SpaceEngine Version 0.9.6.1 beta STARTING ERROR: Script::Load(): Can't open file "config/main.cfg" ERROR: Script::Load(): Can't open file "config/universe.cfg" Opening window Initializing OpenGL Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 2400 PRO OpenGL version: 3.3.11653 Compatibility Profile Context GLSL version: 3.30 Extensions: GL_AMDX_debug_output GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control Framebuffer objects supported Half floats suppoted Floating-point pixel format: GL_RGBA16F_ARB 3D textures suppoted Texture blocks: 8 Max texture size: 8192 Max rectangle texture size: 8192 Max cubemap texture size: 8192 Max 3D texture size: 8192 Max anisotropy: 16 Draw buffers: 8 Total video memory: 88 Mb Available video memory: 88 Mb Dynamic video memory detection enabled ERROR: TTexture::Load(): File not found: "data/textures/common/splash00.*" INITIALIZING ENGINE Loading shader "data/shaders/hdr_down4.glsl" ERROR: Cannot open file "data/shaders/hdr_down4.glsl" Loading shader "data/shaders/hdr_bloom.glsl" ERROR: Cannot open file "data/shaders/hdr_bloom.glsl" Loading shader "data/shaders/hdr_tone_alpha.glsl" ERROR: Cannot open file "data/shaders/hdr_tone_alpha.glsl" Loading shader "data/shaders/hdr_tone.glsl" ERROR: Cannot open file "data/shaders/hdr_tone.glsl" Loading shader "data/shaders/hdr_tone_bloom.glsl" ERROR: Cannot open file "data/shaders/hdr_tone_bloom.glsl" Loading shader "data/shaders/proj_fisheye.glsl" ERROR: Cannot open file "data/shaders/proj_fisheye.glsl" ERROR: Script::Load(): Can't open file "config/user.cfg" ERROR: Script::Load(): Can't open file "data/models/galaxies/galaxies.cfg" ERROR: TGalModelCache::Init(): Can't load "data/models/galaxies/galaxies.cfg" scripts ERROR: Script::Load(): Can't open file "data/models/atmospheres/atmospheres.cfg" ERROR: TAtmosphereModelCache::Init(): Can't load "data/models/atmospheres/atmospheres.cfg" scripts DONE ERROR: Script::Load(): Can't open file "data/models/engine/lens_flare.cfg" Loading shader "data/shaders/get_pixel.glsl" ERROR: Cannot open file "data/shaders/get_pixel.glsl" Loading shader "data/shaders/billboard.glsl" ERROR: Cannot open file "data/shaders/billboard.glsl" Loading shader "data/shaders/blackhole.glsl" ERROR: Cannot open file "data/shaders/blackhole.glsl" Loading shader "data/shaders/sun_flare_conv.glsl" ERROR: Cannot open file "data/shaders/sun_flare_conv.glsl" ERROR: TTexture::Load(): File not found: "data/textures/common/notex.*" ERROR: TTexture::Load(): File not found: "data/textures/common/cursor.*" ERROR: TTexture::Load(): File not found: "data/textures/common/interface.*" ERROR: TTexture::Load(): File not found: "data/locale/eng-menu.*" ERROR: TTexture::Load(): File not found: "data/locale/rus-font.*" ERROR: Script::Load(): Can't open file "data/locale/rus-font.cfg" Loading image "data/textures/common/exitscreen.jpg" ERROR: TTexture::LoadJPG(): Can't open file "data/textures/common/exitscreen.jpg" Loading shader "data/shaders/mipmap_copy.glsl" ERROR: Cannot open file "data/shaders/mipmap_copy.glsl" Loading shader "data/shaders/mipmap_down.glsl" ERROR: Cannot open file "data/shaders/mipmap_down.glsl" Loading shader "data/shaders/mipmap_down_norm.glsl" ERROR: Cannot open file "data/shaders/mipmap_down_norm.glsl" Loading shader "data/shaders/bump2normal.glsl" ERROR: Cannot open file "data/shaders/bump2normal.glsl" ERROR: TTexture::Load(): File not found: "data/textures/common/pack_terra.*" ERROR: TTexture::Load(): File not found: "data/textures/common/pack_desert.*" ERROR: Script::Load(): Can't open file "data/models/engine/pack_terra.cfg"