Rodrigo's Terrain Mods
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Retsof | Date: Tuesday, 02.08.2016, 04:53 | Message # 226 |
Astronaut
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United States
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| Uh, dumb question. Does this go in addons now, or somewhere in here?
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PlutonianEmpire | Date: Tuesday, 02.08.2016, 04:59 | Message # 227 |
Pioneer
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United States
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| That's a 7 zip file. This time you just go into it, and copy/extract everything to addons>shaders. If there is no shaders folder inside your addons folder, create it. Hope this helps.
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Rodrigo | Date: Wednesday, 03.08.2016, 02:53 | Message # 228 |
Explorer
Group: Local Moderators
Brazil
Messages: 285
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| Bugfix: improved performance near europa-type bodies
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Donatelo200 | Date: Thursday, 04.08.2016, 14:41 | Message # 229 |
Explorer
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United States
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| Is there a version of this mod that doesn't alter the clouds?
CPU: Intel Core i7-4790K GPU: Nvidia GTX 1080 SSD: Samsung 850 Evo 250GB HDD: Toshiba DT01ACA200 2TB HDD: WD Blue 1TB (2012) RAM: Unknown 16G-D3-1600-MR 2x8GB MBD: MSI Z97S SLI Krait Edition (MS-7922)
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Rodrigo | Date: Friday, 05.08.2016, 14:33 | Message # 230 |
Explorer
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Brazil
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| Yes, you can delete tg_clouds_height.glsl and tg_common.gsls. Volcanoes should be the original size though
Doesn't like the clouds?
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PlutonianEmpire | Date: Friday, 05.08.2016, 14:59 | Message # 231 |
Pioneer
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| I like them, very realistic, although I will admit that I do miss the old, "spiky" versions of the clouds. Might be possible to keep the current clouds patterns/style of your latest version, but make a secondary, alternative tg_clouds_height that makes these clouds "spiky"?
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
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Donatelo200 | Date: Friday, 05.08.2016, 16:38 | Message # 232 |
Explorer
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United States
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| They make fully clouded planets and tidally locked ones look a bit odd. Other than that they're good.
CPU: Intel Core i7-4790K GPU: Nvidia GTX 1080 SSD: Samsung 850 Evo 250GB HDD: Toshiba DT01ACA200 2TB HDD: WD Blue 1TB (2012) RAM: Unknown 16G-D3-1600-MR 2x8GB MBD: MSI Z97S SLI Krait Edition (MS-7922)
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Roswell | Date: Friday, 26.08.2016, 18:27 | Message # 233 |
Pioneer
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Canada
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| Quote dudefinal ( ) As you can see on bright planets such as selenas the effects are very noticeable. The effects are less noticeable on terras but you get the idea. It removes the brown spots from all planetary bodies.
Dudefinal, Can you make for RC3 and for 0.980 pls. I want to get those beautiful selenia planet.
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Rodrigo | Date: Tuesday, 30.08.2016, 01:08 | Message # 234 |
Explorer
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Brazil
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| There's a update to the shaders. I recomend changing PlanetDetailTerra to 0.0005 in config/main-user.cfg
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Roswell | Date: Tuesday, 30.08.2016, 04:48 | Message # 235 |
Pioneer
Group: Users
Canada
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| Can you post your picture?
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Rodrigo | Date: Tuesday, 30.08.2016, 22:03 | Message # 236 |
Explorer
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Brazil
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| Sorry, reuploaded it. There was a error in the code. There's no need to change main-user.cfg
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PlutonianEmpire | Date: Tuesday, 30.08.2016, 23:47 | Message # 237 |
Pioneer
Group: Users
United States
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| Looking good as always! Good job!
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
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kham132 | Date: Thursday, 01.09.2016, 02:23 | Message # 238 |
Space Pilot
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| Is there a way to set the hurricanes back to default? As Donatelo200 said, they make tidally locked planets look strange.
"Fancy and inspirational quote." - Famous Person
Edited by kham132 - Thursday, 01.09.2016, 02:23 |
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DoctorOfSpace | Date: Thursday, 01.09.2016, 02:59 | Message # 239 |
Galaxy Architect
Group: Global Moderators
Pirate
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| Rodrigo, you should try to explain what each shader does so people know what they are downloading
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n0b0dy | Date: Thursday, 01.09.2016, 06:16 | Message # 240 |
Explorer
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Pirate
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| Quote kham132 ( ) Is there a way to set the hurricanes back to default?
I actually quite like them, you can see land features better. I guess you could delete the relevant shader from addons/shaders.
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