Wikipedia articles about SpaceEngine
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SpaceEngineer | Date: Tuesday, 11.06.2013, 12:44 | Message # 46 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote (HarbingerDawn) We should probably start having discussions on the talk page. Also, it's worth noting that it's not "Space Engine", it's "SpaceEngine". Yes. Software is called "SpaceEngine", without a white space.
Why use a logo in the banner? Why not a screenshot? What about screenshots from Solaris?
In the article:
Quote Gravitational wells are not simulated when in Aircraft or Spacecraft mode. This is not a limitation. Aircraft and Spacecraft modes is not designed to that purpose. It is very easy to add gravity attraction in these modes, but it have no sense - you may feel its effect only at low speed and only close to the ground. And it will interfere the controls - the camers will tend to fall on the ground.
Quote The software is written in C++, but its supports shaders that are written in GLSL. Why "but"? SE does not supports GLSL shaders, it REQUIRES them. GLSL is a part of OpenGL API, and is not related to C++.
Well, I would give a rate 3 to this article on a five-point scale. A lot of work required.
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HarbingerDawn | Date: Tuesday, 11.06.2013, 12:48 | Message # 47 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (SpaceEngineer) Well, I would give a rate 3 to this article on a five-point scale. A lot of work required. Indeed. It is still very much a work in progress, that's why it has not been submitted yet.
Also, what license should SE be listed under? I don't think that GNU GPL is correct, is it? Also, what license should be given to SE screenshots?
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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SpaceEngineer | Date: Tuesday, 11.06.2013, 16:49 | Message # 48 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| SE itself is a freeware (with closed source code). SE screenshots and video is free for non-profit use (not sure which license is fit this).
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HarbingerDawn | Date: Tuesday, 11.06.2013, 17:35 | Message # 49 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (SpaceEngineer) SE screenshots and video is free for non-profit use (not sure which license is fit this). There are many licenses which would fit this. The most obvious Creative Commons license for this is CC-BY-NC-SA. There are probably a bunch of licenses other than CC which would work to. It's up to you to decide what license should be applied to SE and its derived products.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
Edited by HarbingerDawn - Tuesday, 11.06.2013, 17:40 |
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werdnaforever | Date: Tuesday, 11.06.2013, 20:01 | Message # 50 |
World Builder
Group: Users
Pirate
Messages: 897
Status: Offline
| Quote (HarbingerDawn) It's up to you to decide what license should be applied to SE and its derived products. This will be very important in the long run.
I originally made this for the links page for my website. EDIT it is not showing up with transparency for some reason, see attached zip.
Added (11.06.2013, 23:19) --------------------------------------------- SOMEONE IS VANDALIZING THE ARTICLE. Well, at least they vandalized the system requirements box. EDIT By this I mean the wrote open GL 35.0 and 40.0, and some other ridiculous things.
EDIT 2: I don't know if it was the same person who posted something about bananas on my user page.
Edited by werdnaforever - Tuesday, 11.06.2013, 20:38 |
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anonymousgamer | Date: Wednesday, 12.06.2013, 03:51 | Message # 51 |
World Builder
Group: Global Moderators
United States
Messages: 1011
Status: Offline
| I don't really like the picture used to show procedural landscapes. I don't know how to edit Wiki articles, so I'm just going to post a bunch of screenshots I took of some landscapes.
Desert Mountains Canyon Forested Mountains Forested Mountains 2 Forested Mountains 3 Forested Mountains w/ Desert Red Mountains
Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
Edited by anonymousgamer - Wednesday, 12.06.2013, 03:51 |
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HarbingerDawn | Date: Wednesday, 12.06.2013, 07:24 | Message # 52 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Screenshots for the Wiki page should be taken in LOD 2, no exceptions.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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anonymousgamer | Date: Thursday, 13.06.2013, 00:41 | Message # 53 |
World Builder
Group: Global Moderators
United States
Messages: 1011
Status: Offline
| Quote (HarbingerDawn) should be taken in LOD 2
Here's some more in LOD 2
http://i.imgur.com/jYPg8Y5.jpg http://i.imgur.com/0hLpP11.jpg http://i.imgur.com/FmxyJss.jpg http://i.imgur.com/DaVUSUP.jpg http://i.imgur.com/eduhD1c.jpg http://i.imgur.com/t6gRcZq.jpg http://i.imgur.com/sHzXlJI.jpg
Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
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SpaceEngineer | Date: Thursday, 13.06.2013, 14:31 | Message # 54 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Wait a bit for the patch (or its beta test), it will improve landscape quality a lot. Fixed missing detail textures bug, added detail noise.
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Salvo | Date: Thursday, 13.06.2013, 17:13 | Message # 55 |
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote (SpaceEngineer) Wait a bit for the patch (or its beta test), it will improve landscape quality a lot. Fixed missing detail textures bug, added detail noise.
Agree, I was going to say that lol
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
Edited by Salvo - Thursday, 13.06.2013, 17:15 |
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osterizer8 | Date: Thursday, 13.06.2013, 19:01 | Message # 56 |
Space Tourist
Group: Users
United States
Messages: 33
Status: Offline
| Due to Wikipedia's insistence on multiple reputable sources, I think it would be best to wait until Space Engine has more recognition before attempting to post a Wikipedia article. While the article itself would gain some attention, just mentioning it in articles on similar programs would be the best bet for the moment.
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Salvo | Date: Thursday, 13.06.2013, 19:25 | Message # 57 |
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote (osterizer8) Due to Wikipedia's insistence on multiple reputable sources, I think it would be best to wait until Space Engine has more recognition before attempting to post a Wikipedia article. While the article itself would gain some attention, just mentioning it in articles on similar programs would be the best bet for the moment.
I have created an article about my game that no one know, so Then, it might be a way to make Space Engine better known
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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HarbingerDawn | Date: Sunday, 23.03.2014, 15:11 | Message # 58 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| So yeah, I finally got around to correcting that public article, with some big help from Werdna's draft one. So at least the SE article isn't some little stub now.
http://en.wikipedia.org/wiki/SpaceEngine
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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werdnaforever | Date: Sunday, 23.03.2014, 21:46 | Message # 59 |
World Builder
Group: Users
Pirate
Messages: 897
Status: Offline
| Quote HarbingerDawn ( ) So yeah, I finally got around to correcting that public article, with some big help from Werdna's draft one. So at least the SE article isn't some little stub now. Awesome! Finally!
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midtskogen | Date: Sunday, 23.03.2014, 21:51 | Message # 60 |
Star Engineer
Group: Users
Norway
Messages: 1674
Status: Offline
| The article has a lot of good information. It lacks references for most of it, though. But I don't think it's anything in the article that isn't mentioned somewhere in the SE website or forum.
In the limitation section I think it should be mentioned that though there is no Linux port, SE is reported to run just fine on x86 based hardware through Wine.
NIL DIFFICILE VOLENTI
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