ENG New site

Advanced search

[ New messages · Forum rules · Members ]
  • Page 1 of 1
  • 1
Incredible lag
InAndOutDate: Monday, 14.10.2013, 07:28 | Message # 1
Observer
Group: Newbies
United States
Messages: 6
Status: Offline
I don't know where to begin. I downloaded SE, it crashed upon starting up the planetarium, so I tweaked a few settings per the troubleshooting guide, waited literally 30 minutes for the game to load, and then got the most amazing framerate ever: 50 seconds per frame. That's right! Fifty whole SPF, or 0.02 FPS. Of course, that may not be an accurate framerate as I only ever saw the first 2 frames. When I tried to drag the view with the mouse, the program hanged itself to death.

Screenshot:



se.log:

Code
SpaceEngine Version 0.9.7.0 beta

STARTING
Loading script "config/main.cfg"
Loading script "config/universe.cfg"
Loading script "config/user.cfg"
Loading  image "textures/common/splash16.jpg"
DONE

INITIALIZING OPENGL
Vendor:   Intel
Renderer: Intel(R) HD Graphics Family
OpenGL version: 3.0.0 - Build 8.15.10.2279
GLSL   version: 1.30  - Intel Build 8.15.10.2279
Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_vertex_array_object  
Framebuffer objects supported
Half float supported
Floating-point pixel format: GL_RGBA16F_ARB
3D textures supported
Binary shader program not supported
Max combined texture image units: 16
Max texture size: 4096
Max rectangle texture size: 4096
Max cubemap texture size: 4096
Max 3D texture size: 256
Max anisotropy: 16
Draw buffers: 8
DONE

INITIALIZING OPENAL
Vendor:   Creative Labs Inc.
Renderer: Software
OpenAL Version: OpenAL 1.0
OpenAL Extentions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
ALC Default device specifier: DirectSound3D
ALC Device specifier: DirectSound
ALC Extensions:  
DONE

INITIALIZING LOADER
Number of CPUs: 4
Loader threads: 3
RAM granularty: 4 kb
Total      RAM: 4095 Mb
Available  RAM: 3928 Mb
Startup video memory detection disabled, value 1696 Mb from config will be used
Dynamic video memory detection disabled
DONE

INITIALIZING ENGINE
Loading shader "system/shaders/hdr_down4.glsl"
Loading shader "system/shaders/hdr_bloom.glsl"
Loading shader "system/shaders/hdr_tone_alpha.glsl"
Loading shader "system/shaders/hdr_tone.glsl"
Loading shader "system/shaders/hdr_tone_luma.glsl"
Loading shader "system/shaders/hdr_tone_bloom.glsl"
Loading shader "system/shaders/hdr_tone_bloom_luma.glsl"
Loading shader "system/shaders/proj_fisheye.glsl"
Loading shader "system/shaders/fxaa.glsl"
WARNING: 2:17: extension 'GL_EXT_gpu_shader4' is not supported
ERROR: 2:311: 'texture2DRectOffset' : no matching overloaded function found (using implicit conversion)  
ERROR: 2:311: 'w' :  field selection requires structure, vector, or matrix on left hand side  
ERROR: 2:312: 'texture2DRectOffset' : no matching overloaded function found (using implicit conversion)  
ERROR: 2:312: 'w' :  field selection requires structure, vector, or matrix on left hand side  
ERROR: 2:313: 'texture2DRectOffset' : no matching overloaded function found (using implicit conversion)  
ERROR: 2:313: 'w' :  field selection requires structure, vector, or matrix on left hand side  
ERROR: 2:314: 'texture2DRectOffset' : no matching overloaded function found (using implicit conversion)  
ERROR: 2:314: 'w' :  field selection requires structure, vector, or matrix on left hand side  
ERROR: 2:331: 'texture2DRectOffset' : no matching overloaded function found (using implicit conversion)  
ERROR: 2:331: 'w' :  field selection requires structure, vector, or matrix on left hand side  
ERROR: 2:332: 'texture2DRectOffset' : no matching overloaded function found (using implicit conversion)  
ERROR: 2:332: 'w' :  field selection requires structure, vector, or matrix on left hand side  
ERROR: 2:333: 'texture2DRectOffset' : no matching overloaded function found (using implicit conversion)  
ERROR: 2:333: 'w' :  field selection requires structure, vector, or matrix on left hand side  
ERROR: 2:334: 'texture2DRectOffset' : no matching overloaded function found (using implicit conversion)  
ERROR: 2:334: 'w' :  field selection requires structure, vector, or matrix on left hand side
ERROR:  
Loading shader "system/shaders/fxaa_lum.glsl"
WARNING: 2:17: extension 'GL_EXT_gpu_shader4' is not supported
ERROR: 2:319: 'texture2DRectOffset' : no matching overloaded function found (using implicit conversion)  
ERROR: 2:319: 'Lum' : no matching overloaded function found (using implicit conversion)  
ERROR: 2:320: 'texture2DRectOffset' : no matching overloaded function found (using implicit conversion)  
ERROR: 2:320: 'Lum' : no matching overloaded function found (using implicit conversion)  
ERROR: 2:321: 'texture2DRectOffset' : no matching overloaded function found (using implicit conversion)  
ERROR: 2:321: 'Lum' : no matching overloaded function found (using implicit conversion)  
ERROR: 2:322: 'texture2DRectOffset' : no matching overloaded function found (using implicit conversion)  
ERROR: 2:322: 'Lum' : no matching overloaded function found (using implicit conversion)  
ERROR: 2:339: 'texture2DRectOffset' : no matching overloaded function found (using implicit conversion)  
ERROR: 2:339: 'Lum' : no matching overloaded function found (using implicit conversion)  
ERROR: 2:340: 'texture2DRectOffset' : no matching overloaded function found (using implicit conversion)  
ERROR: 2:340: 'Lum' : no matching overloaded function found (using implicit conversion)  
ERROR: 2:341: 'texture2DRectOffset' : no matching overloaded function found (using implicit conversion)  
ERROR: 2:341: 'Lum' : no matching overloaded function found (using implicit conversion)  
ERROR: 2:342: 'texture2DRectOffset' : no matching overloaded function found (using implicit conversion)  
ERROR: 2:342: 'Lum' : no matching overloaded function found (using implicit conversion)
ERROR:  
Loading script "config/user.cfg"
Loading script "models/galaxies/Models.cfg"
Initializing galaxies models
Loading script "models/nebulae/Models.cfg"
Initializing nebulae models
Loading script "models/atmospheres/atmospheres.cfg"
Loading shader "system/shaders/atmo_transmittance.glsl"
Loading shader "system/shaders/get_pixel.glsl"
Loading shader "system/shaders/billboard.glsl"
Loading shader "system/shaders/blackhole.glsl"
Loading shader "system/shaders/ship_warp.glsl"
Loading shader "system/shaders/sun_flare_conv.glsl"
Loading shader "system/shaders/sun_flare_post.glsl"
Loading  image "textures/common/notex.png"
Loading  image "textures/common/cursor.png"
Loading  image "textures/common/interface.png"
Loading  image "locale/win1252-font.png"
Loading script "locale/win1252-font.cfg"
Loading  image "locale/eng-menu.png"
Loading  image "textures/common/exitscreen.jpg"
Loading shader "system/shaders/mipmap_copy.glsl"
Loading shader "system/shaders/mipmap_down.glsl"
Loading shader "system/shaders/mipmap_down_norm.glsl"
Loading shader "system/shaders/bump_to_normal.glsl"
Loading shader "system/shaders/bump_to_packed_normal.glsl"
Loading shader "system/shaders/tg_spiral_galaxy.glsl"
Loading shader "system/shaders/tg_sun_height.glsl"
Loading shader "system/shaders/tg_sun_color.glsl"
Loading shader "system/shaders/tg_terra_height.glsl"
Loading shader "system/shaders/tg_terra_color.glsl"
Loading shader "system/shaders/tg_selena_height.glsl"
Loading shader "system/shaders/tg_selena_color.glsl"
Loading shader "system/shaders/tg_asteroid_height.glsl"
Loading shader "system/shaders/tg_asteroid_color.glsl"
Loading shader "system/shaders/tg_clouds_height.glsl"
Loading shader "system/shaders/tg_clouds_color.glsl"
Loading shader "system/shaders/tg_gasgiant_height.glsl"
Loading shader "system/shaders/tg_gasgiant_color.glsl"
Procedural generator shaders loaded in 757.915 ms
Loading  image "textures/common/pack_terra.png"
Loading  image "textures/common/pack_desert.png"
Loading script "textures/common/pack_terra.cfg"
Loading script "textures/common/pack_desert.cfg"
Loading shader "cache/shaders/glsl/planet_light1.glv"
Loading shader "cache/shaders/glsl/planet_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_light1.glf"
Loading shader "cache/shaders/glsl/planet_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_bump_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glf"
Loading shader "cache/shaders/glsl/planet_light1.glv"
Loading shader "cache/shaders/glsl/planet_atm_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_atm_light1.glf"
Loading shader "cache/shaders/glsl/planet_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_bump_atm_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_atm_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_transp_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_transp_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_transp_atm_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_transp_atm_light1.glf"
Loading shader "cache/shaders/glsl/planet_light1.glv"
Loading shader "cache/shaders/glsl/planet_sun_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_sun_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_sun_light1.glf"
Loading shader "cache/shaders/glsl/planet_light1.glv"
Loading shader "cache/shaders/glsl/planet_atm_sun_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_atm_sun_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_atm_sun_light1.glf"
Loading shader "cache/shaders/glsl/water_light1.glv"
Loading shader "cache/shaders/glsl/water_light1.glf"
Loading shader "cache/shaders/glsl/water_light1.glv"
Loading shader "cache/shaders/glsl/water_atm_light1.glf"
Loading shader "cache/shaders/glsl/sky_light1.glv"
Loading shader "cache/shaders/glsl/sky_light1.glf"
Loading shader "cache/shaders/glsl/rings_light1.glv"
Loading shader "cache/shaders/glsl/rings_light1.glf"
Loading shader "cache/shaders/glsl/spacecraft_diff_light0.glv"
Loading shader "cache/shaders/glsl/spacecraft_diff_light0.glf"
Loading shader "cache/shaders/glsl/spacecraft_light1.glv"
Loading shader "cache/shaders/glsl/spacecraft_light1.glf"
Loading shader "cache/shaders/glsl/spacecraft_diff_light1.glv"
Loading shader "cache/shaders/glsl/spacecraft_diff_light1.glf"
Loading shader "cache/shaders/glsl/spacecraft_bump_light1.glv"
Loading shader "cache/shaders/glsl/spacecraft_bump_light1.glf"
Loading shader "cache/shaders/glsl/spacecraft_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/spacecraft_diff_bump_light1.glf"
Loading shader "cache/shaders/glsl/spacecraft_diff_light1.glv"
Loading shader "cache/shaders/glsl/spacecraft_diff_spec_light1.glf"
Loading shader "cache/shaders/glsl/spacecraft_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/spacecraft_diff_bump_spec_light1.glf"
Loading shader "system/shaders/particle.glsl"
DONE

LOADING GALAXIES
Loading  image "textures/common/gal_part.png"
Loading  image "textures/common/sprites_gal.png"
Loading  image "textures/common/galaxy_bulge.png"
Loading shader "system/shaders/clusneb_particle.glsl"
Loading shader "system/shaders/clusneb_particle_point.glsl"
Loading shader "system/shaders/galaxy_particle.glsl"
Loading shader "system/shaders/galaxy_particle_point.glsl"
Loading shader "system/shaders/galaxy_map.glsl"
Loading shader "system/shaders/galaxy_map_line.glsl"
Loading shader "system/shaders/galaxy_plane.glsl"
Loading shader "system/shaders/galaxy_plane_map.glsl"
Loading shader "system/shaders/galaxy_bulge.glsl"
Loading shader "system/shaders/galaxy_bulge_map.glsl"
Loading shader "system/shaders/galaxy_model.glsl"
Loading shader "system/shaders/galaxy_model_map.glsl"
Loading galaxies catalogs
Loading script "catalogs/galaxies/galaxies10k.sc"
Building galaxies octree
DONE

LOADING CLUSTERS
Loading clusters catalogs
Loading script "catalogs/clusters/clusters_open_named.sc"
Loading script "catalogs/clusters/clusters_open.sc"
Loading script "catalogs/clusters/clusters_globular.sc"
DONE

LOADING NEBULAE
Loading nebulae catalogs
Loading script "catalogs/nebulae/nebulae_MilkyWay.sc"
DONE

LOADING STARS
Loading  image "textures/common/star_part.png"
Loading  image "textures/common/star_flare.png"
Loading  image "textures/common/corona00.dds"
Loading  image "textures/common/corona01.dds"
Loading  image "textures/common/corona02.dds"
Loading  image "textures/common/corona03.dds"
Loading  image "textures/common/corona04.dds"
Loading  image "textures/common/corona05.dds"
Loading  image "textures/common/corona06.dds"
Loading  image "textures/common/corona07.dds"
Loading  image "textures/common/corona08.dds"
Loading  image "textures/common/corona09.dds"
Loading shader "system/shaders/star.glsl"
Loading shader "system/shaders/star_blur.glsl"
Loading shader "system/shaders/star_point.glsl"
Loading shader "system/shaders/star_point_blur.glsl"
Loading shader "system/shaders/star_flare.glsl"
Loading shader "system/shaders/star_map.glsl"
Loading shader "system/shaders/star_map_line.glsl"
Loading star catalogs
Loading stars catalogs
Loading script "catalogs/stars/BinStars.sc"
Loading script "catalogs/stars/Stars.sc"
Loading script "catalogs/stars/ExoPlanetsSuns.sc"
Loading star catalog "catalogs/stars/stars120k.dat"
Binary catalog:  112524 stars
Text catalog(s): 725 stars
Total:           113249 stars
Loading script "catalogs/stars/stars120k.txt"
Removing duplicate stars
Duplicate stars: 367
Removed   stars: 8
Building stars octree
DONE

LOADING PLANETS
Loading  image "textures/common/aurora_part.png"
Loading shader "system/shaders/corona_plane.glsl"
Loading shader "system/shaders/comet_tail.glsl"
Loading shader "system/shaders/aurora.glsl"
Loading planets catalogs
Loading script "catalogs/planets/BinStars.sc"
Loading script "catalogs/planets/Stars.sc"
Loading script "catalogs/planets/SolarSys.sc"
Loading script "catalogs/planets/SmallMoons.sc"
Loading script "catalogs/planets/Asteroids.sc"
Loading script "catalogs/planets/KuiperBelt.sc"
Loading script "catalogs/planets/Comets.sc"
Loading script "catalogs/planets/ExoPlanets.sc"
DONE

LOADING SPACECRAFTS
Loading spacecrafts
Loading script "config/spacecrafts.cfg"
DONE

BUILDING DATABASE
Loading local database
Loading script "locale/eng-db.cfg"
DONE

INITIALIZING CLUSTERS
Initializing catalog clusters parameters
Initializing clusters models
Loading shader "system/shaders/cluster_particle.glsl"
DONE

INITIALIZING NEBULAE
Initializing catalog nebulae parameters
Loading shader "system/shaders/nebula_model.glsl"
Loading shader "system/shaders/nebula_model_light1.glsl"
Loading shader "system/shaders/nebula_model_light2.glsl"
Loading shader "system/shaders/nebula_model_light3.glsl"
Loading shader "system/shaders/nebula_model_light4.glsl"
Loading shader "system/shaders/nebula_model_map.glsl"
Loading shader "system/shaders/nebula_model_map_light1.glsl"
Loading shader "system/shaders/nebula_model_map_light2.glsl"
Loading shader "system/shaders/nebula_model_map_light3.glsl"
Loading shader "system/shaders/nebula_model_map_light4.glsl"
DONE

INITIALIZING GALAXIES
Loading  model "cache/models/galaxies/MilkyWay.gm"
Loading  image "textures/galaxies/MilkyWay_small.png"
Loading  image "textures/galaxies/MilkyWay_sys.jpg"
Creating subsystems of galaxy "Milky Way"
Loading  model "cache/models/galaxies/MilkyWay.gm"
DONE

INITIALIZING PLANETS
Initializing planets hierarchy
DONE

INITIALIZING STARS
DONE

INITIALIZING ENGINE
Loading shader "system/shaders/fbo_draw.glsl"
Loading shader "system/shaders/body_particle.glsl"
Loading shader "system/shaders/body_particle_point.glsl"
Loading shader "system/shaders/body_flare.glsl"
Loading shader "system/shaders/point_marker.glsl"
Loading shader "system/shaders/orbit_map.glsl"
Loading script "config/keys.cfg"
Loading script "textures/flares/AstroNiki2 flares.cfg"
Loading script "textures/flares/AstroNiki ghosts.cfg"
Loading script "config/places.cfg"
Loading script "config/journal.cfg"
DONE

RUNNING ENGINE

...................

Loading script "config/user.cfg"
Creating planetary system of star RS 8404-1796-9-1283-105
Seed = -269429755
647 objects generated
Loading  model "cache/models/galaxies/M31.gm"
Loading  image "textures/galaxies/M31_small.png"
Loading  image "textures/galaxies/M31_sys.jpg"
Loading  model "cache/models/galaxies/M33.gm"
Loading  image "textures/galaxies/M33_small.png"
Loading  image "textures/galaxies/M33_sys.jpg"
Loading  model "cache/models/galaxies/LMC.gm"
Loading  image "textures/galaxies/LMC_small.png"
Loading  image "textures/galaxies/LMC_sys.png"
Loading  model "cache/models/galaxies/SMC.gm"
Loading  image "textures/galaxies/SMC_small.png"
Loading  image "textures/galaxies/SMC_sys.jpg"
Creating planetary system of star "Sol"
Seed = 0
509 objects found in catalog
Loading  image "textures/galaxies/MilkyWay.png"
Loading  model "cache/models/nebulae/M16.nm"
Loading shader "cache/shaders/glsl/planet_diff_light3.glv"
Loading shader "cache/shaders/glsl/planet_diff_water_light3.glf"
Loading atmosphere model "models/atmospheres/Jupiter.atm"
Loading atmosphere model "models/atmospheres/Mars.atm"
Loading shader "cache/shaders/glsl/planet_diff_bump_light3.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_water_light3.glf"
Loading shader "cache/shaders/glsl/planet_diff_light3.glv"
Loading shader "cache/shaders/glsl/planet_diff_ice_light3.glf"
Loading shader "cache/shaders/glsl/sky_light3.glv"
Loading shader "cache/shaders/glsl/sky_light3.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_water_atm_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_ice_atm_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_ice_atm_light1.glf"
Loading shader "cache/shaders/glsl/sky_light2.glv"
Loading shader "cache/shaders/glsl/sky_light2.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light2.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_water_atm_light2.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light2.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_transp_atm_light2.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light3.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_ice_atm_light3.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light3.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_transp_atm_light3.glf"


My system is a Hewlett-Packard Pavilion dm4 laptop running Windows 7 Home Premium 64-bit with a mobile i5 CPU @ 2.3 GHz, 6 GB RAM and 1696 MB allocated video memory (but somehow actually 64 MB at the same time) on a pretty decent mobile Intel graphics unit. I don't expect top-notch performance, but considering that I can run Crysis at 30 FPS on medium, I would not expect such extreme lag. Any help would be appreciated.
 
SpaceEngineerDate: Monday, 14.10.2013, 08:48 | Message # 2
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
You running SE at Intel HD. You can't expect high performance on such hardware. Running Crysis at 30 FPS? This is just unbelievable. Are you sure you haven't gybrid graphics system with Intel HD + GeForce or Radeon?

You may disable comets, aurora and atmospheres in the user.cfg before starting, because this is much hard effects.
EDIT: disable nebulae also, those model in the background is very slow. Fly away from this place to Earth for example, and enable effects back.





 
InAndOutDate: Monday, 14.10.2013, 17:42 | Message # 3
Observer
Group: Newbies
United States
Messages: 6
Status: Offline
Thanks, SpaceEngineer!

I am pretty sure I just have the Intel HD, no hybrid graphics. Crysis used a lot of "tricks" to increase performance, so I don't know if it is the best benchmark of GPU speed, I was just throwing that out there.

After disabling comets, auroras, atmospheres, and nebulae, the load time went down to 2.5 minutes and the FPS went up to 6, sometimes 7. What settings would I have to change if I wanted 15-20 FPS, or even closer to 27 FPS?
 
DisasterpieceDate: Monday, 14.10.2013, 17:49 | Message # 4
World Builder
Group: Users
United States
Messages: 640
Status: Offline
You could turn the LOD down, and make the window smaller, but there is only so much you can do with Intel graphics.




I play teh spase engien
 
InAndOutDate: Monday, 14.10.2013, 18:05 | Message # 5
Observer
Group: Newbies
United States
Messages: 6
Status: Offline
Quote Disasterpiece ()
You could turn the LOD down, and make the window smaller, but there is only so much you can do with Intel graphics.

I changed the planet LOD settings in main.cfg from 5 to 2, but it didn't seem to affect the FPS in space. I then tried to zoom in on a planet and it hanged.
 
HarbingerDawnDate: Monday, 14.10.2013, 18:08 | Message # 6
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote InAndOut ()
I changed the planet LOD settings in main.cfg from 5 to 2

No, not that, you should leave that at default. He meant change the LOD in the graphics settings, though it should already be at -2 by default.

Anyway, the only way to get good performance out of SE is to use it on a computer with proper graphics hardware. It is not designed to be run on weak systems or ones with integrated graphics.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
InAndOutDate: Monday, 14.10.2013, 18:26 | Message # 7
Observer
Group: Newbies
United States
Messages: 6
Status: Offline
Well, I changed the resolution to 640x480 and it didn't help the performance at all. I guess there is no Space Engine for me. sad
 
midtskogenDate: Monday, 14.10.2013, 19:02 | Message # 8
Star Engineer
Group: Users
Norway
Messages: 1674
Status: Offline
Quote InAndOut ()
Well, I changed the resolution to 640x480 and it didn't help the performance at all. I guess there is no Space Engine for me.

Space Engine is a good pretext for upgrading your PC.





NIL DIFFICILE VOLENTI
 
InAndOutDate: Monday, 14.10.2013, 19:10 | Message # 9
Observer
Group: Newbies
United States
Messages: 6
Status: Offline
Quote midtskogen ()
Space Engine is a good pretext for upgrading your PC.

I can't afford it, nor can anybody on fixed income/minimum wage (most of America).

Anyways, I changed the star rendering mode to "point" and the FPS jumped up to 14, and I bet I can bring that number up even hgher. However, when I tried zooming in on a planet the on-the-fly loading hanged the program, just for 2 minutes at first, but then I got closer and it just kept loading and loading. Is there a way to disable this feature?
 
HarbingerDawnDate: Monday, 14.10.2013, 20:03 | Message # 10
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote InAndOut ()
Is there a way to disable this feature?

Only by disabling planets. Otherwise your only option is to avoid them altogether.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
InAndOutDate: Monday, 14.10.2013, 20:39 | Message # 11
Observer
Group: Newbies
United States
Messages: 6
Status: Offline
Quote HarbingerDawn ()
Only by disabling planets. Otherwise your only option is to avoid them altogether.

I see. It would be nice if there was a way to limit planet detail to a certain level as visible from space. I know that sort of defeats the purpose of Space Engine (at least half of it), but otherwise it's unusable.
 
DukeDate: Tuesday, 15.10.2013, 12:09 | Message # 12
Space Pilot
Group: SE team
Antarctica
Messages: 88
Status: Offline
Quote InAndOut ()
I see. It would be nice if there was a way to limit planet detail to a certain level as visible from space. I know that sort of defeats the purpose of Space Engine (at least half of it), but otherwise it's unusable.

Try to update your drivers from Intel site. Intel added a lot of optimizations in latest version for opengl, and based on log you have an old driver.


Edited by Duke - Tuesday, 15.10.2013, 12:11
 
SaaanDate: Tuesday, 15.10.2013, 15:13 | Message # 13
Observer
Group: Users
Switzerland
Messages: 17
Status: Offline
HI, i have the same problem too, but my PC is quiet strong:

16GB ram
Processor: Intel® Core™ i7-3820 CPU @ 3.60GHz (8 CPUs), ~3.8GHz
Graphic card: AMD Radeon HD 7900 Series (4096 mb)
System: windows 7 ultimate

It usually happens, when im near a planet or star, and it also takes forever to load the landscape. I already set LOD to 0, but no changes. (My pc should be able to run at LOD 2). My FPS falls to around 2-3 fps and the programm can even freeze completly or crash in these situations. (It says not responding in taskmanagar or 3d Spacesimulator stopped working)

I already redownloaded SE, but no change.

Can anyone help please? thanks
 
  • Page 1 of 1
  • 1
Search: