[BETA]Planets Palettes - Palettes editor
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SolarLiner | Date: Friday, 02.05.2014, 19:22 | Message # 16 |
Explorer
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France
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| On the first post I have put a link to the docs (online): https://planetpalette.codeplex.com/documentation It specifically tells to read first, because you might just want to start from scratch and there's no way (yet) to remove everything from memory.
But even when I do not read the file, I cannot reproduce.
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HarbingerDawn | Date: Friday, 02.05.2014, 19:33 | Message # 17 |
Cosmic Curator
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United States
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| Quote SolarLiner ( ) It specifically tells to read first Sorry, I didn't read the post closely (and I somehow did not notice the read button before). But when I press the read button, it gives me this error: Index was outside the bounds of the array.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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SolarLiner | Date: Friday, 02.05.2014, 19:52 | Message # 18 |
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| Can you give the log?
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HarbingerDawn | Date: Friday, 02.05.2014, 20:02 | Message # 19 |
Cosmic Curator
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United States
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| Oops, sorry, forgot!
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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SolarLiner | Date: Friday, 02.05.2014, 20:27 | Message # 20 |
Explorer
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| Can you give me your "planet_palette.cfg" too please? It seems to be a problem related to the file parsing.
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HarbingerDawn | Date: Friday, 02.05.2014, 20:41 | Message # 21 |
Cosmic Curator
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| Attached.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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SolarLiner | Date: Friday, 02.05.2014, 21:20 | Message # 22 |
Explorer
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| Hey, I wonder how can SE even parse your file! Here is the part with the error: Code // Blue water OceanPalette { Class "Oceania" StyleRange (0.00, 0.60) colorSea (0.04, 0.10, 0.20, 1.00) colorShelf (0.15, 0.48, 0.46, 1.00)
// Emerald water OceanPalette { Class "Oceania" StyleRange (0.60, 0.80) colorSea (0.04, 0.20, 0.20, 1.00); colorShelf (0.15, 0.37, 0.37, 1.00); }
You see? There is no closing curly bracket at the end of the palette! This is at line 783. But I have to admit, this was not the initial problem. I only splitted keywords from values using spaces, and not tabs. And there were one in your file, which is completely fine and normal, but bugging the tool.
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HarbingerDawn | Date: Friday, 02.05.2014, 22:05 | Message # 23 |
Cosmic Curator
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| Quote SolarLiner ( ) You see? There is no closing curly bracket at the end of the palette! This is at line 783. Thanks for finding that for me.
Quote SolarLiner ( ) I only splitted keywords from values using spaces, and not tabs. And there were one in your file, which is completely fine and normal, but bugging the tool. Ok, glad you were able to find the problem.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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SolarLiner | Date: Saturday, 03.05.2014, 23:16 | Message # 24 |
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| Just a little update: - 0.972 version released (Download) - Contains bugfixes for hopefully everything reported here - Now support ClickOnce deployment: One click install-and-run with automated updates.
Happy paletting!
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HarbingerDawn | Date: Sunday, 04.05.2014, 03:08 | Message # 25 |
Cosmic Curator
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United States
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| Great, it works for me now, good work. One issue I have noticed; when I right-click on a palette and click "Delete", it doesn't do anything. Is this normal?
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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SolarLiner | Date: Sunday, 04.05.2014, 11:03 | Message # 26 |
Explorer
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| Quote HarbingerDawn ( ) Is this normal? No it's not. Thanks for reporting that out.
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RockoRocks | Date: Sunday, 04.05.2014, 15:21 | Message # 27 |
World Builder
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Belgium
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| This is going to be an extremely useful utility for making my Star Wars planets
I will be inactive on this forum for the time being. Might come back eventually
AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
Edited by RockoRocks - Sunday, 04.05.2014, 18:16 |
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Timo3681 | Date: Sunday, 04.05.2014, 22:27 | Message # 28 |
Astronaut
Group: Users
Germany
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| How can I make a color palette from a planet texture? What is the best way?
Have a Suggestion: Import a Planet Texture, make a Color Palette from this Planet Texture for Planet Palette.
Exploration:
Star Systems: 11 Planets: 55 Moons: 153 Terra: 3 Water: 6 Desert: 23 Titan: 8 Giants: 27 Selena: 73 Ice: 82 Stars without Planets: 2
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SolarLiner | Date: Sunday, 04.05.2014, 22:44 | Message # 29 |
Explorer
Group: Users
France
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| Something to know about palettes: they aren't textures, and textures aren't palettes. A texture is an image that gets wrapped onto an object. This is the best and quickest way to add a whole lot of details on an object. A palette, however, is a set of colors describing specifics "materials", that are generated procedurally when the planet is loading. You end up telling that the planet will have "these colors", and then SpaceEngine just takes them and throw them in a way that is nice and beautiful.
TL;DR: You can't convert a texture to a palette. You can however try to create a palette that will have he same colors, but the planet will look completely different.
custom landing page to share: http://bit.ly/spaceengine
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DoctorOfSpace | Date: Monday, 05.05.2014, 10:06 | Message # 30 |
Galaxy Architect
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Pirate
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| Tool is working pretty good now. Very nice job.
The planet shine/specular setting seems to be bugged in this editor though. When it is set to 0 the editor doesn't show any color until you click ok in the modify tab and reopen the color.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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