Need help making a map.
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Retsof | Date: Thursday, 04.08.2016, 06:09 | Message # 1 |
Astronaut
Group: Users
United States
Messages: 56
Status: Offline
| So, I was wanting to use SE to make a kind of Sci-Fi hyperspace-lane map, but my various attempts at stitching screenshots together from the map mode in-game are not working. Do you lot have any suggestions, or perhaps another program I can plug the relevant systems into?
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Salvo | Date: Thursday, 04.08.2016, 09:50 | Message # 2 |
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Retsof, I don't think you can use Space Engine to make a map for your game. Probably the best you can do is export the Skybox and use it as background.
Anyway, I'm not sure about what licence said about doing these kind of thing and selling the game eventually.
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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Retsof | Date: Friday, 05.08.2016, 06:10 | Message # 3 |
Astronaut
Group: Users
United States
Messages: 56
Status: Offline
| Blast.
I looked in to doing it myself, but it is going to be really hard to convert Equatorial Grid coordinates into XYZ coordinates...
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Watsisname | Date: Friday, 05.08.2016, 07:37 | Message # 4 |
Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| In Celestia you can make your own asterisms (define the lines connecting any stars in 3D), assuming the systems you want to use exist there (catalog stars?). But I'm not sure of a simple way to seamlessly stitch SE's map views together.
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Hanakofuroshira | Date: Monday, 08.08.2016, 19:28 | Message # 5 |
Astronaut
Group: Users
United States
Messages: 42
Status: Offline
| *Absolutely interested in this topic*
I was actually trying to to the same thing by myself to make a 3D map for a game I wanted to make.
For example, I have three stars, A,B, and C. I find the distance between A and B, and then find where C would be placed on a grid using the lamina properties of a triangle. I then added another vertex, D, to create a 3D tetrahedron. With each star added, the difficulty of correctly calculating rises, but the accuracy of where the star should be increases. There should really be easier ways to do this, though. I gave up at eight stars because I was tired of all the trig.
Fluent in music, math, Solresol, and hopefully someday, astronomy.
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