Detailed Gale crater
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Klud | Date: Wednesday, 04.03.2015, 13:28 | Message # 1 |
Astronaut
Group: Users
Russian Federation
Messages: 72
Status: Offline
| Hi !
This is detailed bump and surface maps of Gale crater.
Links:Gale crater Place the .pak file in the "addons" folder.
https://drive.google.com/file....sharing
With it recommended use a slightly modified texture of Mars:
Links:
Levels L0-L4: https://onedrive.live.com/redir?resid=1B7E07459551A4C%21742 https://drive.google.com/file....sharing
L5: https://onedrive.live.com/redir?resid=1B7E07459551A4C%21743 https://drive.google.com/file....sharing
Edited by Klud - Wednesday, 02.11.2016, 18:10 |
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Destructor1701 | Date: Tuesday, 10.03.2015, 12:57 | Message # 2 |
Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| That looks great!
Is this like the one that was posted on the Russian forums a couple of years ago? (possibly by you)
I installed that recently, and the colour of the surface at Gale is notably different to the new global maps, leading to a big square of difference visible from orbit - does this release have that issue?
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Klud | Date: Wednesday, 11.03.2015, 15:53 | Message # 3 |
Astronaut
Group: Users
Russian Federation
Messages: 72
Status: Offline
| You talk about it?
Current texture of Mars less contrast than previous, this was done in order to make the image look like a real Mars , but it also has its drawbacks. And decrease the contrast of crater texture makes no sense, because the details are will be lost. Also, the dark areas are too brown, but should be more gray. Thus it is so.
The modified Mars texture little bit helps.
In the future may be made transitional levels , as it was in version for SE_0.971,if that makes sense.
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Voekoevaka | Date: Wednesday, 11.03.2015, 20:48 | Message # 4 |
World Builder
Group: SE team
France
Messages: 1016
Status: Offline
| I know this mod from the russian forum, and it is awesome.
I have tons of hi-res maps of places on earth, but my computer is not strong enough to cubemapize it starting from a very big cylindrical projection... It would be good to have an option on cubemap to cubemapize a texture starting from only a rectangle on it (putting transparent outside), with specifying the dimensions of the virtual original cubemap image, and the coordinates of the edges of the rectangle.
Want some music of mine ? Please go here !
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Destructor1701 | Date: Wednesday, 11.03.2015, 20:53 | Message # 5 |
Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| No, the issue I mentioned was much more pronounced that it is in those screengrabs - I can barely discern it there, if at all. Perhaps I'm misunderstanding you (or I need to look at it on a better monitor :p)
Edited by Destructor1701 - Wednesday, 11.03.2015, 20:54 |
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Klud | Date: Thursday, 12.03.2015, 22:29 | Message # 6 |
Astronaut
Group: Users
Russian Federation
Messages: 72
Status: Offline
| Quote Voekoevaka ( ) ...and the coordinates of the edges of the rectangle.
Yes, it would simplify the task. SpaceEngineer said that will add this feature in the future.
Quote Destructor1701 ( ) ...(or I need to look at it on a better monitor :p)
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Atmoscat | Date: Thursday, 08.09.2016, 19:10 | Message # 7 |
Astronaut
Group: Users
Germany
Messages: 68
Status: Offline
| Just curious, anyone got this working in the latest version: 0.9.8.0?
*EDIT* Sorry for the bump, I found it IS working!
PC: Intel® Core™2 Duo Processor E8500 @ 3.16GHz, 3.25 GB / 4.00 GB DDR3 RAM, GeForce GTX750Ti 2048 MB VRAM, WinXP Home 32bit / Windows7Pro 64bit
Edited by Atmoscat - Thursday, 08.09.2016, 19:18 |
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geoform | Date: Saturday, 10.09.2016, 02:22 | Message # 8 |
Observer
Group: Newbies
Venezuela
Messages: 7
Status: Offline
| Awesome!... and thanks!
How could i add more bump and/or surface maps?... Please: put me in the right direction! Any tutorial you recomend?... Id love to make patches of specific regions in Mars and Earth.
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JohnVV | Date: Monday, 12.09.2016, 02:39 | Message # 9 |
Space Tourist
Group: Users
United States
Messages: 36
Status: Offline
| first you will need to make the heightmaps from the hirise stereo images using "stereo pipeline"
if you do not already know how to do that , it might take a year or 3 to learn
there are a few released height maps for some areas , you will need to find them start with the imaging team's web site http://www.uahirise.org/
the DTM's are the height data http://www.uahirise.org/dtm/ the "DTEEC_????? " is the image you need it is in PDS img format
like this one http://www.uahirise.org/dtm/dtm.php?ID=PSP_004350_1635 "DTEEC_004350_1635_003638_1635_A01.IMG" ( 345 meg) screenshot in ISIS3 "qview "
the OLD MOLA data is a very LOW!!! laser hit count map with a lot of issues the 128 pixels per degree is the highest resolution http://pds-geosciences.wustl.edu/missions/mgs/megdr.html
BUT it has MANY problems
Edited by JohnVV - Monday, 12.09.2016, 02:53 |
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SpaceEngineer | Date: Monday, 12.09.2016, 11:44 | Message # 10 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| SpaceEngine's cubemap tool can process only the whole map of the planet, not only a part of it. This is the main problem. I haven't time to update the tool, but if you can programming experience, you can do that. Or you can use some GIS software to produce cubemap tiles for SE.
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SpaceEngineer | Date: Wednesday, 02.11.2016, 10:40 | Message # 11 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Repacked Gale crater for 0.980. Just save this pak file to the addons folder. Link
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Klud | Date: Wednesday, 02.11.2016, 16:34 | Message # 12 |
Astronaut
Group: Users
Russian Federation
Messages: 72
Status: Offline
| Quote SpaceEngineer ( ) Repacked Gale crater for 0.980. Just save this pak file to the addons folder.
Thanks!
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