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Space civilizations official new thread
DeathStarDate: Saturday, 11.01.2014, 20:39 | Message # 46
Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
OK, I am very sorry I have to do this, but I am moving the date of the start of the RP back by a few days. Since there were problems with the tech tree due to the new combat system(I will have to think of/change a bunch of stuff), I was going to move it back to tomorrow. However, since I really don't want stuff like this to happen again, I am going to move the start date by a few days(3-4) so I can actually make sure that everything works and that this doesn't happen again. Again, I am sorry for the inconvenience.
 
HarbingerDawnDate: Saturday, 11.01.2014, 20:40 | Message # 47
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Ok, we will wait a few more days smile




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My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
QuontexDate: Sunday, 12.01.2014, 04:52 | Message # 48
Explorer
Group: Users
Australia
Messages: 155
Status: Offline
I have a suggestion abut the lif support subsystem. Insted of destroying the ship it should disable it and allow any team enemy or allied to enter, restore and seize the vessel.




 
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