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Space Engine 0.961 quests and challenges
neutronium76Date: Sunday, 08.07.2012, 19:39 | Message # 1
World Builder
Group: Users
Greece
Messages: 718
Status: Offline
Hi. Following the release of the 0961 version I thought we can have some new quests and challenges now that we have spaceship control. One quest I am currently having fun with goes like this:

I take command of one ship of the current fleet and search for intresting nearby systems using the universe map. When I find an intresting one I plan my journey using subluminal speeds of around 0.5-0.8 c. I start to accelerate at 1g and as I start leaving my current system I accelerate time on step at a time. So for 1g accel I use 1xtime then go up to 3g accel and go up to 3x time, then 10g go with 10x time so efectiveley its one g all the way up to the cruising speed of 0.5-08c. The tricky part is to when to start your decellereation as you approach your system so that when you arrive at the outer orbits you have a few thousand kms to get rid off until you ar somewhere in the midle where you can adjust your DV in order to get captured by the stars gravity. An even bigger challenge would be to directly aim for a particular planet and try to intercept it and slow down at the same time.

When at a stable orbit, either around the target star or a target planet of that star, I then teleport the rest of the fleet by imagining that the 1st (scout) ship provides the teleport coordinates for the new system it is in.

I have started from the default location of the fleet and slowly movin towards where earth is located. I am using f3 to locate earth from that initial system, distance of 1-2k parsecs but as I get closer I will not use F3 simulating a malfunction in the astronavigation computers.

Feel free to post other ideas and challenges and comment on mine smile !





PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1
PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
 
GoogolplexbyteDate: Sunday, 15.07.2012, 12:21 | Message # 2
Observer
Group: Users
United Kingdom
Messages: 11
Status: Offline
I just want to see an update to the most alive system for 0.961, maybe most alive planetary system & most alive moon system. Highest concentration of life over multiple systems. Most extreme life-bearing planet.
 
MrZombieBiscuitDate: Sunday, 15.07.2012, 22:31 | Message # 3
Space Tourist
Group: Users
Brazil
Messages: 33
Status: Offline
Quote (Googolplexbyte)
I just want to see an update to the most alive system for 0.961, maybe most alive planetary system & most alive moon system. Highest concentration of life over multiple systems. Most extreme life-bearing planet.


Gemenon and Caprica:



Leonis:



Virgon:



Libran:



Scorpia:



Sagittarion:



Aerilon and Canceron:



Aquaria:



Tauron:



Picon:



Edited by MrZombieBiscuit - Sunday, 15.07.2012, 22:32
 
neutronium76Date: Monday, 16.07.2012, 07:39 | Message # 4
World Builder
Group: Users
Greece
Messages: 718
Status: Offline
Quote (MrZombieBiscuit)
Gemenon and Caprica:
Leonis:
Virgon:
Libran:
Scorpia:
Sagittarion:
Aerilon and Canceron:
Aquaria:
Tauron:
Picon:


These are the 12 colonies of Cobol from the famous TV series Battlestar Galactica. They were handmade by Space Engineer himself as a gift to us. They are not procedural worlds. smile





PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1
PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
 
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