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Main » 2014 » April » 04
Made separate rendering of the GUI and the frame for Oculus Rift (so HDR, FXAA and so did not affect the GUI). But because the GUI texture resolution is bigger than its image on the final frame, there is undersampling of texture obtained, resulting in fine details flickering. Look at the lines of GUI window frame:
Views: 3744 | Added by: SpaceEngineer | Date: 04.04.2014 | Comments (2)