SpaceEngine Mini games
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H2Bro | Date: Thursday, 13.09.2012, 18:01 | Message # 1 |
Astronaut
Group: Users
Norway
Messages: 51
Status: Offline
| I recently started trying this "mini game" as you might call it, thought others may enjoy and have some of their own to share.
I might call it "Orbital entry and docking" and it goes like this.
Grab a spaceship, place it in a medium-ish orbit around a planet so 1st cosmic velocity is around 6-10 km/s. Then, grab another space ship and teleport it to near the Sun of that system. Accelerate to sublight velocities on an intercept with the planet, speed up time, then as you arrive do the best possible to actually make it enter orbit (without using stop motion etc).
Now the challenge is to sync up your orbit with the already orbiting spacecraft. SE does a good job of displaying the other orbiting craft, from a distance it looks like a fast moving star and as you approach it resolves into detail with a hazy glow around it.
It's trickier than it sounds, especially without using stop movement and trying to use as little thrust as possible. Orbital mechanics are mathematically straightforward but practically tricky!
What kind of activities / games have you guys thought up? Love to hear em. best h2bro
i3 370M 2.3Ghz ATI Radeon 5650 8GB DDR3 Win 7 (runs SE suprisingly well for a laptop!)
Edited by H2Bro - Thursday, 13.09.2012, 18:04 |
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Robbie | Date: Saturday, 15.09.2012, 06:50 | Message # 2 |
Pioneer
Group: Global Moderators
United Kingdom
Messages: 590
Status: Offline
| It's nice to see members being creative with SE in its current incarnation, even though the engine is far from being a game yet.
SpaceEngineer did a mini game on "How to find Earth manually" using known celestial objects as a visual guide reference. That was a fun mini game for members.
Over a year ago I created an abstract mini game --mainly for my own enjoyment-- using a hypothetical jump- and warp-drive as a travel mechanic to fly back to Earth - this was long before any SE ships were included.
It'd be interesting to see what other creative "game" ideas members can explore here using the engine in its current form.
Quad Core i7 930 CPU o/c 3.8 GHz - 6GB DDR3 1600MHz RAM - ATI HD 5870 1024Mb - Intel SSD X25-M Gen 2 - Win 7 64-bit Add Your PC Spec To Your Signature Or Post It Here
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CyberItalian | Date: Saturday, 15.09.2012, 12:44 | Message # 3 |
Astronaut
Group: Users
Italy
Messages: 43
Status: Offline
| I don't do mini-games myself in SE.
But, well, i don't find myself rather comfy with the current spaceship controls (i admit that i don't use them much often, tho, so my ability with them is limited).
I pass my time in SE mainly looking for terras with life to make screenshoots out of (got the screenies folder in my SE folder full of screenshoots that i use as my desktop background), and some are so particular that when i make them i find it relaxing, somehow.
Looking forward to read some interesting mini-games in this thread :P
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Salvo | Date: Saturday, 15.09.2012, 13:15 | Message # 4 |
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Sometimes when i'm bored i take a random system and i edit it to make it very very strange, like a terra with 20000 km of radius, or (into SE files) I create stars or strange systems
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
Edited by Salvo - Saturday, 15.09.2012, 13:15 |
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Aerospacefag | Date: Saturday, 15.09.2012, 21:02 | Message # 5 |
Pioneer
Group: Users
Russian Federation
Messages: 401
Status: Offline
| My favorite minigame in SE is finding any colliding objects in the universe. Since the beginning of times, I've found only one such instance.
Edited by Aerospacefag - Saturday, 15.09.2012, 21:03 |
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H2Bro | Date: Sunday, 16.09.2012, 12:17 | Message # 6 |
Astronaut
Group: Users
Norway
Messages: 51
Status: Offline
| The spaceship controls took a while for me to get used to as well, but with the numpad (and discovering the R and F buttons, lol) it's fairly intuitive now. Practice practice!
I like doing 'grand tours' of solar systems, starting at the star, moving outwards, doing a couple orbits around each planet and waiting for the right 'launch window' i.e. when the next furthest out planet is lined up, I reach escape velocity on off ya go.
What I enjoy about this is taking lots of photos along the way. Later you can run through them and its kind of a slideshow, 'now approaching mercury, orbit mercury, heading towards venus, approaching venus,' etc.
i3 370M 2.3Ghz ATI Radeon 5650 8GB DDR3 Win 7 (runs SE suprisingly well for a laptop!)
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