History of Space Engine
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apenpaap | Date: Wednesday, 23.01.2013, 12:10 | Message # 16 |
World Builder
Group: Users
Antarctica
Messages: 1063
Status: Offline
| Quote (HarbingerDawn) They don't teach you about the first men on Mars in History class.
Not details like that, no, but they do teach you about the current world and what might change in the near future.
I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
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HarbingerDawn | Date: Wednesday, 23.01.2013, 13:54 | Message # 17 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (apenpaap) Not details like that, no, but they do teach you about the current world and what might change in the near future. In my schools those things were always discussed in subjects outside of history.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Salvo | Date: Wednesday, 23.01.2013, 15:33 | Message # 18 |
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| To back in topic, when this site was published and what version of SE was at that time?
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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HarbingerDawn | Date: Wednesday, 23.01.2013, 15:51 | Message # 19 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (Salvo) To back in topic, when this site was published and what version of SE was at that time? SpaceEngineer's registration date on the forum coincides with the release of 0.93. More than that I don't know.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Voekoevaka | Date: Saturday, 26.01.2013, 22:42 | Message # 20 |
World Builder
Group: SE team
France
Messages: 1016
Status: Offline
| The oldest procedural planet I have ever saw from SE :
Want some music of mine ? Please go here !
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SpaceEngineer | Date: Saturday, 26.01.2013, 23:20 | Message # 21 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote (Voekoevaka) The oldest procedural planet I have ever saw from SE : :-)
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werdnaforever | Date: Sunday, 27.01.2013, 01:27 | Message # 22 |
World Builder
Group: Users
Pirate
Messages: 897
Status: Offline
| Quote (Voekoevaka) The oldest procedural planet I have ever saw from SE : This is practically photorealistic! It's like a real photograph of a planet! Absolutely amazing!
(Translated from sarcasm: Planet generation in SE has improved by leaps and bounds from that picture.)
EDIT: I will say that there's a certain simplicity about that picture which I find interesting.
It kind of makes me think of the evolution of someone's art skills. As a young child, you use bright colors and make simple kinds of shapes. As you get older, you start to do things neater, and add more and more detail. By the time you're an adult, you've had tons of practice, and you're making amazing works of art. I suppose this sort of metaphor could be applied to space engine itself; you could say the program's matured since then.
Edited by werdnaforever - Sunday, 27.01.2013, 02:05 |
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HarbingerDawn | Date: Sunday, 27.01.2013, 02:19 | Message # 23 |
Cosmic Curator
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United States
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| Quote (werdnaforever) I will say that there's a certain simplicity about that picture which I find interesting. I used to mess around with a planet texture generator that produced worlds that looked rather like that
Quote (werdnaforever) I suppose this sort of metaphor could be applied to space engine itself; you could say the program's matured since then. Indeed. The amount of progress made just since I've been following SE - from 0.94 to the impending version 0.97 - blows my mind. I think that 0.97 will make SE seem like art an order of magnitude more than any previous version. I anticipate a lot of breathtaking screenshots and other derivative works I myself plan to start populating Wikipedia's exoplanet articles with screens from SE; my earlier artist's concepts I did of exoplanets for Wikipedia I did using Celestia and GIMP, and even with using GIMP I could never even come close to what SE can do. My goal is to eventually give every exoplanet that has a Wikipedia article its own image
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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SpaceEngineer | Date: Sunday, 27.01.2013, 13:00 | Message # 24 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote (HarbingerDawn) My goal is to eventually give every exoplanet that has a Wikipedia article its own image You couldn't made 2000+ images:)
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HarbingerDawn | Date: Sunday, 27.01.2013, 13:48 | Message # 25 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (SpaceEngineer) You couldn't made 2000+ images I can try Also, there are only <900 confirmed exoplanets at present, and only some of them have wiki articles. But yeah, most likely I'll make about 20 and then lose my focus.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
Edited by HarbingerDawn - Sunday, 27.01.2013, 13:49 |
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Voekoevaka | Date: Sunday, 27.01.2013, 22:47 | Message # 26 |
World Builder
Group: SE team
France
Messages: 1016
Status: Offline
| Quote (werdnaforever) I suppose this sort of metaphor could be applied to space engine itself; you could say the program's matured since then. For me, Space Engine is obviously a piece of art, and SpaceEngeener an artist. Among a lot of utility programs we can found on the web, some programes, mostly games, should be considered as pieces of art, if their purpose is to make us dream. The purpose of SE is build an entire procedural universe, and creating new things is the work of an artist. From the beginning of SE, when it was just a "second celestia" to now, we have seen the construction of a masterpiece (SE has won the 1st place on this space programs comparison.). I always believed that computer science is an art itself, and programs are pieces.
Want some music of mine ? Please go here !
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HarbingerDawn | Date: Friday, 23.08.2013, 18:27 | Message # 27 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| I found a working link for a SpaceEngine 0.90 download!
http://softlayer-dal.dl.sourceforge.net/project....ini.rar
It's amazing how much things have changed since then...
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Voekoevaka | Date: Friday, 23.08.2013, 19:03 | Message # 28 |
World Builder
Group: SE team
France
Messages: 1016
Status: Offline
| I press "exit" to go to the menu, but it closed the program...
Want some music of mine ? Please go here !
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HarbingerDawn | Date: Friday, 23.08.2013, 19:10 | Message # 29 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (Voekoevaka) I press "exit" to go to the menu, but it closed the program... There is no menu
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Salvo | Date: Friday, 23.08.2013, 21:34 | Message # 30 |
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote (Voekoevaka) I press "exit" to go to the menu, but it closed the program... Hey, what a nice little planet! Let's edit it... oh... didn't expected that. It made my day anyway
EDIT: (reversed) screenshot of Space Engine 0.90!
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
Edited by Salvo - Friday, 23.08.2013, 21:42 |
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