brainstorm | Date: Wednesday, 17.04.2013, 18:39 | Message # 1 |
Observer
Group: Users
Kazakhstan
Messages: 14
Status: Offline
| Hi all I've made a few new models for galaxies
NGC 1316
Add this to the galaxies10k.sc:
Model codeCode GalaxyModel "NGC1316" { Method "Cylindrical" Position (0, 0, 0) Radius (1.0, 1.0, 1.0) BBoxRes (8, 8, 8)
//SpriteObliquityZ 0.5
useFBO 1 // 1 = true floatLOD 0 // 0 = false LODbase 1
FrontTexture "NGC1316.*" SysTexture "NGC1316_sys.*" FrontImage "NGC1316_small.*" SideImage "S0_side.*"
emParticleColor (1.0, 1.0, 1.0) absParticleColor (0.02, 0.01, 0.0)
emDetailR 1.0 emDetailZ 0.5 absDetailR 1.0 absDetailZ 0.5
emParticleDispR 0.2 emParticleDispZ 0.2 absParticleDispR 0.2 absParticleDispZ 0.2
emParticleSizeCenter 2.0 emParticleSizeEdge 1.7 absParticleSizeCenter 2.0 absParticleSizeEdge 1.7
emParticleMinBrightCenter 0.3 emParticleMinBrightEdge 0.3 absParticleMinBrightCenter 0.3 absParticleMinBrightEdge 0.3
emParticleBrightnessCenter 0.5 emParticleBrightnessEdge 0.5 absParticleBrightnessCenter 0.5 absParticleBrightnessEdge 0.5 } http://yadi.sk/d/XZrBbbNe3iJyI
NGC 6782
Add this to the galaxies10k.sc:
Model code Code GalaxyModel "NGC6782" { Method "SpiralGalaxy" Position (0, 0, 0) Radius (1.0, 0.2, 0.08) //(disk radius, bulge radius, bulge thickness) BBoxRes (8, 8, 8)
//SpriteObliquityZ 0.5
floatLOD 0 //0 = false LODbase 1
FrontTexture "NGC6782.*" SysTexture "NGC6782_sys.*" FrontImage "NGC6782_small.*" SideImage "Sc_side.*"
emParticleColor (1.0, 1.0, 1.0) absParticleColor (0.02, 0.01, 0.0) bParticleColor (1.0, 0.9, 0.5) BulgeRadius (1.0, 1.0, 1.0)
emDetailR 1.0 emDetailZ 0.75 absDetailR 1.0 absDetailZ 0.5 bDetailR 0.75 bDetailZ 0.75
emParticleDispR 0.15 emParticleDispZ 0.15 absParticleDispR 0.15 absParticleDispZ 0.15 bParticleDispR 0.15 bParticleDispZ 0.15
emParticleSizeCenter 2.0 emParticleSizeEdge 1.75 absParticleSizeCenter 2.0 absParticleSizeEdge 1.5 bParticleSizeCenter 1.0 bParticleSizeEdge 1.7
emParticleMinBrightCenter 0.3 emParticleMinBrightEdge 0.3 absParticleMinBrightCenter 0.05 absParticleMinBrightEdge 0.05 bParticleMinBrightCenter 1.0 bParticleMinBrightEdge 0.3
emParticleBrightnessCenter 0.3 emParticleBrightnessEdge 0.5 absParticleBrightnessCenter 2.5 absParticleBrightnessEdge 5.0 bParticleBrightnessCenter 0.3 bParticleBrightnessEdge 0.0 }
Download
NGC 4319
Add this to the galaxies10k.sc:
Model code Code GalaxyModel "NGC4319" { Method "SpiralGalaxy" Position (0, 0, 0) Radius (1.0, 0.2, 0.08) //(disk radius, bulge radius, bulge thickness) BBoxRes (8, 8, 8)
//SpriteObliquityZ 0.5
floatLOD 0 //0 = false LODbase 1
FrontTexture "NGC4319.*" SysTexture "NGC4319_sys.*" FrontImage "NGC4319_small.*" SideImage "Sc_side.*"
emParticleColor (1.0, 1.0, 1.0) absParticleColor (0.02, 0.01, 0.0) bParticleColor (1.0, 0.9, 0.5) BulgeRadius (1.0, 1.0, 1.0)
emDetailR 1.0 emDetailZ 0.75 absDetailR 1.0 absDetailZ 0.5 bDetailR 0.75 bDetailZ 0.75
emParticleDispR 0.15 emParticleDispZ 0.15 absParticleDispR 0.15 absParticleDispZ 0.15 bParticleDispR 0.15 bParticleDispZ 0.15
emParticleSizeCenter 2.0 emParticleSizeEdge 1.75 absParticleSizeCenter 2.0 absParticleSizeEdge 1.5 bParticleSizeCenter 1.0 bParticleSizeEdge 1.7
emParticleMinBrightCenter 0.3 emParticleMinBrightEdge 0.3 absParticleMinBrightCenter 0.05 absParticleMinBrightEdge 0.05 bParticleMinBrightCenter 1.0 bParticleMinBrightEdge 0.3
emParticleBrightnessCenter 0.3 emParticleBrightnessEdge 0.5 absParticleBrightnessCenter 2.5 absParticleBrightnessEdge 5.0 bParticleBrightnessCenter 0.3 bParticleBrightnessEdge 0.0 }
Download
NGC 4414
Add this to the galaxies10k.sc:
Model codeCode GalaxyModel "NGC4414" { Method "SpiralGalaxy" Position (0, 0, 0) Radius (1.0, 0.2, 0.08) //(disk radius, bulge radius, bulge thickness) BBoxRes (8, 8, 8)
//SpriteObliquityZ 0.5
floatLOD 0 //0 = false LODbase 1
FrontTexture "NGC4414.*" SysTexture "NGC4414_sys.*" FrontImage "NGC4414_small.*" SideImage "Sc_side.*"
emParticleColor (1.0, 1.0, 1.0) absParticleColor (0.02, 0.01, 0.0) bParticleColor (1.0, 0.9, 0.5) BulgeRadius (1.0, 1.0, 1.0)
emParticleColor (1.0, 1.0, 1.0) absParticleColor (0.02, 0.01, 0.0) bParticleColor (1.0, 0.9, 0.5) BulgeRadius (1.0, 1.0, 1.0)
emDetailR 1.0 emDetailZ 0.75 absDetailR 1.0 absDetailZ 0.5 bDetailR 0.75 bDetailZ 0.75
emParticleDispR 0.5 emParticleDispZ 0.2 absParticleDispR 0.2 absParticleDispZ 0.0 bParticleDispR 0.5 bParticleDispZ 0.2
emParticleSizeCenter 2.0 emParticleSizeEdge 1.7 absParticleSizeCenter 1.0 absParticleSizeEdge 1.5 bParticleSizeCenter 1.2 bParticleSizeEdge 2.0
emParticleMinBrightCenter 0.9 emParticleMinBrightEdge 0.1 absParticleMinBrightCenter 0.1 absParticleMinBrightEdge 0.1 bParticleMinBrightCenter 0.8 bParticleMinBrightEdge 0.3
emParticleBrightnessCenter 0.1 emParticleBrightnessEdge 1.0 absParticleBrightnessCenter 5.0 absParticleBrightnessEdge 0.5 bParticleBrightnessCenter 0.1 bParticleBrightnessEdge 0.05 } http://yadi.sk/d/jg4H4_xc3qrkn
NGC 4622
Add this to the galaxies10k.sc:
Model codeCode GalaxyModel "NGC4622" { Method "SpiralGalaxy" Position (0, 0, 0) Radius (1.0, 0.2, 0.08) // (disk radius, bulge radius, bulge thickness) BBoxRes (8, 8, 8)
//SpriteObliquityZ 0.5
floatLOD 0 // 0 = false LODbase 1
FrontTexture "NGC4622.*" SysTexture "NGC4622_sys.*" FrontImage "NGC4622_small.*" SideImage "Sc_side.*"
emParticleColor (1.0, 1.0, 1.0) absParticleColor (0.02, 0.01, 0.0) bParticleColor (1.0, 0.9, 0.5) BulgeRadius (1.0, 1.0, 1.0)
emParticleColor (1.0, 1.0, 1.0) absParticleColor (0.02, 0.01, 0.0) bParticleColor (1.0, 0.9, 0.5) BulgeRadius (1.0, 1.0, 1.0)
emDetailR 1.0 emDetailZ 0.75 absDetailR 1.0 absDetailZ 0.5 bDetailR 0.75 bDetailZ 0.75
emParticleDispR 0.25 emParticleDispZ 0.25 absParticleDispR 0.25 absParticleDispZ 0.2 bParticleDispR 0.2 bParticleDispZ 0.2
emParticleSizeCenter 2.0 emParticleSizeEdge 1.7 absParticleSizeCenter 2.0 absParticleSizeEdge 1.5 bParticleSizeCenter 1.0 bParticleSizeEdge 1.7
emParticleMinBrightCenter 0.5 emParticleMinBrightEdge 0.1 absParticleMinBrightCenter 0.0 absParticleMinBrightEdge 0.3 bParticleMinBrightCenter 1.0 bParticleMinBrightEdge 0.3
emParticleBrightnessCenter 0.7 emParticleBrightnessEdge 0.5 absParticleBrightnessCenter 4.0 absParticleBrightnessEdge 1.5 bParticleBrightnessCenter 0.3 bParticleBrightnessEdge 0.0 } http://yadi.sk/d/eVSuXvoI3qs-g
NGC 1512
Add this to the galaxies10k.sc:
Model codeCode GalaxyModel "NGC1512" { Method "SpiralGalaxy" Position (0, 0, 0) Radius (1.0, 0.2, 0.08) //(disk radius, bulge radius, bulge thickness) BBoxRes (8, 8, 8)
//SpriteObliquityZ 0.5
floatLOD 0 //0 = false LODbase 1
FrontTexture "NGC1512.*" SysTexture "NGC1512_sys.*" FrontImage "NGC1512_small.*" SideImage "SBa_side.*"
emParticleColor (1.0, 1.0, 1.0) absParticleColor (0.02, 0.01, 0.0) bParticleColor (1.0, 0.9, 0.5) BulgeRadius (1.0, 1.0, 1.0)
emDetailR 1.0 emDetailZ 0.75 absDetailR 1.0 absDetailZ 0.5 bDetailR 0.75 bDetailZ 0.75
emParticleDispR 0.15 emParticleDispZ 0.15 absParticleDispR 0.15 absParticleDispZ 0.15 bParticleDispR 0.15 bParticleDispZ 0.15
emParticleSizeCenter 2.0 emParticleSizeEdge 1.75 absParticleSizeCenter 2.0 absParticleSizeEdge 1.5 bParticleSizeCenter 1.0 bParticleSizeEdge 1.7
emParticleMinBrightCenter 0.3 emParticleMinBrightEdge 0.3 absParticleMinBrightCenter 0.05 absParticleMinBrightEdge 0.05 bParticleMinBrightCenter 1.0 bParticleMinBrightEdge 0.3
emParticleBrightnessCenter 0.3 emParticleBrightnessEdge 0.5 absParticleBrightnessCenter 2.5 absParticleBrightnessEdge 5.0 bParticleBrightnessCenter 0.3 bParticleBrightnessEdge 0.0 } http://yadi.sk/d/xec-bFZE3qGrkAdded (17.04.2013, 21:39) --------------------------------------------- LMC SMC
LMC SMC
Edited by brainstorm - Wednesday, 17.04.2013, 18:39 |
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PlanetExplorer12 | Date: Wednesday, 17.04.2013, 18:53 | Message # 2 |
Astronaut
Group: Users
United States
Messages: 68
Status: Offline
| So many new galaxy models! Downloading.
Jupiter is Awesome!
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brainstorm | Date: Wednesday, 17.04.2013, 19:05 | Message # 3 |
Observer
Group: Users
Kazakhstan
Messages: 14
Status: Offline
| PlanetExplorer12, that's not all. I will be adding new models when they are ready
Added (17.04.2013, 22:05) --------------------------------------------- M 100
Add this to the galaxies10k.sc:
Model codeCode GalaxyModel "M100" { Method "SpiralGalaxy" Position (0, 0, 0) Radius (1.0, 0.2, 0.09) // (disk radius, bulge radius, bulge thickness) BBoxRes (8, 8, 8)
//SpriteObliquityZ 0.5
floatLOD 0 // 0 = false LODbase 1
FrontTexture "M100.*" SysTexture "M100_sys.*" FrontImage "M100_small.*" SideImage "SBc_side.*"
emParticleColor (1.0, 1.0, 1.0) absParticleColor (0.02, 0.01, 0.0) bParticleColor (1.0, 0.9, 0.5) BulgeRadius (1.0, 1.0, 1.0)
emParticleColor (1.0, 1.0, 1.0) absParticleColor (0.02, 0.01, 0.0) bParticleColor (1.0, 0.9, 0.5) BulgeRadius (1.0, 1.0, 1.0)
emDetailR 1.0 emDetailZ 0.75 absDetailR 1.0 absDetailZ 0.5 bDetailR 0.75 bDetailZ 0.75
emParticleDispR 0.25 emParticleDispZ 0.25 absParticleDispR 0.25 absParticleDispZ 0.2 bParticleDispR 0.2 bParticleDispZ 0.2
emParticleSizeCenter 2.0 emParticleSizeEdge 1.7 absParticleSizeCenter 2.0 absParticleSizeEdge 1.5 bParticleSizeCenter 1.0 bParticleSizeEdge 1.7
emParticleMinBrightCenter 0.5 emParticleMinBrightEdge 0.1 absParticleMinBrightCenter 0.0 absParticleMinBrightEdge 0.1 bParticleMinBrightCenter 1.0 bParticleMinBrightEdge 0.3
emParticleBrightnessCenter 0.4 emParticleBrightnessEdge 0.4 absParticleBrightnessCenter 3.0 absParticleBrightnessEdge 2.5 bParticleBrightnessCenter 0.3 bParticleBrightnessEdge 0.0 } http://yadi.sk/d/Jx6HRS_k3qqDm
Edited by brainstorm - Wednesday, 17.04.2013, 19:05 |
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Crashman1390 | Date: Saturday, 27.04.2013, 19:07 | Message # 4 |
Explorer
Group: Users
Canada
Messages: 229
Status: Offline
| Quote (brainstorm) NGC 1512
You do know that the NGC 1512 that you posted is actually the core of it...
this is the galaxy itself:
[b]I was wrong, this forum still has a horrible community.[/b]
Edited by Crashman1390 - Saturday, 27.04.2013, 19:07 |
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neutronium76 | Date: Tuesday, 29.10.2013, 08:18 | Message # 6 |
World Builder
Group: Users
Greece
Messages: 718
Status: Offline
| Voekoevaka, you know something?: I you... (Don't misunderstand this ok )
SpaceEngineer please include all Voekoevaka's galaxies and conversions in 0.9.7.1
PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1 PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
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Cordax | Date: Saturday, 10.10.2015, 05:33 | Message # 7 |
Observer
Group: Newbies
United States
Messages: 5
Status: Offline
| Very nice downloading
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