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Main » 2013 » November » 26
Small update of the water. Specular spot have a size according to size of light source:
And surface now have small animated normal noise:
Water surface opacity is calculated using Fresnel equation, underwater area have exponential fog:
Reflections, refractions, caustics, and 3D waves will be implemented in the future.
Views: 1901 | Added by: SpaceEngineer | Date: 26.11.2013 | Comments (1)