Destructor1701's releases
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Destructor1701 | Date: Monday, 14.09.2015, 18:37 | Message # 16 |
Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| I've created thruster and engine effects for the space shuttle and bundled them with the texture mods I made a while back.
Edited by Destructor1701 - Monday, 14.09.2015, 22:02 |
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michaylovichleonid | Date: Friday, 16.12.2016, 19:10 | Message # 17 |
Observer
Group: Newbies
Pirate
Messages: 6
Status: Offline
| Destructor1701, you are alive ??
Edited by michaylovichleonid - Friday, 16.12.2016, 19:10 |
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Mosfet | Date: Saturday, 17.12.2016, 13:22 | Message # 18 |
World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| Reliable sources are telling me he's alive and well.
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
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Destructor1701 | Date: Saturday, 24.12.2016, 05:25 | Message # 19 |
Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| lol, yep, I'm alive, I'm just lazy.
It seems like Space Engine's modding techniques are changing (for the better) with every new version now, I'm just too lazy to keep adapting - I want to, but I haven't. I'll probably take it up again after the next big public update.
Last thing I had involvement with was some texture work that got released with DoctorOfSpace's last update of his Star Trek Ship Mod.
My texture work on Star Trek ships:
First, I revamped the bump and specular textures of the Enterprise-D from Star Trek: The Next Generation...
Then, I improved the TOS and JJ Abrams Enterprise Bussard Collectors (glowy bits on the front of the warp engines)...
Then, I re-did the specular reflection maps on the JJ Abrams ship...
Edited by Destructor1701 - Saturday, 24.12.2016, 05:45 |
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