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Can terrain look like this in SE?
KvikiDate: Monday, 23.04.2012, 15:14 | Message # 1
Explorer
Group: SE team
Croatia
Messages: 289
Status: Offline
This is just the best procedural terrain I've EVER seen! The closest thing I've seen so far made procedurally that looks quite like earth visually (apart from Outerra biggrin ) It even seems to have continents of some sorts. Terrain seems very earth-like when looking from space. Can we expect SE to have terrain generation like this? http://www.youtube.com/watch?v....xt9dNs=




 
SpaceEngineerDate: Monday, 23.04.2012, 20:15 | Message # 2
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
No, that terrain looks unrealistic. It's made with simple function. I had such terrain many times accidentally, but removed it because I don't see such terrain features anywhere on real photos. The only realistic feature is the terraces, but they shouldn't cover entire planet.

*





 
KvikiDate: Monday, 23.04.2012, 21:19 | Message # 3
Explorer
Group: SE team
Croatia
Messages: 289
Status: Offline
I see. Well I still think it looks rather epic. Perhaps I think so because the only terrain features I've seen so far in SE are round, bumpy mountains/spiky mountains. I guess it's going to change in the future a lot. Though I think you should add such planet types anyway to increase variety of planets. smile

Spaceengineer, I have a problem. When I turn on 3D water in SE, the ocean dissapears when I get close to ground. Is this a bug?







Edited by Kviki - Monday, 23.04.2012, 21:24
 
RobbieDate: Tuesday, 24.04.2012, 08:39 | Message # 4
Pioneer
Group: Global Moderators
United Kingdom
Messages: 590
Status: Offline
Quote (Kviki)
Spaceengineer, I have a problem. When I turn on 3D water in SE, the ocean dissapears when I get close to ground. Is this a bug?


The "ground" you are seeing is the ocean-floor, so you are under the water's surface, it's just an illusion that the water seems to have disappeared. What SE will need in the future is some kind of "splash and bubble" effect, with a sea-blue filter on the camera lens to let players know that they have passed through the ocean surface and are traveling underwater.





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