Rift valleys and other changes
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Rodrigo | Date: Friday, 24.05.2013, 00:44 | Message # 1 |
Explorer
Group: Local Moderators
Brazil
Messages: 285
Status: Offline
| Hey guys. Here's an edited shader file that create Rift valleys, like these:
Added a random, low height noise, sparse everywhere, to add some kind of "roughness" to the ground and to make the other surface features blend smoothly.
Also, toned town a little the magnitude of canyons and terraces
The file is below.
Edited by Rodrigo - Friday, 24.05.2013, 00:49 |
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HarbingerDawn | Date: Friday, 24.05.2013, 00:50 | Message # 2 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| woot, good stuff Rodrigo!
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Salvo | Date: Friday, 24.05.2013, 13:45 | Message # 3 |
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Holy ship! It's awesome! Well done!
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
Edited by Salvo - Friday, 24.05.2013, 13:51 |
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Joey_Penguin | Date: Friday, 24.05.2013, 18:40 | Message # 4 |
Pioneer
Group: Users
United States
Messages: 311
Status: Offline
| I'm trying to download, but it says the file's either in an unknown format or damaged. Help please?
Careful. The PLATT Collective has spurs.
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