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Main » 2014 » February » 01
This is a sort of fractal, generated directly in the rendering stage. Star corona is rendered as three orthogonal planes, passed through the center of a star, as in previous version. But now it used procedural noise in the rendering shader to texture the planes, instead of blended corona images like in previous version. Old method for coronas is still available through the scripts.
Views: 3724 | Added by: SpaceEngineer | Date: 01.02.2014 | Comments (3)