Having trouble with a single map
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Fireinthehole- | Date: Saturday, 18.01.2014, 14:15 | Message # 1 |
![Fireinthehole-](/avatar/38/971861.png) Pioneer
Group: Translators
Sweden
Messages: 365
Status: Offline
| I'm having quite a trouble with this map of the Moon. It is a single .dds map of the lunar surface. This is how i looks when I'm too close to it (less than about 50,000 km).
However, if I remove the map with the Moon texture (that has both bump and surcafe textures), this single .dds texture works pretty well. Unfortunately, the bump map gives the Moon a very realistic effect of height.
Any way to fix this? I will attach my Moon texture line in solarsys.sc. Code Surface { DiffMap "Moon16K.dds" DiffTileSize 514 DiffTileBorder 1 BumpMap "Moon/Bump" BumpTileSize 514 BumpTileBorder 1 BumpHeight 19.851 BumpOffset 9.058 Exposure 5.0 Lommel 1.0 }
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HarbingerDawn | Date: Saturday, 18.01.2014, 15:26 | Message # 2 |
![HarbingerDawn](/avatar/18/008786.png) Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| You cannot use a cube mapped bump map with a cylindrical diff map. If you want to use that moon map, you'll have to cube map it first.
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Fireinthehole- | Date: Saturday, 18.01.2014, 16:15 | Message # 3 |
![Fireinthehole-](/avatar/38/971861.png) Pioneer
Group: Translators
Sweden
Messages: 365
Status: Offline
| Quote HarbingerDawn ( ![Link to the quoted text](http://en.spaceengine.org/button/lastpost.gif) ) You cannot use a cube mapped bump map with a cylindrical diff map. If you want to use that moon map, you'll have to cube map it first. How could that be done? Why does it work as seen from far away, but not from near?
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Voekoevaka | Date: Saturday, 18.01.2014, 17:41 | Message # 4 |
![Voekoevaka](/avatar/11/339341.png) World Builder
Group: SE team
France
Messages: 1016
Status: Offline
| No, SE is unable to use a both cylindrical map and a cubemap. You have to cubemapize your moon16k.dds.
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HarbingerDawn | Date: Saturday, 18.01.2014, 17:52 | Message # 5 |
![HarbingerDawn](/avatar/18/008786.png) Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote Fireinthehole ( ![Link to the quoted text](http://en.spaceengine.org/button/lastpost.gif) ) Why does it work as seen from far away, but not from near? Because far away SE uses cylindrical base maps.
Look a the sticky threads, you'll find instructions on how to make a cube map version. Though it looks like that texture is the same as the default texture from old versions of SE, so you might just want to download one of those and take the texture from there...
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Fireinthehole- | Date: Saturday, 18.01.2014, 19:18 | Message # 6 |
![Fireinthehole-](/avatar/38/971861.png) Pioneer
Group: Translators
Sweden
Messages: 365
Status: Offline
| Quote HarbingerDawn ( ![Link to the quoted text](http://en.spaceengine.org/button/lastpost.gif) ) Though it looks like that texture is the same as the default texture from old versions of SE, so you might just want to download one of those and take the texture from there... You are correct! I downloaded the 0.95 version and it's exactly the same texture. Thank you
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