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Main » 2014 » January » 13
Started working on Oculus Rift support. Simple stereoscopic render, without distortion shader, but looks great:

Engine renders two separate frames very well, with no optimizations FPS drop is 15-20%. A lot of work required on GUI - all dialogs must be changed to fit small Rift resolution. Maybe simply scaled down? Test will show.
Views: 2805 | Added by: SpaceEngineer | Date: 13.01.2014 | Comments (0)