Chinese translation
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Freeman | Date: Monday, 13.01.2014, 13:49 | Message # 1 |
Observer
Group: Newbies
China
Messages: 6
Status: Offline
| Chinese translation released, see attachment.
Quote we can only use the characters that appears in the text. I think 1024*1024 is enough.
Shall we wait for your next update to support the large font texture?
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I have posted here: http://en.spaceengine.org/forum/17-1621-36130-16-1389538735 , but it seems you didn't noticed...
Hi SpaceEngineer, we've done the Chinese translation, but it seems that the font texture is limited to 256*256, but the Chinese contains thousands of characters, how can we do it? Can you help us?
Regrads, Freeman
Edited by Freeman - Monday, 27.01.2014, 05:05 |
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Salvo | Date: Monday, 13.01.2014, 15:28 | Message # 2 |
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Freeman, you don't need to create a new thread with your old post if you think that no one noticed it, in this case you could send him a PM.
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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SpaceEngineer | Date: Monday, 13.01.2014, 16:51 | Message # 3 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| It's okay Salvo, this thread will be renamed to Chinese localization thread.
Freeman, some work must be done to make support of many characters set in SE. You may work on a huge font texture now. BTW I heard that Chinese didn't use all 28000 characters, it is possible to limit language to 8000 or even 3000 characters. Is it true?
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johnson_lin | Date: Monday, 13.01.2014, 22:28 | Message # 4 |
Space Tourist
Group: Users
Taiwan
Messages: 20
Status: Offline
| Also as a Chinese speaking person, yes that is true.
However, you'll want to plan ahead so that the font-atlas contains only the glyphs needed by this program. But the problem would be any future update potentially incurs changes to the font-atlas, and that's actually quite annoying.
If it's possible I would say using FreeType library and implement the true unicode UI text and get a GPL licensed (with font exception clause) TrueType font.
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Freeman | Date: Wednesday, 15.01.2014, 01:47 | Message # 5 |
Observer
Group: Newbies
China
Messages: 6
Status: Offline
| Yes, that's right, we can only use the characters that appears in the text. I think 1024*1024 is enough.
Shall we wait for your next update to support the large font texture?
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midtskogen | Date: Wednesday, 15.01.2014, 08:31 | Message # 6 |
Star Engineer
Group: Users
Norway
Messages: 1674
Status: Offline
| My suggestion is to use a library with a license that suits SE to do text rendering (or possibly better, use a library for GUI rendering in general, such as Qt which has an LGPL option I believe) These are things that have been implemented many times. I can't think of any reasons why SE should reinvent wheels that strictly are irrelevant for what SE is. Perhaps except ownership, control of code, but it's not a particular good reason in my opinion. If SE is to become an SDK, then ad hoc, repeatedly patched, non-standard ways of doing things might come back and haunt the overall usability.
NIL DIFFICILE VOLENTI
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HarbingerDawn | Date: Wednesday, 15.01.2014, 12:04 | Message # 7 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote midtskogen ( ) such as Qt Celestia was developing a QT4 interface, I tested out an early build of it. It was certainly gearing up to be a massive improvement for the program. They were also working on HDR, better star rendering, etc. But then development stopped
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Freeman | Date: Monday, 27.01.2014, 05:02 | Message # 8 |
Observer
Group: Newbies
China
Messages: 6
Status: Offline
| hi, Chinese translation released, Shall we wait for your next update to support the large font texture?
see 1st attachment.
Edited by Freeman - Monday, 27.01.2014, 05:05 |
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SpaceEngineer | Date: Monday, 27.01.2014, 08:08 | Message # 9 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Freeman, thank you! I will work on unicode support for the next version.
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SpaceEngineer | Date: Sunday, 19.04.2015, 14:30 | Message # 10 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| SE still don't support unicode, sorry. You are limited to ~200 symbols in the font texture, so it must be hard to make a Chinese localization.
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