Bambusmans Nebulae 3.5!
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ZackG | Date: Wednesday, 15.06.2016, 15:29 | Message # 61 |
Space Pilot
Group: Users
United States
Messages: 113
Status: Offline
| Bambusman. with your permission, I like to modify your nebulas's orientation, scale and position based of observations in the night sky. Because after all, this sim is based on realism and that is SpaceEngineer's goal. Accuracy
MOBO:ASUS Sabertooth Mark I CPU:Intel I7 4790 3.6Ghz GPU:NVIDIA GTX960 4GB Memory:32GB 1600Mhz (Corsair 4x8GB)
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Bambusman | Date: Wednesday, 15.06.2016, 18:39 | Message # 62 |
Pioneer
Group: SE team
Germany
Messages: 408
Status: Offline
| Quote ZackG ( ) Bambusman. with your permission, I like to modify your nebulas's orientation, scale and position
ZackG, my nebulas should have correctly positions scales and orientation, can you give me the names which are wrong?
Quote ZackG ( ) based of observations in the night sky. and my nebulas are based of observations in the supermarket or what?
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ZackG | Date: Wednesday, 15.06.2016, 19:01 | Message # 63 |
Space Pilot
Group: Users
United States
Messages: 113
Status: Offline
| Quote Bambusman ( ) ZackG, my nebulas should have correctly positions scales and orientation, can you give me the names which are wrong? So far I have seen the Carina Nebula is orientated wrong, and the California nebula and too small, its not oriented, and not in correct position. I have given you the code for that one but I still have to do the Carina Nebula.
MOBO:ASUS Sabertooth Mark I CPU:Intel I7 4790 3.6Ghz GPU:NVIDIA GTX960 4GB Memory:32GB 1600Mhz (Corsair 4x8GB)
Edited by ZackG - Wednesday, 15.06.2016, 19:01 |
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Bambusman | Date: Wednesday, 15.06.2016, 19:25 | Message # 64 |
Pioneer
Group: SE team
Germany
Messages: 408
Status: Offline
| ZackG, the carina nebula is from Space Engines catalog and the california nebula yes it is too small i can fix that. a problem is that the radius of some nebulas are unknown.
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Kexitt | Date: Wednesday, 15.06.2016, 19:52 | Message # 65 |
Pioneer
Group: Users
Russian Federation
Messages: 398
Status: Offline
| Your Carina NEB has extremely much sprites
http://kexitt.deviantart.com/
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Bambusman | Date: Wednesday, 15.06.2016, 20:13 | Message # 66 |
Pioneer
Group: SE team
Germany
Messages: 408
Status: Offline
| Kexitt, That's because i want to see your computer's burn
its because of the detail
Code emDetailR 1.5 emDetailZ 1.5 absDetailR 0.5 absDetailZ 0.5
you can lower it in the new_carina model if you want like this:
Code emDetailR 0.7 emDetailZ 0.7 absDetailR 0.5 absDetailZ 0.5
Edited by Bambusman - Wednesday, 15.06.2016, 21:08 |
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Hornblower | Date: Wednesday, 15.06.2016, 23:27 | Message # 67 |
World Builder
Group: Users
United States
Messages: 714
Status: Offline
| How do I install the Carina nebula?
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Ostarisk | Date: Wednesday, 15.06.2016, 23:30 | Message # 68 |
Pioneer
Group: Users
Australia
Messages: 451
Status: Offline
| Quote Hornblower ( ) How do I install the Carina nebula? Hornblower, Install it the same way you would with the other nebulae.
My mods
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Hornblower | Date: Wednesday, 15.06.2016, 23:32 | Message # 69 |
World Builder
Group: Users
United States
Messages: 714
Status: Offline
| Didn't work
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Ostarisk | Date: Wednesday, 15.06.2016, 23:34 | Message # 70 |
Pioneer
Group: Users
Australia
Messages: 451
Status: Offline
| You should be able to put the textures in data/textures/nebulae, and then put the catalog code in data/catalogs/nebulae, and then put the model code in data/models/nebulae. Don't forget to delete the cache folder.
For RC2 put the files in data/addons.
My mods
Edited by Ostarisk - Wednesday, 15.06.2016, 23:36 |
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Hornblower | Date: Wednesday, 15.06.2016, 23:36 | Message # 71 |
World Builder
Group: Users
United States
Messages: 714
Status: Offline
| Thanks, I forgot to delete cache :P silly me
Edited by Hornblower - Wednesday, 15.06.2016, 23:37 |
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Hornblower | Date: Wednesday, 15.06.2016, 23:57 | Message # 72 |
World Builder
Group: Users
United States
Messages: 714
Status: Offline
| Now NGC 6751 is invisible to me
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Ostarisk | Date: Thursday, 16.06.2016, 00:30 | Message # 73 |
Pioneer
Group: Users
Australia
Messages: 451
Status: Offline
| Quote Hornblower ( ) Now NGC 6751 is invisible to me go to the nebula, then close Space Engine while you're looking at it, and then reopen the engine. that's a glitch I fix a lot anyways.
My mods
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Hornblower | Date: Thursday, 16.06.2016, 01:27 | Message # 74 |
World Builder
Group: Users
United States
Messages: 714
Status: Offline
| nope
Edited by Hornblower - Thursday, 16.06.2016, 01:29 |
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JackDole | Date: Thursday, 16.06.2016, 10:35 | Message # 75 |
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Quote Hornblower ( ) Now NGC 6751 is invisible to me That's because Bambusman has this:
Code CubePosXImage "ngc6751.*" CubePosYImage "ngc6751.*" CubePosZImage "ngc6751.*"
changed in that:
Code CubePosXImage "ngc6751_posx.*" CubePosYImage "ngc6751_posx.*" CubePosZImage "ngc6751.*"
in the 'morenebulae.cfg' file. But he forgot to add a texture with that name.
Don't forget to look here.
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