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HarbingerDawn's Modding Bazaar
HarbingerDawnDate: Sunday, 28.12.2014, 02:31 | Message # 121
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Revamped thread for 0.972, updated Space Shuttle to version 2.1, added two shader mods




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HarbingerDawnDate: Sunday, 28.12.2014, 15:09 | Message # 122
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Added an alternate mod to albedo variations which disables them entirely




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TheVino3Date: Sunday, 28.12.2014, 15:28 | Message # 123
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Quote
Added an alternate mod to albedo variations which disables them entirely


yahoo

Thanks for this
 
FireintheholeDate: Sunday, 28.12.2014, 15:44 | Message # 124
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What textures are you working on? smile




Love SpaceEngine!
 
HarbingerDawnDate: Sunday, 28.12.2014, 15:53 | Message # 125
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I don't want to spoil any surprises!




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TheVino3Date: Sunday, 28.12.2014, 15:55 | Message # 126
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must manually rename file to "tg_terra_height" after downloading


Presumably you mean tg_terra_color, and can this same shader replace all other types of bodies (desert, titan, selena etc etc) or does it only work as a terra shader?
 
HarbingerDawnDate: Sunday, 28.12.2014, 16:00 | Message # 127
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Quote TheVino3 ()
Presumably you mean tg_terra_color

Yes, sorry.

Quote TheVino3 ()
can this same shader replace all other types of bodies (desert, titan, selena etc etc) or does it only work as a terra shader?

It works for all bodies affected by the tg_terra_color shader. This includes terras, deserts, and oceanias. Selenas and other types don't have albedo variations, so I didn't make a shader for them.





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TheVino3Date: Sunday, 28.12.2014, 16:28 | Message # 128
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Ok, I seem to have been under a misunderstanding then. It is not albedo variations causing this dark patch effect in 0.9.7.2 then:

http://i.imgur.com/XBQKoHG.jpg (this is a selena)

Is that just the new color palette system? I'm assuming there is no simple way around that...just a shame as its causing bugs like this: http://i.imgur.com/Q9vTUrZ.jpg as I already posted in the creating a planet thread.


Edited by TheVino3 - Sunday, 28.12.2014, 16:29
 
HarbingerDawnDate: Sunday, 28.12.2014, 16:43 | Message # 129
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Quote TheVino3 ()
Is that just the new color palette system?

No. It's probably something else entirely.

Do you have a location code for a planet that's doing this?





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TheVino3Date: Sunday, 28.12.2014, 16:56 | Message # 130
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HIP 40058 2.1

http://i.imgur.com/IhrXPEx.jpg
http://i.imgur.com/r4G4fLv.jpg


Edited by TheVino3 - Sunday, 28.12.2014, 16:58
 
HarbingerDawnDate: Sunday, 28.12.2014, 17:37 | Message # 131
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Hmm, it turns out that selenas DO have albedo variations in their shader, I just missed it the first time I looked. No problem, it's easy to fix, I'll update the mod shortly.




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Joey_PenguinDate: Sunday, 28.12.2014, 20:13 | Message # 132
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When I try to change the files, it gives me an 'Access Denied' message. Same if I even try to change the planet palettes. Help?




Careful. The PLATT Collective has spurs.
 
FireintheholeDate: Sunday, 28.12.2014, 20:55 | Message # 133
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Quote Joey_Penguin ()
When I try to change the files, it gives me an 'Access Denied' message. Same if I even try to change the planet palettes. Help?

Maybe the folders are read-only?





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HarbingerDawnDate: Sunday, 28.12.2014, 22:51 | Message # 134
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Updated the albedo variation shader mods to include tg_selena_color shaders.




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My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
TheVino3Date: Monday, 29.12.2014, 03:20 | Message # 135
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Updated the albedo variation shader mods to include tg_selena_color shaders.


Thanks for taking the time to do that.

Funnily enough, I don't actually mind the albedo variation on Terras etc, but I do mind the selena albedo variation. Mainly as it causes those massive black spots.

Cheers
 
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