 04.12.2015, 06:39 |
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Klud | Date: Sunday, 06.12.2015, 22:07 | Message # 42 |
 Astronaut
Group: Users
Russian Federation
Messages: 72
Status: Offline
| This can be corrected if you turn off Rayed craters in "tg_selena_height.glsl" :
Code // Rayed craters float craterRayedSqrtDensity = craterSqrtDensity * sqrt(craterRayedFactor); if (craterRayedSqrtDensity > 0.05) { noiseH = 0.5; noiseLacunarity = 2.218281828459; noiseOffset = 0.8; noiseOctaves = 3; // Craters roundness distortion craterDistortion = 1.0; craterRoundDist = 0.03; heightFloor = -0.5; heightPeak = 0.6; heightRim = 1.0; float craterRayedOctaves = floor(craterOctaves * craterRayedFactor); float craterRayedMagn = craterMagn * pow(0.62, craterOctaves - craterRayedOctaves); crater = RayedCraterNoise(point, craterRayedMagn, craterFreq, craterRayedSqrtDensity, craterRayedOctaves); //noiseOctaves = 11.0; //noiseH = 1.0; //noiseOffset = 1.0; //crater = 0.5 * RidgedMultifractalDetail(point * 0.3 * montesFreq + Randomize, 2.0, 0.25 * crater); // height += crater; }
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PlutonianEmpire | Date: Tuesday, 08.12.2015, 04:27 | Message # 43 |
 Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| It works now, thank you!
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
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Jonahrf | Date: Thursday, 24.12.2015, 17:39 | Message # 44 |
Space Tourist
Group: Users
United States
Messages: 39
Status: Offline
| Why do large asteroids look so blurry?
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Fireinthehole | Date: Thursday, 24.12.2015, 19:53 | Message # 45 |
 Pioneer
Group: Translators
Sweden
Messages: 356
Status: Offline
| Quote Jonahrf (  ) Why do large asteroids look so blurry? I've also noticed. It seems like the smaller the asteroid, the more realistic. They look best up to 100 km.
Love SpaceEngine!
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