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Image Dump
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| JackDole | Date: Monday, 02.11.2015, 17:48 | Message # 4456 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| There should be a thread for interesting glitches.
Don't forget to look here.
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| Alek | Date: Tuesday, 03.11.2015, 02:41 | Message # 4457 |
 Pioneer
Group: Users
United States
Messages: 326
Status: Offline
| Quote JackDole (  ) There should be a thread for interesting glitches.
I'll see about making one
Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
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| JackDole | Date: Tuesday, 03.11.2015, 12:16 | Message # 4458 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Proto star?
Don't forget to look here.
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| n0b0dy | Date: Tuesday, 03.11.2015, 15:16 | Message # 4459 |
 Explorer
Group: Users
Pirate
Messages: 297
Status: Offline
| Quote JackDole (  ) Proto star?
I am jealous, I want this
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| DoctorOfSpace | Date: Tuesday, 03.11.2015, 15:28 | Message # 4460 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote n0b0dy (  ) I am jealous, I want this
Easy to make. Just take the one available for download and replace black hole with a star and resize disk appropriately.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| parameciumkid | Date: Tuesday, 03.11.2015, 22:23 | Message # 4461 |
 Explorer
Group: Users
United States
Messages: 277
Status: Offline
| These are making me impatient for when SE finally gets accretion disks added. xD
Intel HD Graphics 4000 ;P
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| Bells_Theorem | Date: Wednesday, 04.11.2015, 01:29 | Message # 4462 |
 Explorer
Group: Users
United States
Messages: 188
Status: Offline
| Quote parameciumkid (  ) These are making me impatient for when SE finally gets accretion disks added. xD
I would imagine that they would only appear in active galaxies, close binaries and protostars, so would involve a little bit of hunting to find one.
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| JackDole | Date: Wednesday, 04.11.2015, 08:51 | Message # 4463 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Quote n0b0dy (  ) I am jealous, I want this n0b0dy, look here:
Quote JackDole (  ) These are the scripts for the fake protostar, shown here:
Don't forget to look here.
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| JackDole | Date: Wednesday, 04.11.2015, 12:30 | Message # 4464 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Space distortion!

These are two black holes with different shading.
Don't forget to look here.
Edited by JackDole - Wednesday, 04.11.2015, 12:55 |
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| DoctorOfSpace | Date: Wednesday, 04.11.2015, 13:05 | Message # 4465 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote JackDole (  ) These are two black holes with different shading.
You have me intrigued as to how you pulled this off, do tell.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| JackDole | Date: Wednesday, 04.11.2015, 13:47 | Message # 4466 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Quote DoctorOfSpace (  ) do tell I made two black holes, a normal, with 2.1 solar masses, a second with a radius of one kilometer. This is a size that normaly should not occur in SpaceEngine. In the 'blackhole_warp.glsl' script, I just do a if statement to the radius.
Black hole barycenter:
Code // Null Hole
StarBarycenter "Null Hole bc" { RA 0 21 38.47 Dec -70 53 10 Dist 3999.99 }
Black holes:
Code // Null Hole
Star "Null Hole A" { ParentBody "Null Hole bc" Class "X" MassSol 2.1
Orbit { Period 1.9012852688417e-007 Eccentricity 0 Inclination 90 AscendingNode 0 ArgOfPericenter 90 MeanAnomaly 0 RefPlane "Ecliptic" } }
Star "Null Hole B" { ParentBody "Null Hole bc" Class "X" Radius 1 Orbit { Period 1.9012852688417e-007 Eccentricity 0 Inclination 90 AscendingNode 0 ArgOfPericenter 0 MeanAnomaly 0 RefPlane "Ecliptic" } }
blackhole_warp.glsl:
Code #version 330 core #auto_defines
uniform sampler2D Scene; uniform vec4 PosScale; // (BH x, BH y, BH scale x, BH scale y) uniform vec3 RadDist; // (BH radius, distance, 2*radius/distance)
#ifdef _VERTEX_
layout(location = 0) in vec4 VertexPos; layout(location = 1) in vec4 VertexTexCoord; out vec2 TexCoord;
void main() { gl_Position = VertexPos; TexCoord = VertexTexCoord.xy; }
#else
in vec2 TexCoord; layout(location = 0) out vec4 OutColor;
void main() { vec2 texCoord = TexCoord - PosScale.xy; float rad = length(texCoord * PosScale.zw);
if (RadDist.x > 1.0) // normal black hole { float distort = max(RadDist.z / (rad * rad), 0.0); texCoord = texCoord * (1.0 - distort) + PosScale.xy; //texCoord = clamp(texCoord, 0.0, 1.0); OutColor = texture(Scene, texCoord); OutColor *= clamp((rad * RadDist.y - RadDist.x) / RadDist.x * 100.0, 0.0, 1.0); // antialiased event horizon } else // black hole <= (Radius = 1.0) { float distort = max(RadDist.z / (rad * rad), 0.0); texCoord = texCoord * (1.0 + distort) + PosScale.xy; //texCoord = clamp(texCoord, 0.0, 1.0); OutColor = texture(Scene, texCoord); OutColor *= clamp((rad * RadDist.y - RadDist.x) / RadDist.x * 100.0, 1.0, 1.0); // antialiased event horizon } //if (rad * RadDist.y < sqrt(RadDist.z) * RadDist.y) OutColor.g += 0.2; // check Einstein's radius }
#endif
Of course I have no idea what I was doing with the shader.
Don't forget to look here.
Edited by JackDole - Wednesday, 04.11.2015, 13:50 |
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| DoctorOfSpace | Date: Wednesday, 04.11.2015, 14:24 | Message # 4467 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote JackDole (  ) Of course I have no idea what I was doing with the shader.
Well you just solved my Wormhole for Interstellar addon problem. Now I can include my wormhole from before by combining your shader with mine, thanks a bunch.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| JackDole | Date: Wednesday, 04.11.2015, 14:40 | Message # 4468 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| That was the reason.
I think by the way, it might be possible to write your own shaders scripts - for example, a function for an Einstein-Rosen Bridge - and with #Include to bind into the system. Then you can call these functions via an IF query. Moreover, I think, a separate thread for shader programming would make sense.
Don't forget to look here.
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| DoctorOfSpace | Date: Wednesday, 04.11.2015, 14:42 | Message # 4469 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote JackDole (  ) it might be possible to write your own shaders scripts - for example, a function for an Einstein-Rosen Bridge
That is a tad beyond my skill set.
Quote JackDole (  ) Moreover, I think, a separate thread for shader programming would make sense.
Feel free to make one if you would like. I do have some shaders I could post in it for people to play around with.

Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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