Quote Vuks (
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environment reflection mapping
Not currently supported.
Quote Vuks (
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Also I would like to use alpha channels for transparency
Not currently supported.
Quote Vuks (
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Another question is does SE support engine glows, or incandescence on materials? Think tiny little lights on a space station that illuminate brightly.
Will be in the next version.
Quote Vuks (
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I am looking for shader documentation if there is any.
There isn't.
Quote Vuks (
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I would really like to know what all the parameters are supported for materials in SE.
At present, not much. There will be a lot more utility there in the next version, and documentation will accompany it.