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Image Dump
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| apenpaap | Date: Monday, 14.01.2013, 00:49 | Message # 1246 |
 World Builder
Group: Users
Antarctica
Messages: 1063
Status: Offline
| Well, turning on Auto Exposure tends to make them smaller. Lowering the magnitude limit or exposure, or turning Real Sun Brightness off all make them smaller too, but there's no setting to just make them smaller.
I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
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| Jabberwockxeno6109 | Date: Monday, 14.01.2013, 02:03 | Message # 1247 |
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Space Pilot
Group: Users
United States
Messages: 85
Status: Offline
| Quote (apenpaap) Well, turning on Auto Exposure tends to make them smaller. Lowering the magnitude limit or exposure, or turning Real Sun Brightness off all make them smaller too, but there's no setting to just make them smaller.
Ah, there's something to add to the suggestion fourm then!
The issue with that is that also affects the brightness of far away stars. I just want something to adjust how the close up flare looks.
Quote (apenpaap) You open the space ship menu with Ctrl+F3, and then choose one, press Teleport Here. If you do that with multiple ships in a row, you get multiple ships in one location. So, could say, import a ringworld model as a super large spaceship, then a normal sized spaceship as a spaceship, then just have the ringworld one be stationary?
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| HarbingerDawn | Date: Monday, 14.01.2013, 09:47 | Message # 1249 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (Jabberwockxeno6109) then just have the ringworld one be stationary? Unfortunately you cannot have ships in SE be set as stationary. However this would not be a problem for a ringworld as you could just set its coordinates to the coordinates of the star and set its velocity to zero. But its lighting would be all messed up and it wouldn't look right.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| NovaSilisko | Date: Monday, 14.01.2013, 09:56 | Message # 1250 |
 Explorer
Group: SE team
United States
Messages: 288
Status: Offline
| Jabberwockxeno6109, is that... a green star in your pictures?
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| HarbingerDawn | Date: Monday, 14.01.2013, 10:40 | Message # 1251 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (NovaSilisko) is that... a green star in your pictures? That is caused by the sun being directly behind the orbit lines, it changes the color of the flare to the color of the line
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| Voekoevaka | Date: Monday, 14.01.2013, 13:04 | Message # 1252 |
 World Builder
Group: SE team
France
Messages: 1016
Status: Offline
| Another alien footprint.
Want some music of mine ? Please go here !
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| Tuskin | Date: Monday, 14.01.2013, 20:19 | Message # 1253 |
 Space Pilot
Group: Users
Canada
Messages: 94
Status: Offline
| Found a planet that reminds me of Namek from Dragon Ball Z
4th Planet around the star HD 223754
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| Salvo | Date: Monday, 14.01.2013, 20:25 | Message # 1254 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote (Tuskin) Found a planet that reminds me of Namek from Dragon Ball Z
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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| Jabberwockxeno6109 | Date: Monday, 14.01.2013, 21:05 | Message # 1255 |
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Space Pilot
Group: Users
United States
Messages: 85
Status: Offline
| Quote (anonymousgamer) Here's a super high res (9.24 mp) photo I made. Now if only I knew how to link photos so I don't have to compress the jpg.
How'd you make this?
Added (15.01.2013, 00:05) --------------------------------------------- Finally got the CCS crusier in SE.
Edited by Jabberwockxeno6109 - Monday, 14.01.2013, 21:09 |
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| anonymousgamer | Date: Monday, 14.01.2013, 21:08 | Message # 1256 |
 World Builder
Group: Global Moderators
United States
Messages: 1011
Status: Offline
| Quote (Jabberwockxeno6109) How'd you make this?
Here's something you posted in another thread
"And I can't think of a practical application for the export skybox command..."
Besides... you know, making skyboxes, it's also useful because you can take one of the six images it creates, crop it and post it as a screenshot. It has to render at 6x4096x4096. Unfortunatley SE crashes when I go higher, like 6x8192x8192.
(if there is an easier way to do high res photos, please tell me!)
Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
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| Jabberwockxeno6109 | Date: Monday, 14.01.2013, 21:10 | Message # 1257 |
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Space Pilot
Group: Users
United States
Messages: 85
Status: Offline
| Quote (anonymousgamer) Besides... you know, making skyboxes, it's also useful because you can take one of the six images it creates, crop it and post it as a screenshot. It has to render at 6x4096x4096. Unfortunatley SE crashes when I go higher, like 6x8192x8192.
Ha, I never thought of that for screenshots.
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| HarbingerDawn | Date: Monday, 14.01.2013, 21:25 | Message # 1258 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (anonymousgamer) (if there is an easier way to do high res photos, please tell me!) A not easier, but more reliable way, is to take a series of shots and stitch them together with panorama software. The limitation in skybox export resolution is due to the max texture size that can be handled by your graphics card, and possibly also by your video driver timeout length.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| anonymousgamer | Date: Monday, 14.01.2013, 22:33 | Message # 1259 |
 World Builder
Group: Global Moderators
United States
Messages: 1011
Status: Offline
| Quote (HarbingerDawn) The limitation in skybox export resolution is due to the max texture size that can be handled by your graphics card, and possibly also by your video driver timeout length.
I'm not sure. My max texture size was 16384, and i'm not sure what video timeout length is (although images are saved, but they're black (once there was a section of the render in the bottom left of all the files)).
And I'm a bit too lazy to take multiple screenshots and stitch them.
Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
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| Talyn | Date: Wednesday, 16.01.2013, 23:58 | Message # 1260 |
 Explorer
Group: Users
Portugal
Messages: 207
Status: Offline
| Remember the face of mars?
I think I've found the man of Deneb 8
And here are the coordinates
PC: Intel Core2Duo E6850 @ 3.00 GHz & 4GB DDR3 @ 1333 - NVIDIA GeForce 8800 GTS with 640 MB VRAM Laptop: Intel Core2Duo T9400 @ 2.53 GHz & 4 GB DDR @ 1066 - NVIDIA GeForce 9600M GT
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