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32k Moon Surface Map (Color)
HarbingerDawnDate: Sunday, 14.10.2012, 19:54 | Message # 1
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(For a higher resolution and more realistic Moon map, look here)

This is a high resolution surface map for the Moon based on a map made by John van Vliet from Lunar Reconnaissance Orbiter mosaics, with color from a map made by Jens Meyer from Clementine orbiter imagery. I edited, combined, and adapted the maps for use in SpaceEngine. The resolution of the map is 333 meters/pixel.

Screenshots







Downloads (745 MB)

Torrent magnet link

Direct download (Yandex.Disk)


Installation

Extract the archive into your SpaceEngine directory. Then open your solarsys.sc file located in "\data\catalogs\planets\" and change the DiffMap parameter argument to "Moon/Surface32k", so that the Surface tag reads like the following:

Code
    Surface
             {
              DiffMap        "Moon/Surface32k"
              DiffTileSize    514
              DiffTileBorder  1
              BumpMap        "Moon/Bump"
              BumpTileSize    514
              BumpTileBorder  1
              BumpHeight      19.851
              BumpOffset      9.058
              Exposure  5.0
              Lommel          1.0
             }


Enjoy!





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
KvikiDate: Sunday, 14.10.2012, 20:20 | Message # 2
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Beautiful!
If you look at those images, at first sight one might think it was an actual spacecraft which took the images.





 
DoctorOfSpaceDate: Sunday, 14.10.2012, 20:20 | Message # 3
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That looks fantastic, really nice job.

Now I can't decide which to use wacko





Intel Core i7-5820K 4.2GHz 6-Core Processor
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HarbingerDawnDate: Sunday, 14.10.2012, 20:23 | Message # 4
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Quote (DoctorOfSpace)
Now I can't decide which to use

Sounds like you've got more batch files to make wink

Personally I would use the grayscale one. Higher resolution and more natural looking. But everyone has differing opinions which is why I made both available smile In the future if I can upgrade my computer to have more RAM I will make a 64k version available.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
Fireinthehole-Date: Sunday, 12.01.2014, 03:31 | Message # 5
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I can't get this to work in 0.97.1. I've done exactly as said in OP. Any suggestions?




Love Space Engine!
 
ZackGDate: Sunday, 12.01.2014, 04:53 | Message # 6
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Quote Fireinthehole ()
I can't get this to work in 0.97.1. I've done exactly as said in OP. Any suggestions?

This is an outdated version. if you want the newest version. click on the this link





MOBO:ASUS Sabertooth Mark I
CPU:Intel I7 4790 3.6Ghz
GPU:NVIDIA GTX960 4GB
Memory:32GB 1600Mhz (Corsair 4x8GB)


Edited by ZackG - Sunday, 12.01.2014, 04:56
 
HarbingerDawnDate: Sunday, 12.01.2014, 10:09 | Message # 7
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Quote Fireinthehole ()
I can't get this to work in 0.97.1.

This was made for an older version. You have to extract the folders to their new loactions, so instead of data/textures, it will simply be textures. In other words, you need to navigate the folders in the archive until the names match the folders in the SE directory.

Quote ZackG ()
This is an outdated version. if you want the newest version. click on the this

That is not the "newest version", that is a different map.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
Fireinthehole-Date: Sunday, 12.01.2014, 13:04 | Message # 8
Pioneer
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Sweden
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Quote HarbingerDawn ()
This was made for an older version. You have to extract the folders to their new loactions, so instead of data/textures, it will simply be textures. In other words, you need to navigate the folders in the archive until the names match the folders in the SE directory.

Now it works, thank you smile





Love Space Engine!
 
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