Learning to pilot a ship - tutorial?
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smasher | Date: Saturday, 11.07.2015, 02:56 | Message # 31 |
Observer
Group: Newbies
Australia
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| Im having trouble selecting Jupiter as my reference body instead of Venus. Pressing P does nothing
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HarbingerDawn | Date: Saturday, 11.07.2015, 06:35 | Message # 32 |
Cosmic Curator
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United States
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| Quote smasher ( ) Pressing P does nothing That function does not exist in the current version.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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aaa | Date: Saturday, 18.07.2015, 00:51 | Message # 33 |
Observer
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United States
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| How do I decelerate/stop my spaceship in normal space? The only way I've managed to stop my ship after coming out of hyperjump is by facing the opposite direction of where my ship is headed and turning hyperjump back on again for a short while. Is this the only way? It's very time consuming and inaccurate.
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Aerospacefag | Date: Saturday, 18.07.2015, 12:47 | Message # 34 |
Pioneer
Group: Users
Russian Federation
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| Quote aaa ( ) How do I decelerate/stop my spaceship in normal space? You have to specify the object you are referring to. All objects in Space Engine, except stars, are in motion (in reality, of corse, stars are also in motion), so if you want to "stop" somewhere you have to decide which celestial body will be stationary for you. Game engine is not in perfect shape now, but it usually refers to the spheres of influence of planets and moons.
Second, synchronizing speed in real time isn't that easy, so if you have relative speed of several kpc, and acceleration below 10 g, it will take no less than a minute to decelerate completely - usually the relative speed is many times more.
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aaa | Date: Saturday, 18.07.2015, 21:01 | Message # 35 |
Observer
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United States
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| I've mostly gotten the hang of interplanetary and interstellar flight now. Facing the opposite direction and turning your engines on seems to be the only way to come to a stop and change direction but it makes sense, why would there need to be any other way after all. It's a little time consuming but if you turn your mouse sensitivity up turning all the way around doesn't take too much time.
I'm aware of the relative motion of objects but as far as matching speed with that object you have to do it manually with your main engine, unless I'm missing something.
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HarbingerDawn | Date: Saturday, 18.07.2015, 23:36 | Message # 36 |
Cosmic Curator
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| Quote aaa ( ) It's a little time consuming but if you turn your mouse sensitivity up turning all the way around doesn't take too much time. Just use the retrograde button, it points you in the right direction automatically.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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aaa | Date: Sunday, 19.07.2015, 02:05 | Message # 37 |
Observer
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United States
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| Ahhh wow, I didn't think to use those buttons for non-orbiting procedures, this helps a lot. Thanks!
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HarbingerDawn | Date: Sunday, 19.07.2015, 09:24 | Message # 38 |
Cosmic Curator
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United States
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| Quote aaa ( ) I didn't think to use those buttons for non-orbiting procedures In spaceflight, there is rarely such a thing as a non-orbital maneuver.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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SpaceEngineer | Date: Sunday, 19.07.2015, 10:48 | Message # 39 |
Author of Space Engine
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| Quote aaa ( ) Facing the opposite direction and turning your engines on seems to be the only way to come to a stop and change direction but it makes sense, why would there need to be any other way after all There is another way. Use gravity! Find an object with big gravity field (brown dwarf, white dwarf or even neutron star or black hole), hyperjump to it, wait for a few seconds, hyperjump back. Your ship's speed will be changed significantly. SE now doesn't have useful tools for doing that (like choosing the hyperjump exit point), but in the future this method could be useful, if final hyperjump physics concept would allow this.
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DeathStar | Date: Tuesday, 21.07.2015, 01:38 | Message # 40 |
Pioneer
Group: Users
Croatia
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| Quote SpaceEngineer ( ) There is another way. Use gravity! Find an object with big gravity field (brown dwarf, white dwarf or even neutron star or black hole), hyperjump to it, wait for a few seconds, hyperjump back. Your ship's speed will be changed significantly. SE now doesn't have useful tools for doing that (like choosing the hyperjump exit point), but in the future this method could be useful, if final hyperjump physics concept would allow this.
That actually sounds pretty nice because it would give neutron stars/black holes/white dwarfs an actual use in the final game(besides scientific study). Would this, however, require you to hyperjump up close to the remnant? If it would, wouldn't neutron stars be useless due to the extremely hazardous conditions near them?
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pfjarschel | Date: Thursday, 07.07.2016, 17:07 | Message # 41 |
Space Tourist
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Pirate
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| Hey guys! Sorry for reviving this old thread, but I think it'll be useful. I'm in the process of creating a written guide/tutorial for learning how to pilot a ship in SE. It's getting big, and I'm struggling to make it as simple to follow and informative as possible. I'll create a new topic when it's in a shareable state! So far, I have HUD elements explanation, controls descriptions, some spaceflight concepts, and a basic lesson on how to enter orbit if you're already close to a planet. There's so much more planned, but I intend to complete the first version this month.
For those still having difficulties: don't give up! I spent many days learning everything and can garantee that it is possible to learn, and the experience is very enjoyable! So I felt it's time to share what I learned! :)
And of course, I'm not the best expert out there, so suggestions and corrections will be very welcome!!
"Rush, Where the hell are we?" "Several billion light years from home."
Edited by pfjarschel - Thursday, 07.07.2016, 17:10 |
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paulmac | Date: Thursday, 21.07.2016, 12:05 | Message # 42 |
Observer
Group: Newbies
United Kingdom
Messages: 2
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| I am having all the same problems as proteus, Ive been trying to get to grips with flying for 4 hrs and still im nowhere
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Halowraith1 | Date: Sunday, 24.07.2016, 01:53 | Message # 43 |
Space Tourist
Group: Users
United Kingdom
Messages: 33
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| im not having issues with piloting a spacecraft so much but instead using the hyperdrive. at some points im not able to use it at all and at others i can and even then it doesnt work. do you have to be a certain distance from a planet for it to work?
say if i wanted to go from an earth orbit to alpha centauri, how would i go about that? what buttons/keys should i click/press?
assuming direct control
Edited by Halowraith1 - Sunday, 24.07.2016, 02:15 |
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DoctorOfSpace | Date: Sunday, 24.07.2016, 13:13 | Message # 44 |
Galaxy Architect
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| Quote Halowraith1 ( ) say if i wanted to go from an earth orbit to alpha centauri, how would i go about that? what buttons/keys should i click/press?
I don't know which version you are using, but if it is the latest beta check this thread
http://en.spaceengine.org/forum/14-3469-1
If you are using 0.9.7.3 some of the data will still be useful.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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