Star browser: generation of a systems is moved to parallel threads. Now it uses all the CPU cores, filling the table is a few times faster (depending on the number of additional cores), and FPS is not affected. Maximum count of stars in increased to 10000. On the Core i7 @3.8 GHz, all 10000 systems are generated in 30 seconds (7 threads for the generator and 1 thread for the renderer).
Planets: patch size is returned back to 256x256. Fixed a bug with incorrect indexing of a tiles in the the texture atlas, due to which the entire planet used only snow tiles (although they are correctly colored). Two atlases terra_pack.png and desert_pack.png are combined into one planet_atlas.png, which slightly increased the speed of landscape generation.
Implemented a "smart" blending of textures. Before this, the textures simply blended into each other. The "smart" blending takes into account the height of the pixels in the texture, which provides a more natural-looking transition. The grass now is visible in the folds of the sand, gradually eroding: