Does SpaceEngine simulate orbital motion accurately?
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JimG | Date: Wednesday, 11.07.2012, 18:04 | Message # 1 |
Observer
Group: Newbies
United States
Messages: 1
Status: Offline
| Hi,
I just found out about this amazing application on Reddit. I'm looking forward to trying it out once I get my new computer up and running. I have a question about how SpaceEngine simulates the motion of all the planetary bodies. Are the effects of gravity modeled reasonably accurately or taken into account? I guess it would be easy to simulate the orbits of real bodies correctly since they are already well known but what about the procedurally generated ones.
Thanks for your answer!
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apenpaap | Date: Wednesday, 11.07.2012, 18:38 | Message # 2 |
World Builder
Group: Users
Antarctica
Messages: 1063
Status: Offline
| I'm pretty sure all planets have realistic orbits, yes, with the possible exception of old systems with a planet with a highly elliptic orbit. All Solar System bodies certainly have realistic orbits, and those in procedural systems I checked do so too.
I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
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HarbingerDawn | Date: Thursday, 12.07.2012, 03:36 | Message # 3 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Hello JimG, welcome to the forum. Bodies in SpaceEngine follow simple Keplerian orbits, which are quite accurate, but not 100% (this would not be apparent for procedural systems though). In a future version of SpaceEngine the VSOP87 model of Solar system orbits will be implemented, giving very high fidelity in orbital positions for Solar system objects.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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